Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level
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5
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►
N
daObjEff
Object Effect?
C
Act_c
Actor Object Effect?
►
N
daObjLadder
C
Act_c
►
N
daObjMovebox
C
Act_c
C
Bgc_c
C
BgcSrc_c
►
C
Hio_c
C
Attr_c
►
N
JASBNKParser
►
N
Ver0
C
THeader
C
TOsc
►
N
Ver1
C
TChunk
C
TEnvtChunk
C
TListChunk
C
TOsc
C
TOscChunk
C
TPercData
C
TFileHeader
►
N
JASDsp
C
FxBuf
C
FxlineConfig_
C
TChannel
►
N
JASThreadingModel
►
C
InterruptsDisable
C
Lock
►
C
ObjectLevelLockable
C
Lock
►
N
JGadget
►
N
binary
C
TEBit
C
TParse_header_block
C
TParseData
C
TParseData_aligned
C
TParseValue
C
TParseValue_endian_big_
C
TParseValue_misaligned
C
TParseValue_raw_
C
TValueIterator
C
TValueIterator_misaligned
C
TValueIterator_raw
C
TAllocator
C
TContainerEnumerator
C
TContainerEnumerator_const
C
TEnumerator
C
TEnumerator2
►
C
TLinkList
C
const_iterator
C
iterator
►
C
TLinkList__template1
C
iterator
C
TLinkList_factory
C
TLinkListNode
►
C
TNodeLinkList
C
const_iterator
C
iterator
C
TPointer
C
TPointer_delete
►
C
TVector
C
TDestructed_deallocate_
C
TVector_pointer
C
TVector_pointer__template0
C
TVector_pointer_void
►
N
JGeometry
C
SMatrix33C
C
SMatrix34C
C
SMatrix34C< f32 >
C
TBox
C
TBox2
C
TBox< TVec2< f32 > >
C
TMatrix34
C
TPosition3
C
TRotation3
C
TUtil
C
TUtil< double >
C
TUtil< f32 >
C
TVec2
C
TVec3
C
TVec3< double >
C
TVec3< f32 >
C
TVec3< s16 >
►
N
JMath
C
TRandom_fast_
►
N
JMessage
►
C
data
C
TParse_TBlock
C
TParse_TBlock_color
C
TParse_TBlock_info
C
TParse_TBlock_messageID
C
TParse_THeader
C
locale
C
TControl
C
TParse
►
C
TProcessor
C
TProcess_
C
TStack_
C
TReference
C
TRenderingProcessor
C
TResource
C
TResource_color
►
C
TResourceContainer
C
TCResource
►
C
TSequenceProcessor
C
TProcess_
►
N
JStage
C
TActor
C
TAmbientLight
C
TCamera
C
TECameraProjection
C
TECameraView
C
TFog
C
TLight
C
TObject
C
TSystem
►
N
JStudio
►
N
ctb
►
C
data
C
TBlockData
C
THeaderData
C
TParse_TBlock
C
TParse_THeader
C
TControl
C
TFactory
C
TObject
C
TObject_TxyzRy
C
TParse
►
N
fvb
►
N
data
C
TBlock
C
THeader
C
TParse_TBlock
C
TParse_THeader
►
C
TParse_TParagraph
C
TData
C
TControl
C
TFactory
C
TObject
C
TObject_composite
C
TObject_constant
►
C
TObject_hermite
C
ListData
►
C
TObject_list
C
ListData
►
C
TObject_list_parameter
C
ListData
C
TObject_transition
C
TParse
►
N
object
C
TIDData
C
TObject_ID
C
TPRObject_ID_equal
►
N
stb
►
N
data
C
TBlock
C
TBlock_object
►
C
THeader
C
Target
C
TParagraph
C
TParse_TBlock
C
TParse_TBlock_object
C
TParse_THeader
►
C
TParse_TParagraph
C
TData
►
C
TParse_TParagraph_data
C
TData
C
TParse_TParagraph_dataID
►
C
TParse_TSequence
C
TData
C
TControl
C
TFactory
C
TObject
C
TObject_control
C
TParse
C
TParseData
C
TParseData_fixed
C
TParseData_string
►
C
TAdaptor
C
TSetVariableValue_immediate
C
TAdaptor_actor
C
TAdaptor_ambientLight
C
TAdaptor_camera
C
TAdaptor_fog
C
TAdaptor_light
C
TAdaptor_message
C
TAdaptor_particle
C
TAdaptor_sound
C
TContainerEnumerator_const_TVector
►
C
TControl
C
TTransform_position
C
TTransform_position_direction
C
TTransform_translation_rotation_scaling
C
TCreateObject
C
TFactory
C
TFunctionValue
►
C
TFunctionValue_composite
C
TData
C
TFunctionValue_constant
►
C
TFunctionValue_hermite
C
TIterator_data_
►
C
TFunctionValue_list
C
TIndexData_
►
C
TFunctionValue_list_parameter
C
TIterator_data_
C
TFunctionValue_transition
C
TFunctionValueAttribute_interpolate
C
TFunctionValueAttribute_range
C
TFunctionValueAttribute_refer
C
TFunctionValueAttributeSet
C
TFunctionValueAttributeSet_const
C
TObject
C
TObject_actor
C
TObject_ambientLight
C
TObject_camera
C
TObject_fog
C
TObject_light
C
TObject_message
C
TObject_particle
C
TObject_sound
C
TParse
►
C
TVariableValue
C
TOutput
C
TOutput_none_
►
N
JStudio_JAudio2
►
C
TAdaptor_sound
C
TVVOSetValue_
C
TCreateObject
►
N
JStudio_JParticle
►
C
TAdaptor_particle
C
TJPACallback_emitter_
C
TJPAEmitter_stopDrawParticle_
C
TCreateObject
►
N
JStudio_JStage
►
C
TAdaptor_actor
C
TVVOutput_ANIMATION_FRAME_
C
TAdaptor_ambientLight
C
TAdaptor_camera
C
TAdaptor_fog
►
C
TAdaptor_light
C
TVVOutput_direction_
C
TAdaptor_object_
C
TCreateObject
C
TVariableValueOutput_object_
►
N
JUtility
C
TColor
►
N
nObjMHasu
C
daObjMHasu_c
Lily Pad?
►
N
std
C
__bitset_base
C
__bitset_base< 1 >
C
__copy_backward
C
__copy_backward< T, true >
C
__uninitialized_copy_helper
C
__uninitialized_copy_helper< T, true, false >
C
bidirectional_iterator_tag
C
bitset
C
forward_iterator_tag
C
input_iterator_tag
C
iterator_traits
C
iterator_traits< T * >
C
less
C
less__template0
C
numeric_limits
C
numeric_limits< char >
C
numeric_limits< int >
C
numeric_limits< long >
C
numeric_limits< short >
C
numeric_limits< unsigned char >
C
numeric_limits< unsigned int >
C
numeric_limits< unsigned long >
C
numeric_limits< unsigned short >
C
output_iterator_tag
C
pair
C
random_access_iterator_tag
►
N
Z2Calc
C
FNoise1f
C
__bss_init_info
C
__d_timer_info_c
C
__eti_init_info
C
__InStrCtrl
C
__mem_pool
C
__mem_pool_obj
C
__OutStrCtrl
C
__ptmf
C
__rom_copy_info
C
__va_list_struct
C
__wInStrCtrl
C
__wOutStrCtrl
C
_Fairy_Feather_c
C
_FILE
C
_file_modes
C
_file_states
C
_files
C
_GlSph_LstInfo_c
C
_GlSph_Mng_c
C
_GXColor
C
_GXColorS10
C
_GXData
C
_GXFifoObj
C
_GXFogAdjTable
C
_GXLightObj
C
_GXRenderModeObj
C
_GXTexObj
C
_GXTexRegion
C
_GXTlutObj
C
_GXTlutRegion
C
_GXVtxAttrFmtList
C
_GXVtxDescList
C
_THPComponent
C
_THPFileInfo
C
_THPHuffmanTab
C
_TRK_Msg
C
_ZraMark_Hahen_c
C
_ZraMark_Hahen_Mng_c
C
action_class
C
actor_attention_types
C
actor_method_class
C
actor_place
C
actor_process_profile_definition
C
actor_process_profile_definition2
C
AppLoaderStruct
C
ARQRequest
C
Attr
C
AttrType
C
b_bh_class
Big Baba
C
b_bq_class
Diababa
C
b_gm_class
Armogohma
C
b_gm_foot
C
b_gnd_class
Ganondorf
C
b_go_class
Goron Golem
C
b_gos_class
Goron Golem (small)
C
b_gos_j_info
C
b_ob_class
Morpheel (body)
C
b_oh2_class
Morpheel (tentacle)
C
b_oh_class
Morpheel (head)
C
base_process_class
C
bd_class
Bird
C
bee_s
C
BI2Debug
C
BinaryStreamFileTable
C
Block
C
block_header
C
BlockHeader
C
bmg_header_t
C
BMG_INF1
C
bmg_section_t
C
BOSS_LIGHT
C
br_s
C
bug_s
C
CallbackArgs
C
CallbackObject
C
camera_class
C
camera_process_class
C
camera_process_profile_definition
C
camSphChkdata
C
cAngle
C
cAPI_Interface
C
CARDControl
C
CARDDir
C
CARDDirCheck
C
CARDFileInfo
C
CARDID
C
CARDStat
C
cBgD_Blk_t
C
cBgD_Grp_t
C
cBgD_Grp_t_
C
cBgD_t
C
cBgD_t_
C
cBgD_Ti_t
C
cBgD_Tree_t
C
cBgD_Tri_t
C
cBgD_Vtx_t
C
cBgS
C
cBgS_Chk
C
cBgS_ChkElm
C
cBgS_GndChk
C
cBgS_GrpPassChk
C
cBgS_LinChk
C
cBgS_PolyInfo
C
cBgS_PolyPassChk
C
cBgS_ShdwDraw
C
cBgW
C
cBgW_BgId
C
cBgW_BlkElm
C
cBgW_GrpElm
C
cBgW_NodeTree
C
cBgW_RwgElm
C
cBgW_TriElm
C
cCcD_CpsAttr
C
cCcD_CylAttr
C
cCcD_DivideArea
C
cCcD_DivideInfo
C
cCcD_GObjInf
C
cCcD_GStts
C
cCcD_Obj
C
cCcD_ObjAt
C
cCcD_ObjCo
C
cCcD_ObjCommonBase
C
cCcD_ObjHitInf
C
cCcD_ObjTg
►
C
cCcD_ShapeAttr
C
Shape
C
cCcD_SphAttr
C
cCcD_SrcCpsAttr
C
cCcD_SrcObj
C
cCcD_SrcObjAt
C
cCcD_SrcObjCo
C
cCcD_SrcObjCommonBase
C
cCcD_SrcObjHitInf
C
cCcD_SrcObjTg
C
cCcD_SrcSphAttr
C
cCcD_SrcTriAttr
C
cCcD_Stts
C
cCcD_TriAttr
C
cCcS
C
cDegree
C
cDylPhs
C
chain_s
C
CharInfo_c
C
ChrInfo_c
C
CircleBuffer
C
ClothJoint_c
C
CLOUD_EFF
C
cM2dGCir
C
cM3d_Range
C
cM3dGAab
C
cM3dGCir
C
cM3dGCps
C
cM3dGCpsS
C
cM3dGCyl
C
cM3dGCylS
C
cM3dGLin
C
cM3dGPla
C
cM3dGSph
C
cM3dGSphS
C
cM3dGTri
C
cM3dGTriS
C
cM_rnd_c
C
cMl
C
CoachFireAttr
C
color_RGB_class
C
CommandReply
C
counter_class
C
COutFont_c
C
COutFontSet_c
C
CPaneMgr
C
CPaneMgrAlpha
C
CPaneMgrAlphaMorf
C
create_request
C
create_request_method_class
C
create_tag
C
create_tag_class
C
cSAngle
C
cSGlobe
C
cSPolar
C
CSTControl
C
csXyz
C
cull_box
C
cull_sphere
C
cXyz
C
d2DBSplinePath
C
d_a_npc_henna0
Henna 0 (unused?)
C
daAlink_AnmData
C
daAlink_BckData
C
daAlink_blur_c
►
C
daAlink_c
C
firePointEff_c
C
hsChainShape_c
C
daAlink_cutHorseParamTbl
C
daAlink_cutParamTbl
C
daAlink_FaceTexData
C
daAlink_footData_c
C
daAlink_hsChainLight_c
C
daAlink_lockCursor_c
C
daAlink_matAnm_c
C
daAlink_procInitTable
C
daAlink_sight_c
C
daAlink_WCutParamTbl
C
daAlink_WlAnmData
C
daAlinkHIO_anm_c
C
daAlinkHIO_atnMove_c0
C
daAlinkHIO_atnMove_c1
C
daAlinkHIO_autoJump_c0
C
daAlinkHIO_autoJump_c1
C
daAlinkHIO_backJump_c0
C
daAlinkHIO_backJump_c1
C
daAlinkHIO_basic_c0
C
daAlinkHIO_basic_c1
C
daAlinkHIO_board_c0
C
daAlinkHIO_board_c1
C
daAlinkHIO_bomb_c0
C
daAlinkHIO_bomb_c1
C
daAlinkHIO_boom_c0
C
daAlinkHIO_boom_c1
C
daAlinkHIO_bottle_c0
C
daAlinkHIO_bottle_c1
C
daAlinkHIO_bow_c0
C
daAlinkHIO_bow_c1
C
daAlinkHIO_c
C
daAlinkHIO_canoe_c0
C
daAlinkHIO_canoe_c1
C
daAlinkHIO_copyRod_c0
C
daAlinkHIO_copyRod_c1
C
daAlinkHIO_crouch_c0
C
daAlinkHIO_crouch_c1
C
daAlinkHIO_cut_c
C
daAlinkHIO_cut_c0
C
daAlinkHIO_cut_c1
C
daAlinkHIO_cutDaCharge_c0
C
daAlinkHIO_cutDaL_c0
C
daAlinkHIO_cutDaR_c0
C
daAlinkHIO_cutDash_c1
C
daAlinkHIO_cutDown_c0
C
daAlinkHIO_cutDown_c1
C
daAlinkHIO_cutFinish_c1
C
daAlinkHIO_cutFnJU_c0
C
daAlinkHIO_cutFnJU_c1
C
daAlinkHIO_cutFnL_c0
C
daAlinkHIO_cutFnR_c0
C
daAlinkHIO_cutFnS_c0
C
daAlinkHIO_cutFnSl_c0
C
daAlinkHIO_cutFnSm_c0
C
daAlinkHIO_cutFnV_c0
C
daAlinkHIO_cutHead_c0
C
daAlinkHIO_cutHead_c1
C
daAlinkHIO_cutJump_c0
C
daAlinkHIO_cutJump_c1
C
daAlinkHIO_cutLargeJump_c0
C
daAlinkHIO_cutLargeJump_c1
C
daAlinkHIO_cutNmL_c0
C
daAlinkHIO_cutNmR_c0
C
daAlinkHIO_cutNmSL_c0
C
daAlinkHIO_cutNmSR_c0
C
daAlinkHIO_cutNmV_c0
C
daAlinkHIO_cutNormal_c1
C
daAlinkHIO_cutTurn_c0
C
daAlinkHIO_cutTurn_c1
C
daAlinkHIO_damage_c0
C
daAlinkHIO_damage_c1
C
daAlinkHIO_damCaught_c0
C
daAlinkHIO_damCaught_c1
C
daAlinkHIO_damFall_c0
C
daAlinkHIO_damFall_c1
C
daAlinkHIO_damHorse_c0
C
daAlinkHIO_damHorse_c1
C
daAlinkHIO_damHuge_c0
C
daAlinkHIO_damLaHu_c1
C
daAlinkHIO_damLarge_c0
C
daAlinkHIO_damNormal_c0
C
daAlinkHIO_damNormal_c1
C
daAlinkHIO_damSwim_c0
C
daAlinkHIO_damSwim_c1
C
daAlinkHIO_fmChain_c0
C
daAlinkHIO_fmChain_c1
C
daAlinkHIO_frontRoll_c0
C
daAlinkHIO_frontRoll_c1
C
daAlinkHIO_gAtKick_c0
C
daAlinkHIO_gAtPush_c0
C
daAlinkHIO_grab_c0
C
daAlinkHIO_grab_c1
C
daAlinkHIO_guard_c0
C
daAlinkHIO_guard_c1
C
daAlinkHIO_guardAttack_c1
C
daAlinkHIO_hoCut_c1
C
daAlinkHIO_hoCutCharge_c0
C
daAlinkHIO_hoCutCharge_c1
C
daAlinkHIO_hoCutLA_c0
C
daAlinkHIO_hoCutLB_c0
C
daAlinkHIO_hoCutRA_c0
C
daAlinkHIO_hoCutRB_c0
C
daAlinkHIO_hookshot_c0
C
daAlinkHIO_hookshot_c1
C
daAlinkHIO_horse_c0
C
daAlinkHIO_horse_c1
C
daAlinkHIO_huLight_c0
C
daAlinkHIO_huLight_c1
C
daAlinkHIO_ironBall_c0
C
daAlinkHIO_ironBall_c1
C
daAlinkHIO_item_c0
C
daAlinkHIO_item_c1
C
daAlinkHIO_kandelaar_c0
C
daAlinkHIO_kandelaar_c1
C
daAlinkHIO_ladder_c0
C
daAlinkHIO_ladder_c1
C
daAlinkHIO_magneBoots_c0
C
daAlinkHIO_magneBoots_c1
C
daAlinkHIO_move_c0
C
daAlinkHIO_move_c1
C
daAlinkHIO_noActAtnMove_c0
C
daAlinkHIO_noActAtnMove_c1
C
daAlinkHIO_pickUp_c0
C
daAlinkHIO_pickUp_c1
C
daAlinkHIO_pushpull_c0
C
daAlinkHIO_pushpull_c1
C
daAlinkHIO_roofHang_c0
C
daAlinkHIO_roofHang_c1
C
daAlinkHIO_sideStep_c0
C
daAlinkHIO_sideStep_c1
C
daAlinkHIO_slide_c0
C
daAlinkHIO_slide_c1
C
daAlinkHIO_smallJump_c0
C
daAlinkHIO_smallJump_c1
C
daAlinkHIO_spinner_c0
C
daAlinkHIO_spinner_c1
C
daAlinkHIO_swim_c0
C
daAlinkHIO_swim_c1
C
daAlinkHIO_turnMove_c0
C
daAlinkHIO_turnMove_c1
C
daAlinkHIO_wallCatch_c0
C
daAlinkHIO_wallCatch_c1
C
daAlinkHIO_wallFall_c0
C
daAlinkHIO_wallFall_c1
C
daAlinkHIO_wallHang_c0
C
daAlinkHIO_wallHang_c1
C
daAlinkHIO_wallMove_c0
C
daAlinkHIO_wallMove_c1
C
daAlinkHIO_wlAtBite_c0
C
daAlinkHIO_wlAtBite_c1
C
daAlinkHIO_wlAtCjump_c0
C
daAlinkHIO_wlAtCjump_c1
C
daAlinkHIO_wlAtDown_c0
C
daAlinkHIO_wlAtDown_c1
C
daAlinkHIO_wlAtLand_c0
C
daAlinkHIO_wlAtLand_c1
C
daAlinkHIO_wlAtLock_c0
C
daAlinkHIO_wlAtLock_c1
C
daAlinkHIO_wlAtNjump_c0
C
daAlinkHIO_wlAtNjump_c1
C
daAlinkHIO_wlAtnMove_c0
C
daAlinkHIO_wlAtnMove_c1
C
daAlinkHIO_wlAtRoll_c0
C
daAlinkHIO_wlAtRoll_c1
C
daAlinkHIO_wlAttack_c0
C
daAlinkHIO_wlAttack_c1
C
daAlinkHIO_wlAtWait_c1
C
daAlinkHIO_wlAtWaLr_c0
C
daAlinkHIO_wlAtWaSc_c0
C
daAlinkHIO_wlAtWaTl_c0
C
daAlinkHIO_wlAutoJump_c0
C
daAlinkHIO_wlAutoJump_c1
C
daAlinkHIO_wlBackJump_c0
C
daAlinkHIO_wlBackJump_c1
C
daAlinkHIO_wlBall_c0
C
daAlinkHIO_wlBall_c1
C
daAlinkHIO_wlChain_c0
C
daAlinkHIO_wlChain_c1
C
daAlinkHIO_wlDamage_c0
C
daAlinkHIO_wlDamage_c1
C
daAlinkHIO_wlDamCaught_c0
C
daAlinkHIO_wlDamCaught_c1
C
daAlinkHIO_wlDamFall_c0
C
daAlinkHIO_wlDamFall_c1
C
daAlinkHIO_wlDamHuge_c0
C
daAlinkHIO_wlDamLaHu_c1
C
daAlinkHIO_wlDamLarge_c0
C
daAlinkHIO_wlDamNormal_c0
C
daAlinkHIO_wlDamNormal_c1
C
daAlinkHIO_wlGrab_c0
C
daAlinkHIO_wlGrab_c1
C
daAlinkHIO_wlHowl_c0
C
daAlinkHIO_wlHowl_c1
C
daAlinkHIO_wlLie_c0
C
daAlinkHIO_wlLie_c1
C
daAlinkHIO_wlLight_c0
C
daAlinkHIO_wlLight_c1
C
daAlinkHIO_wlMove_c0
C
daAlinkHIO_wlMove_c1
C
daAlinkHIO_wlMoveNoP_c0
C
daAlinkHIO_wlMoveNoP_c1
C
daAlinkHIO_wlPoint_c0
C
daAlinkHIO_wlPoint_c1
C
daAlinkHIO_wlPush_c0
C
daAlinkHIO_wlPush_c1
C
daAlinkHIO_wlRope_c0
C
daAlinkHIO_wlRope_c1
C
daAlinkHIO_wlSideStep_c0
C
daAlinkHIO_wlSideStep_c1
C
daAlinkHIO_wlSlide_c0
C
daAlinkHIO_wlSlide_c1
C
daAlinkHIO_wlSwim_c0
C
daAlinkHIO_wlSwim_c1
C
daAlinkHIO_wlWallHang_c0
C
daAlinkHIO_wlWallHang_c1
C
daAlinkHIO_wolf_c
C
daAlinkHIO_wolf_c0
C
daAlinkHIO_wolf_c1
C
daAlinkHIO_zwLight_c0
C
daAlinkHIO_zwLight_c1
C
daAlldie_c
C
daAmiShutter_c
Drain Gate
C
daAmiShutter_HIO_c
C
daAndsw2_c
C
daAndsw_c
C
daArrow_c
Arrow
C
daAttp_c
C
daB_BH_HIO_c
C
daB_BQ_HIO_c
C
daB_DR_c
Argorok
C
daB_DR_HIO_c
C
daB_DRE_c
Argorok (child actor?)
C
daB_DS_c
Stallord
C
daB_DS_HIO_c
C
daB_GG_c
Aeralfos
C
daB_GG_HIO_c
C
daB_GM_HIO_c
C
daB_GND_HIO_c
C
daB_GO_HIO_c
C
daB_GOS_HIO_c
C
daB_MGN_c
Beast Ganon?
C
daB_MGN_HIO_c
C
daB_OB_HIO_c
C
daB_OH_HIO_c
C
daB_TN_c
Darknut
C
daB_TN_HIO_c
C
daB_YO_c
Blizzeta
C
daB_YO_HIO_c
C
daB_YOI_c
Blizzeta Second Phase Ice
Block
C
daB_YOI_HIO_c
C
daB_ZANT_c
Zant
C
daB_ZANT_HIO_c
C
daB_ZANTM_c
Zant - Magic Attack
C
daB_ZANTS_c
Zant (Goron Mines Phase)
C
daB_ZANTZ_c
Zant (Mobile)
C
daB_ZANTZ_HIO_c
►
C
daBalloon2D_c
???
C
c_list
C
CHeadScore
C
ScoreCount
C
daBalloon2D_HIO_c
C
daBarDesk_c
Kakariko House Desk
C
daBarDesk_HIO_c
C
daBaseNpc_acMngr_c
C
daBaseNpc_c
C
daBaseNpc_lookat_c
C
daBaseNpc_matAnm_c
C
daBaseNpc_moveBgActor_c
C
daBaseNpc_path_c
C
daBd_HIO_c
C
daBdoor_c
Boss Door (Unused?)
C
daBdoorL1_c
Boss Door
C
daBdoorL5_c
Snowpeak Ruins Boss Door
C
daBg_brkAnm_c
C
daBg_btkAnm_c
C
daBg_c
Background
C
daBg_unkData
►
C
daBgObj_c
Moving Background Obj?
C
spec_data_c
C
daBkLeaf_c
Baba Stem Leaf
►
C
daBkyRock_c
Bomb Shack Rock
C
_pieceData
C
daBmWindow_c
Boomerang Window?
C
daBmWindow_HIO_c
C
daBoomerang_c
Gale Boomerang
C
daBoomerang_HIO_c0
C
daBoomerang_sight_c
C
daBsGate_c
Boss Gate
C
daBsGate_HIO_c
C
daBubbPilar_c
Bubble Pillar
C
daBubbPilar_HIO_c
C
daBullet_c
Bullet (Unused?)
C
daBullet_Param_c
C
daCanoe_c
Canoe
►
C
daCoach2D_c
Coach 2D
C
c_list
C
daCoach2D_HIO_c
C
daCoachFire_c
Coach Fire
C
daCow_c
Ordon Goat
C
daCowdoor_c
Ordon Ranch Stable Door
C
daCrod_c
Dominion Rod
C
daCstaF_c
Dominion Rod Statue
C
daCstatue_c
Dominion Rod Statue (small?)
C
daDbDoor00_c
Double Door
C
daDemo00_c
Cutscene
C
daDemo00_model_c
C
daDemo00_resID_c
C
daDitem_c
Cutscene Item
C
daDmidna_c
Dying Midna (White Midna)
C
daDo_HIO_c
C
daDo_HIO_tmp
C
daDoor20_c
Sliding Door
C
daDoorPush_c
Push Door
C
daDr_c
►
C
daDsh_c
Death Sword Shutter Gate
C
action_c
C
daE_AI_HIO_c
C
daE_BA_HIO_c
C
daE_Bee_HIO_c
C
daE_BG_c
Bomb Fish
C
daE_BG_HIO_c
C
daE_BI_HIO_c
C
daE_BS_HIO_c
C
daE_BU_HIO_c
C
daE_Bug_HIO_c
C
daE_CR_HIO_c
C
daE_DB_HIO_c
C
daE_DD_HIO_c
C
daE_DF_c
Deku Flower
C
daE_DF_HIO_c
C
daE_DK_c
Bari
C
daE_DK_HIO_c
C
daE_DN_HIO_c
C
daE_DT_c
Deku Toad
C
daE_DT_HIO_c
C
daE_FB_c
Freezard
C
daE_FB_HIO_c
C
daE_FK_c
Phantom Rider
C
daE_FK_HIO_c
C
daE_FM_HIO_c
C
daE_Fs_HIO_c
C
daE_FZ_c
Mini Freezard
C
daE_FZ_HIO_c
C
daE_FZ_HIO_c_tmp
Temporary HIO struct to get a match. Remove later
C
daE_Ga_HIO_c
C
daE_GB_HIO_c
C
daE_GE_c
Guay
C
daE_GE_HIO_c
C
daE_GI_c
Gibdo
C
daE_GI_HIO_c
C
daE_GM_c
Baby Gohma
C
daE_GM_HIO_c
C
daE_GOB_HIO_c
C
daE_GS_HIO_c
C
daE_HB_HIO_c
C
daE_HM_c
Torch Slug
C
daE_HM_HIO_c
C
daE_HP_c
Huge Poe?
C
daE_HP_HIO_c
C
daE_HZ_c
Tile Worm
C
daE_HZ_HIO_c
C
daE_HZELDA_HIO_c
C
daE_IS_HIO_c
C
daE_KG_HIO_c
C
daE_KK_c
Chilfos
C
daE_KK_HIO_c
C
daE_MB_HIO_c
C
daE_MD_c
Suit of Armor
C
daE_MF_HIO_c
C
daE_MK_HIO_c
C
daE_MM_HIO_c
C
daE_MS_HIO_c
C
daE_Nest_HIO_c
C
daE_NZ_HIO_c
C
daE_OC_c
Bokoblin
C
daE_OC_HIO_c
C
daE_OctBg_c
Morpheel Bomb Fish
C
daE_OctBg_HIO_c
C
daE_OT_c
???
C
daE_OT_HIO_c
C
daE_PH_c
Peahat
C
daE_PH_HIO_c
C
daE_PM_c
Skullkid
C
daE_PM_HIO_c
C
daE_PO_HIO_c
C
daE_PZ_c
Phantom Zant
C
daE_PZ_HIO_c
C
daE_RB_HIO_c
C
daE_RD_HIO_c
C
daE_RDB_HIO_c
C
daE_RDY_HIO_c
C
daE_S1_HIO_c
C
daE_SB_c
Shell Blade
C
daE_SB_HIO_c
C
daE_SF_HIO_c
C
daE_SG_HIO_c
C
daE_SH_HIO_c
C
daE_SM2_HIO_c
C
daE_SM_c
ChuChu
C
daE_Sm_HIO_c
C
daE_ST_HIO_c
C
daE_SW_c
Moldorm
C
daE_SW_HIO_c
C
daE_TH_HIO_c
C
daE_TK2_HIO_c
C
daE_TK_HIO_c
C
daE_TT_c
Tektite
C
daE_TT_HIO_c
C
daE_VA_c
Death Sword
C
daE_VA_HIO_c
C
daE_WB_HIO_c
C
daE_WS_c
Wall Skulltula
C
daE_WS_HIO_c
C
daE_WW_c
White Wolfos
C
daE_WW_HIO_c
C
daE_YC_HIO_c
C
daE_YD_HIO_c
C
daE_YG_HIO_c
C
daE_YH_HIO_c
C
daE_YK_HIO_c
Shadow Keese Host Input Output class
C
daE_YM_c
Twilight Insect
C
daE_YM_HIO_c
C
daE_YM_TAG_c
Twilight Insect Tag
C
daE_YMB_c
Twilight Insect Boss
C
daE_YMB_HIO_c
C
daE_ZH_c
Zant Head
C
daE_ZH_HIO_c
C
daE_ZM_c
Zant Mask
C
daE_ZM_HIO_c
C
daE_ZS_c
Staltroop
C
daE_ZS_HIO_c
C
daFireWood2_c
Firewood 2 (Flame)
C
daFireWood2_HIO_c
C
daFireWood_c
Kakariko Stove Flame?
C
daFireWood_HIO_c
C
daFlorBoad_c
Snowpeak Ruins Destructable Floor
C
daFlorBoad_HIO_c
C
daFmtMng_c
C
daFmtMng_Path_c
C
daFr_HIO_c
C
daGlwSph_c
STAR Game Glow Sphere
C
daGlwSph_HIO_c
C
daGoGate_c
Goron Gate
C
daGoGate_HIO_c
C
daGpTaru_c
Gunpowder Barrel
C
daGpTaru_HIO_c
C
daGrass_c
Grass
►
C
daGraveStone_c
Zora Gravestone
C
daObj_GrvStn_prtclMngr_c
C
daGrdWater_c
Ground Water
C
daGrdWater_HIO_c
C
daGuardMng_c
Guard Manager?
C
daHeavySw_c
Heavy Switch
C
daHeavySw_HIO_c
C
daHorse_c
Epona
C
daHorse_hio_c
C
daHorse_hio_c0
C
daHorse_hio_c1
C
daHorseFootData_c
C
daHorseRein_c
C
daHoZelda_c
Zelda (Horseback)
C
daHoZelda_hio_c0
C
daHoZelda_matAnm_c
C
daHsTarget_c
Clawshot Target
C
daHsTarget_HIO_c
C
daIceWall_c
Snowpeak Ruins Ice Wall
C
daIceWall_HIO_c
C
daItem_c
C
daItemBase_c
C
daItemBase_data
C
daItemKantera_c
Lantern
C
daItemShield_c
Ordon Shield
C
daIzumiGate_c
Ordon Spring Gate
C
daKago_c
Basket
C
daKago_HIO_c
C
daKekaiTrap_c
Palace of Twilight Barrier Trap
C
daKekaiTrap_HIO_c
C
daKey_c
Small Key
C
daKiPot_c
Coro Pot
C
daKiPot_HIO_c
C
daKnob20_c
Knob Door
C
daKtOnFire_c
Lantern Fire
C
daKtOnFire_HIO_c
C
daL7lowDr_c
C
daL7ODR_c
C
daL8Lift_c
Palace of Twilight Platform Lift
C
daL8Lift_HIO_c
C
dAlink_bottleWaterPcallBack_c
C
DALKMIST_INFLUENCE
C
daLv1Cdl00_c
Forest Temple Torch 00
C
daLv1Cdl00_HIO_c
C
daLv1Cdl01_c
Forest Temple Torch 01
C
daLv1Cdl01_HIO_c
C
daLv2Candle_c
Goron Mines Torch
C
daLv2Candle_HIO_c
C
daLv3Candle_c
Lakebed Temple Torch
C
daLv3Candle_HIO_c
C
daLv3Water2_c
Lakebed Temple Water 2
C
daLv3Water2_HIO_c
C
daLv3Water_c
Lakebed Temple Water
C
daLv3Water_HIO_c
C
dalv4CandleDemoTag_c
Arbiter's Grounds Torch Cutscene Tag
C
dalv4CandleDemoTag_HIO_c
C
dalv4CandleTag_c
Arbiter's Grounds Torch Tag
C
dalv4CandleTag_HIO_c
C
daLv4EdShutter_c
Arbiter's Grounds Death Sword Gate
C
daLv4EdShutter_HIO_c
C
daLv4Gate_c
Arbiter's Grounds Gate
C
daLv4Gate_HIO_c
C
daLv4HsTarget_c
Arbiter's Grounds Clawshot Target
C
daLv4HsTarget_HIO_c
C
daLv4PoGate_c
Arbiter's Grounds Poe Gate
C
daLv4PoGate_HIO_c
C
daLv5SwIce_c
Snowpeak Ruins Ice Switch
C
daLv5SwIce_HIO_c
C
daLv6ChangeGate_c
Temple of Time Change
Block
?
C
daLv6ChangeGate_HIO_c
C
daLv6CstaSw_c
C
daLv6CstaSw_HIO_c
C
daLv6FurikoTrap_c
Temple of Time Pendulum Trap
C
daLv6FurikoTrap_HIO_c
C
daLv6Lblock_c
Temple of Time L
Block
C
daLv6Lblock_HIO_c
C
daLv6SwGate_c
Temple of Time Switch Gate
C
daLv6SwGate_HIO_c
C
daLv6SzGate_c
Temple of Time Stone Statue Gate
C
daLv6SzGate_HIO_c
C
daLv6TogeTrap_c
Temple of Time Spiked Trap
C
daLv6TogeTrap_HIO_c
C
daLv7BsGate_c
City in the Sky Boss Door
C
daLv7BsGate_HIO_c
C
daLv9SwShutter_c
Hyrule Castle Switch Shutter
C
daLv9SwShutter_HIO_c
C
daMagLift_c
Magnetic Lift
C
daMagLift_HIO_c
C
daMagLiftRot_c
Rotating Magnetic Lift
C
daMagLiftRot_HIO_c
C
daMant_packet_c
C
daMBdoorL1_c
Mini Boss Door
C
daMg_Fish_HIO_c
C
daMidna_anmData_s
C
daMidna_c
Midna
►
C
daMidna_hio_c0
C
param
C
daMidna_matAnm_c
C
daMidna_McaMorfCB1_c
C
daMidna_texData_s
C
daMirror_c
Mirror
C
daMP_c
Movie Player
C
daMP_Dlst_base_c
C
daMP_Player_c
C
daMP_THPReadBuffer
C
daMyna_c
Trill
C
daMyna_HIO_c
C
daNbomb_c
Bomb
C
daNi_HIO_c
C
daNocrm_c
C
daNpc_Aru_c
Fado
C
daNpc_Aru_Param_c
C
daNpc_Bans_c
Barnes
C
daNpc_Bans_Param_c
C
daNpc_Besu_c
Beth
C
daNpc_Besu_Param_c
C
daNpc_Bou_c
Mayor Bo
C
daNpc_Bou_Param_c
C
daNpc_clerkA_c
Chudley
C
daNpc_clerkA_Param_c
C
daNpc_clerkB_c
Malver
C
daNpc_clerkB_Param_c
C
daNpc_Doc_c
Dr. Borville
C
daNpc_Doc_Param_c
C
daNpc_Du_HIO_c
C
daNpc_Fairy_c
Great Fairy
C
daNpc_Fairy_Param_c
C
daNpc_FairySeirei_c
Fairy Spirit
C
daNpc_FairySeirei_Param_c
C
daNpc_GetParam1
C
daNpc_GetParam2
C
daNpc_Gnd_c
Ganondorf
C
daNpc_Gnd_Param_c
►
C
daNpc_grA_c
Goron (Adult)
C
daNpc_GrA_prtclMngr_c
C
daNpc_grA_Param_c
C
daNpc_grC_c
Goron (Child)
C
daNpc_grC_Param_c
C
daNpc_Grd_c
Gor Coron
C
daNpc_Grd_Param_c
C
daNpc_grM_c
Goron Adult (Shopkeeper)
C
daNpc_grM_Param_c
C
daNpc_grMC_c
Goron Child (Shopkeeper)
C
daNpc_grMC_Param_c
C
daNpc_grO_c
Gor Ebizo
C
daNpc_grO_Param_c
C
daNpc_grR_c
Gor Liggs
C
daNpc_grR_Param_c
C
daNpc_grS_c
Gor Amoto
C
daNpc_grS_Param_c
►
C
daNpc_Grz_c
Darbus
C
daNpc_GrZ_prtclMngr_c
C
daNpc_Grz_Param_c
C
daNpc_GWolf_c
Golden Wolf
C
daNpc_GWolf_Param_c
C
daNpc_Hanjo_c
Hanch
►
C
daNpc_Hanjo_Param_c
C
Data
C
daNpc_HanjoStone_c
C
daNpc_Henna_HIO_c
C
daNpc_Hoz_c
Iza
C
daNpc_Hoz_Param_c
C
daNpc_Jagar_c
Jaggle
C
daNpc_Jagar_Param_c
C
daNpc_Kakashi_c
Scarecrow
C
daNpc_Kakashi_Param_c
C
daNpc_Kkri_c
Coro
C
daNpc_Kkri_Param_c
►
C
daNpc_Kn_c
Hero's Shade
C
daNpc_Kn_prtclMngr_c
C
daNpc_Kn_Param_c
C
daNpc_Knj_c
Sage
C
daNpc_Knj_Param_c
C
daNpc_Kolin_c
Colin
C
daNpc_Kolin_Param_c
C
daNpc_Kolinb_c
Colin (Bedridden)
C
daNpc_Kolinb_Param_c
C
daNpc_Ks_HIO_c
C
daNpc_Kyury_c
Pergie
C
daNpc_Kyury_Param_c
C
daNpc_Len_c
Renado
C
daNpc_Len_Param_c
C
daNPC_LF_HIO_c
C
daNpc_Lud_c
Luda
C
daNpc_Lud_Param_c
C
daNpc_Maro_c
Malo
C
daNpc_Maro_Param_c
C
daNpc_midP_c
Midna (True Form)
C
daNpc_midP_Param_c
C
daNpc_Moi_c
Rusl
C
daNpc_Moi_Param_c
C
daNpc_myna2_c
PLumm
C
daNpc_myna2_Param_c
C
daNpc_Ne_HIO_c
C
daNpc_Pachi_Besu_c
Beth (Slingshot Tutorial)
C
daNpc_Pachi_Besu_Param_c
C
daNpc_Pachi_Maro_c
Malo (Slingshot Tutorial)
C
daNpc_Pachi_Maro_Param_c
C
daNpc_Pachi_Taro_c
Talo (Slingshot Tutorial)
C
daNpc_Pachi_Taro_Param_c
C
daNpc_Post_c
Postman
C
daNpc_Post_Param_c
C
daNpc_Pouya_c
Poe Merchant (Jovani?)
C
daNpc_Pouya_Param_c
C
daNpc_Raca_c
Falbi
C
daNpc_Raca_Param_c
C
daNpc_Saru_c
Monkey (Ook?)
C
daNpc_Saru_Param_c
C
daNpc_seiB_c
Faron Spirit
C
daNpc_seiB_Param_c
C
daNpc_seiC_c
Eldin Spirit
C
daNpc_seiC_Param_c
C
daNpc_seiD_c
Lanayru Spirit
C
daNpc_seiD_Param_c
C
daNpc_Seira2_c
Sera (Shopkeeper)
C
daNpc_Seira2_Param_c
C
daNpc_Seira_c
Sera
C
daNpc_Seira_Param_c
C
daNpc_Seirei_c
Spirit
C
daNpc_Seirei_Param_c
C
daNpc_Sha_c
Fanadi
C
daNpc_Sha_Param_c
C
daNpc_Shop0_c
Shop 0?
C
daNpc_Shop0_Param_c
C
daNpc_shopMaro_c
Malo (Shopkeeper)
C
daNpc_solA_c
Soldier A (Castle Town?)
C
daNpc_solA_Param_c
C
daNpc_SoldierA_c
Soldier A (Castle Town?)
C
daNpc_SoldierA_Param_c
C
daNpc_SoldierB_c
Soldier B (Castle Town?)
C
daNpc_SoldierB_Param_c
C
daNpc_Sq_HIO_c
C
daNpc_Taro_c
Talo
C
daNpc_Taro_Param_c
C
daNPC_TK_c
Hawk
C
daNPC_TK_HIO_c
C
daNpc_Tkj2_HIO_c
C
daNpc_Tkj_Param_c
C
daNpc_Toby_c
Fyer
C
daNpc_Toby_Param_c
C
daNPC_TR_HIO_c
C
daNpc_Uri_c
Uli
C
daNpc_Uri_Param_c
C
daNpc_yamiD_c
Twili (Fat)
C
daNpc_yamiD_Param_c
C
daNpc_yamiS_c
Twili (Short)
C
daNpc_yamiS_Param_c
C
daNpc_yamiT_c
Twili (Tall)
C
daNpc_yamiT_Param_c
C
daNpc_Yelia_c
Ilia
C
daNpc_Yelia_Param_c
C
daNpc_ykM_c
Yeto
C
daNpc_ykM_Param_c
C
daNpc_ykW_c
Yeta
C
daNpc_ykW_Param_c
C
daNpc_zanB_c
Zant Boss (Unused?)
C
daNpc_zanB_Param_c
C
daNpc_Zant_c
Zant
C
daNpc_Zant_Param_c
C
daNpc_Zelda_c
Zelda
C
daNpc_Zelda_Param_c
C
daNpc_ZelR_c
Zelda (Cloaked & Hooded)
C
daNpc_ZelR_Param_c
C
daNpc_ZelRo_c
Zelda (Cloaked)
C
daNpc_ZelRo_Param_c
C
daNpc_zrA_c
►
C
daNpc_zrA_Param_c
C
param
C
daNpc_zrA_Path_c
Zora (Adult)
C
daNpc_zrC_c
Ralis
►
C
daNpc_zrC_Param_c
C
param
C
daNpc_zrZ_c
Rutela
►
C
daNpc_zrZ_Param_c
C
param
C
daNpcAsh_c
Ashei
►
C
daNpcAsh_Param_c
C
param
C
daNpcAshB_c
Ashei (Yeti Garb)
►
C
daNpcAshB_Param_c
C
param
C
daNpcBlueNS_c
Shadow Beast (Twili)
C
daNpcBlueNS_Param_c
C
daNpcBouS_c
Mayor Bo (inside house)
C
daNpcBouS_Param_c
C
daNpcCd2_c
C
daNpcCd2_HIO_c
C
daNpcCd2_HIO_Jnt_c
C
daNpcCd2_HIO_MChild_c
C
daNpcCd2_HIO_WChild_c
C
daNpcCd_c
C
daNpcCd_HIO_c
C
daNpcCd_HIO_Child_c
C
daNpcCd_HIO_Jnt_c
►
C
daNpcCdn3_c
Hylian Adult
C
Mode_e
C
daNpcChat_c
NPC Chat
C
daNpcChat_Param_c
C
daNpcChCoach_c
C
daNpcChHarness_c
►
C
daNpcChin_c
Purlo
C
_SpotLight_c
C
daNpcChin_Param_c
C
daNpcClerkT_c
Ooccaa (City in the Sky Shop)
C
daNpcClerkt_Param_c
C
daNpcCoach_c
Coach
C
daNpcDoorBoy_c
Door Boy (This isn't Soal?)
C
daNpcDoorBoy_Param_c
C
daNpcDrSol_c
Drain Soldier (Hyrule Castle Sewer Soldier?)
C
daNpcDrSol_Param_c
C
daNpcF_ActorMngr_c
►
C
daNpcF_c
C
daNpcF_anmPlayData
C
daNpcF_Lookat_c
C
daNpcF_MatAnm_c
C
daNpcF_MoveBgActor_c
C
daNpcF_Path_c
C
daNpcF_SPCurve_c
C
daNpcFgd_c
???
►
C
daNpcGuard_c
Guard (Hyrule Castle Town Guard?)
C
Mode_e
C
daNpcImpal_c
Impaz
C
daNpcImpal_Param_c
C
daNpcIns_c
Agitha
C
daNpcIns_Param_c
C
daNpcKasi_Mng_c
C
daNpcKasiHana_c
Hannah
C
daNpcKasiHana_Param_c
C
daNpcKasiKyu_c
Kili
C
daNpcKasiKyu_Param_c
C
daNpcKasiMich_c
Misha
C
daNpcKasiMich_Param_c
C
daNpcKdk_c
Temporary Cutscene Guy?
C
daNpcMoiR_c
Rusl (Resistance)
C
daNpcMoiR_Param_c
►
C
daNpcPasser2_c
Hylian Passerby 2 (Castle Town NPC?)
C
Mode_e
►
C
daNpcPasser_c
Hylian Passerby (Castle Town NPC?)
C
Mode_e
C
daNpcPray_c
Charlo
C
daNpcPray_Param_c
C
daNpcRafrel_c
Auru
C
daNpcRafrel_Param_c
C
daNpcShad_c
Shad
C
daNpcShad_Param_c
C
daNpcShoe_c
Soal
C
daNpcShoe_Param_c
C
daNpcT_ActorMngr_c
C
daNpcT_c
C
daNpcT_DmgStagger_c
C
daNpcT_evtData_c
C
daNpcT_faceMotionAnmData_c
C
daNpcT_Hermite_c
C
daNpcT_JntAnm_c
C
daNpcT_MatAnm_c
C
daNpcT_motionAnmData_c
►
C
daNpcT_MotionSeqMngr_c
C
sequenceStepData_c
C
daNpcT_Path_c
C
daNpcT_pntData_c
C
daNpcThe_c
Telma
►
C
daNpcThe_Param_c
C
param
C
daNpcTheB_c
Telma B
C
daNpcTheB_Param_c
C
daNpcTkc_c
Ooccoo Jr
C
daNpcTkc_Param_c
C
daNpcTkj_c
Oocca
C
daNpcTks_c
Ooccoo
C
daNpcTks_Param_c
C
daNpcWrestler_c
Goron (Fat)
C
daNpcWrestler_Param_c
C
daObj
C
daObj_AriHIO_c
C
daObj_AutoMata_c
Falbi's Music Box
C
daObj_AutoMata_Param_c
C
daObj_Balloon_c
Balloon
C
daObj_Balloon_HIO_c
C
daObj_BattaHIO_c
C
daObj_Bed_c
Bed
►
C
daObj_Bed_Param_c
C
params
C
daObj_BouMato_c
Stick Target
C
daObj_BouMato_Param_c
C
daObj_Cb_HIO_c
C
daObj_ChoHIO_c
C
daObj_DanHIO_c
C
daObj_Food_HIO_c
C
daObj_Fw_HIO_c
C
daObj_Gadget_c
Gadget
C
daObj_Gadget_Param_c
C
daObj_Gm_HIO_c
►
C
daObj_GrA_c
Goron A
C
daObj_GrA_prtclMngr_c
C
daObj_GrA_Param_c
C
daOBJ_ICE_S_HIO_c
C
daObj_ITA_HIO_c
C
daObj_ItaMato_c
Plank Target
C
daObj_ItaMato_Param_c
C
daObj_Ito_HIO_c
C
daObj_KabHIO_c
C
daObj_KagHIO_c
C
daObj_Kago_c
Basket
C
daObj_Kago_Param_c
C
daObj_KamHIO_c
C
daObj_Kanban2_c
Sign 2
C
daObj_Kanban2_HIO_c
C
daObj_KatHIO_c
C
daObj_KBacket_c
(Kakariko?) Bucket
C
daObj_KBacket_Param_c
C
daObj_Kbox_HIO_c
C
daObj_Key_HIO_c
C
daObj_Keyhole_HIO_c
C
daObj_Ki_HIO_c
C
daObj_Kita_HIO_c
C
daObj_KuwHIO_c
C
daObj_Lbox_HIO_c
C
daObj_Maki_HIO_c
C
daObj_Mie_c
Gengle (Cat)
C
daObj_Mie_Param_c
C
daObj_Msima_HIO_c
C
daObj_Myogan_HIO_c
C
daObj_NanHIO_c
C
daObj_Nougu_c
Farm Tools
C
daObj_Nougu_Param_c
C
daObj_Oiltubo_c
Oil Jar
C
daObj_Pleaf_c
Ordon Pumpkin Vine
►
C
daObj_Pleaf_Param_c
C
params
C
daObj_Pumpkin_c
Ordon Village Pumpkin
C
daObj_Pumpkin_Param_c
C
daObj_Roten_c
Goron Child Stall
C
daOBJ_RW_HIO_c
C
daObj_SekiDoor_c
Stone Door
C
daObj_SekiDoor_Param_c
C
daObj_Sekizo_c
Stone Statue
C
daObj_Sekizo_Param_c
C
daObj_Sekizoa_c
Stone Guardian Statue(s)
C
daObj_Sekizoa_Param_c
C
daObj_SMTile_c
Sacred Meadow Tile
C
daObj_SMTile_Param_c
C
daObj_So_HIO_c
C
daObj_SSBase_c
C
daObj_SSDrink_c
???
C
daObj_SSItem_c
???
C
daObj_Stick_c
Stick
C
daObj_Stick_Param_c
C
daObj_Suisya_c
Water Wheel
C
daObj_TenHIO_c
C
daObj_Toby_HIO_c
C
daObj_TomHIO_c
C
daObj_Web0_HIO_c
C
daObj_Web1_HIO_c
C
daObj_YBag_c
Ilia's Bag
C
daObj_YBag_Param_c
C
daObjARI_c
Insect - Ant
C
daObjAvalanche_c
Avalanche
C
daObjBATTA_c
Insect - Grasshopper
C
daObjBBox_c
B Box
C
daObjBHASHI_c
Morpheel Room Pillar?
C
daObjBhbridge_c
BH Bridge?
C
daObjBkDoor_c
Ranch Door
►
C
daObjBm_c
Beamos (Movable Object)
C
Bgc_c
C
BgcSrc_c
C
daObjBmSh_c
Boomerang Shutter
C
daObjBoard_c
Clear Board
C
daObjBombf_c
Bomb Flower
C
daObjBossWarp_c
Boss Warp
C
daObjBurnBox_c
Burn Box
C
daObjCarry_c
Carryable Object
C
daObjCarry_Data
C
daObjCatDoor_c
Cat Door
C
daObjCatDoor_Door_c
►
C
daObjCBlk_c
Castle
Block
?
C
chain_s
C
daObjCdoor_c
Chain Door
C
daObjChandelier_c
Hyrule Castle Chandelier
C
daObjChest_c
Cabinet
C
daObjCHO_c
Insect - Butterfly
C
daObjCrope_c
Wolf Tightrope
C
daObjCRVFENCE_c
Caravan Fence
C
daObjCRVGATE_c
Caravan Gate
C
daObjCRVHAHEN_c
Caravan Wood
C
daObjCRVLH_DW_c
Bulblin Tower (Lower Half)
C
daObjCRVLH_UP_c
Bulblin Tower (Upper Half)
C
daObjCRVSTEEL_c
Caravan Steel
C
daObjCrystal_c
Crystal Switch
►
C
daObjCwall_c
Chain Wall
C
chain_s
C
daObjDAN_c
Insect - Pillbug
C
daObjDigholl_c
Wolf Dig Place (Passage)
C
daObjDigpl_c
Wolf Dig Place (Treasure)
C
daObjDigSnow_c
Wolf Dig Place (Snow)
C
daObjDmElevator_c
Death Mountain Elevator
C
daObjDrop_c
Tear of Light
C
daObjDust_c
Dust
C
daObjE_CREATE_c
Enemy Spawner
C
daObjFallObj_c
Fall Object?
C
daObjFan_c
(City in the Sky?) Fan)
C
daObjFchain_c
Wolf Chain Shackle
C
daObjFchain_shape_c
C
daObjFlag2_c
Flag 2
C
daObjFlag3_c
Flag 3
C
daObjFlag_c
Flag 1
C
daObjFPillar2_c
Lava Fire Pillar
►
C
daObjFPillar_c
Fire Pillar
C
daObjFPillar_prm
C
daObjFuta_c
Crawling?
C
daObjGake_c
Howling Cliff
C
daObjGeyser_c
Geyser
C
daObjGOMIKABE_c
Garbage Wall
C
daObjGOMIKABE_HIO_c
C
daObjGraRock_c
Goron Entombing Rock
C
daObjGraWall_c
Goron Wall?
C
daObjGrzRock_c
Hidden Village Rockslide
C
daObjGWall2_c
Ganon Wall 2
C
daObjGWall_c
Gannon Wall
C
daObjH_Saku_c
H - Fence
C
daObjHata_c
C
daObjHBarrel_c
Destructable Barrel
►
C
daObjHBombkoya_c
Destructable Bomb House
C
PSetTbl
C
daObjHFtr_c
Destruction Furniture
C
daObjHHASHI_c
Pillar
C
daObjIBone_c
Boar Bone
C
daObjIce_l_c
Ice (Large)
C
daObjIce_s_c
Ice (Small)
C
daObjIceBlk_c
Sliding Ice
Block
C
daObjIceLeaf_c
Ice Leaf
C
daObjIkada_c
Raft
C
daObjIsuChild_c
C
daObjIta_c
Plank
C
daObjItaRope_c
Rope Banner Fence
C
daObjKABUTO_c
Insect - Beetle
C
daObjKAG_c
Insect - Dayfly
C
daObjKaisou_c
Seaweed
C
daObjKAM_c
Insect - Mantis
C
daObjKAT_c
Insect - Snail
C
daObjKazeNeko_c
Weather Vane
C
daObjKGate_c
Coro Gate
C
daObjKJgjs_c
???
C
daObjKKanban_c
Kakariko Sign
►
C
daObjKLift00_c
Water Wheel Lift?
C
ChainPos
C
daObjKnBullet_c
Hero's Shade Energy Ball? (Knight Bullet)
C
daObjKshtr_c
Lakebed Temple Boss Door
C
daObjKUW_c
Insect - Stag Beetle
C
daObjKWheel00_c
Water Wheel 00?
C
daObjKWheel01_c
Water Wheel 01?
►
C
daObjKznkarm_c
???
C
Mode_e
C
daObjL4DigSand_c
Arbiter's Grounds Digging Sand
C
daObjL6Bm_c
Temple of Time Beamos (Unused)
C
daObjLadder
Ladder
C
daObjLdy_c
Laundry
C
daObjLife_c
Heart Piece
C
daObjLndRope_c
Laundry Rope
C
daObjLv3saka_c
Lakebed Temple Spiral 00
C
daObjLv4Brg_c
Arbiter's Grounds Bridge
►
C
daObjLv4Chan_c
Arbiter's Grounds Chandelier
C
ChainPos
C
daObjLv4Floor_c
Arbiter's Grounds Floor
C
daObjLv4Gear_c
Arbiter's Grounds Spinner Gear
C
daObjLv4PRwall_c
Arbiter's Grounds Rail Wall (Not Stallord?)
C
daObjLv4Sand_c
Arbiter's Grounds Sand (Stallord Arena)
C
daObjLv4Wall_c
Arbiters Grounds Spinner Rail Wall (Stallord Arena)
C
daObjLv5Key_c
Snowpeak Ruins Key
Lock
C
daObjLv6Bm_c
Temple of Time Beamos
C
daObjLv6EGate_c
Temple of Time Electric Gate
C
daObjLv6ElevtA_c
Temple of Time Elevator
C
daObjLv6SwTurn_c
Temple of Time Turn Switch
C
daObjLv7Brg_c
City in the Sky Bridge
C
daObjMarm_c
Magnetic Arm
C
daObjMasterSword_c
Master Sword
C
daObjMATO_c
Target (???)
C
daObjMBox_c
Metal Box
C
daObjMGate_c
Ordon Spring Gate
C
daObjMHole_c
Magnet Hole
C
daObjMirror6Pole_c
Twilight Mirror Pole
C
daObjMirrorChain_c
Twilight Mirror Chain
C
daObjMirrorSand_c
Twilight Mirror Sand
►
C
daObjMirrorScrew_c
Twilight Mirror Screw
C
attr
C
daObjMirrorTable_c
Twilight Mirror Table
C
daObjMovebox
Multi-Purpose Moving Box
C
daObjNagaisu_c
Couch
C
daObjNameplate_c
Ordon Village Nameplate
C
daObjNAN_c
Insect - Phasmid
C
daObjOCTHASHI_c
Morpheel Pillar
C
daObjOnCloth_c
Ordon Village Flag
C
daObjOnsen_c
Hot Spring
C
daObjOnsenFire_c
Hot Spring Fire
C
daObjPDoor_c
Push Door
C
daObjPDtile_c
P - Drop Tile
C
daObjPDwall_c
P - D Wall?
C
daObjPicture_c
Hyrule Castle Painting
C
daObjPRElvtr_c
Arbiter's Grounds Elevator?
C
daObjProp_c
City in the Sky Propeller?
C
daObjRBridge_c
Small / Big Rope Bridge
C
daObjRCircle_c
River Circle
C
daObjRgate_c
Rider Gate
C
daObjRIVERROCK_c
(Zora?) River Rock
C
daObjRIVERROCK_HIO_c
C
daObjRotStair_c
Rail Staircase
C
daObjSakuita_c
Rope Plank
C
daObjSCannonTen_c
Sky Cannon (Lake Hylia, Fixed)
C
daObjSM_DOOR_c
Sacred Meadow Door
C
daObjSMark_c
Stone Mark
C
daObjSmgDoor_c
Sacred Meadow Grove Door
C
daObjSmoke_c
Elde Inn Stove Smoke
C
daObjSnowSoup_c
Snowpeak Ruins Soup Pot?
C
daObjStair_c
Moving Stairs
C
daObjStone_c
Small / Large Stones
C
daObjStopper2_c
Door Stop
C
daObjStopper_c
Stopper
C
daObjSw5_c
Push Switch 5
C
daObjSwBallA_c
Ball Switch A
C
daObjSwBallB_c
Ball Switch B
C
daObjSwBallC_c
Ball Switch C
►
C
daObjSwChain_c
Chain Switch
C
chain_s
C
daObjSwHang_c
Dangle A
C
daObjSwLight_c
Light Switch
C
daObjSword_c
Ordon Sword
C
daObjSwPr_c
Boomerang Switch
►
C
daObjSwpush
Push Switch
►
C
Act_c
C
Prm_e
►
C
daObjSwpush2
Push Switch 2
►
C
Act_c
C
Prm_e
C
daObjSwSpinner_c
Spinner Switch
C
daObjSwTurn_c
Arbiter's Ground Turn Switch
C
daObjSZbridge_c
Stone Statue Bridge
C
daObjTable_c
Table
C
daObjTEN_c
Insect - Ladybug
C
daObjTHASHI_c
T Pillar
C
daObjThDoor_c
Telma's Bar Door
►
C
daObjTimer
Timer
►
C
Act_c
C
Prm_e
C
daObjTks_c
Ooccoo Jr. (small)
C
daObjTks_Param_c
C
daObjTMoon_c
Howling Moon
C
daObjToaruMaki_c
Ordon Bundle
C
daObjTobyHouse_c
Fyer's House
C
daObjTOMBO_c
Insect - Dragonfly
C
daObjTrnd2_c
Strong Wind Column
C
daObjTrnd_c
Wind Column
C
daObjVGnd_c
Volcano Ground
►
C
daObjVolcBall_c
Volcano Ball
C
vball_s
C
volc_param_c
C
daObjVolcBom_c
Volcano Bomb?
C
daObjWarpKBrg_c
Warp K Bridge (Kakariko Gorge Bridge?)
C
daObjWarpOBrg_c
Warp O Bridge (Eldin Bridge?)
C
daObjWaterEff_c
Room 09 Water
C
daObjWaterFall_c
Waterfall With Collision Object
C
daObjWchain_c
Wolf Chain
C
daObjWchain_shape_c
C
daObjWCover_c
Graveyard Well Cover
C
daObjWindow_c
Destructable Kakariko Village Window
C
daObjWPndlm_c
Wooden Pendulum
C
daObjWStatue_c
Wooden Statue
C
daObjWSword_c
Wooden Sword
C
daObjYchndlr_c
Snowpeak Ruins Chandelier (Swinging Platform)
C
daObjYIblltray_c
Snowpeak Ruins Cannonball Transporter
►
C
daObjYobikusa_c
Hawk Grass
C
actionFuncEntry
C
attributes
C
daObjYOUSEI_c
Fairy
C
daObjYtaihou_c
Snowpeak Ruins Cannon
C
daObjZCloth_c
Zora Armor?
C
daObjZraMark_c
Iza's River Ride Destructible Buoy
C
daObjZraMark_Hio_Param_c
C
daObjZraRock_c
Zora Rock
C
daOnsTaru_c
Hotspring Water Barrel
C
daOnsTaru_HIO_c
C
daOptiLift_c
Palace of Twilight Optilift
C
daOptiLift_HIO_c
C
daPasserMng_c
Hylian Passerby Manager?
C
daPeru_c
Louise
C
daPeru_Param_c
►
C
daPillar_c
Forest Temple Totem Pole
C
sdata_t
C
daPillar_HIO_c
C
daPoCandle_c
Poe Torch
C
daPoCandle_HIO_c
C
daPoFire_c
Poe Fire
C
daPoFire_HIO_c
C
daPoTbox_c
Poe Treasure Chest
C
daPoTbox_HIO_c
C
daPPolamp_c
P Poe Lamp
C
daPropY_c
City in the Sky Propeller
C
daPropY_HIO_c
C
daPy_actorKeep_c
C
daPy_anmHeap_c
C
daPy_boomerangMove_c
C
daPy_demo_c
C
daPy_frameCtrl_c
C
daPy_py_c
C
daPy_sightPacket_c
C
daRfHole_c
(Kakariko?) Roof Hole
C
daRfHole_HIO_c
C
daRotBridge_c
Rotating Bridge
C
daRotBridge_HIO_c
C
daRotTrap_c
Rotating Skull Trap
C
daRotTrap_HIO_c
C
daSaidan_c
Altar
C
daSaidan_HIO_c
C
daSCannon_c
Sky Cannon (City in the Sky)
C
daSCannonCrs_c
Sky Cannon (Broken)
C
daScex_c
Scene Exit
C
daScExit_c
Scene Exit 2
C
daSetBgObj_c
Set Background Object
C
daShopItem_c
C
daSkip2D_c
???
C
daSldWall_c
Arbiter's Grounds Sliding Wall
C
daSldWall_HIO_c
C
daSmWStone_c
Howling Stone
C
daSnowEffTag_c
Snow Effect Tag
C
daSnowEffTag_HIO_c
C
daSpinLift_c
Spinner Lift
C
daSpinLift_HIO_c
C
daSpinner_c
Spinner
C
daSq_HIO_c
C
daStairBlock_c
Stair
Block
C
daStairBlock_HIO_c
C
daStartAndGoal_c
C
daStartAndGoal_Path_c
►
C
daSus_c
Suspend
C
data_c
C
room_c
C
daSwBall_c
Switch Ball
C
daSwc00_c
Switch Area C
C
daSwhit0_c
Crystal Switch (?)
C
daSwLBall_c
Switch L Ball
C
daSwShutter_c
Shutter Wall (Switch)
C
daSwShutter_HIO_c
C
daSwTime_c
Switch Time
C
daSyRock_c
Stalactite Rock
C
daSyRock_HIO_c
C
daTaFence_c
Fench/Mesh?
C
daTaFence_HIO_c
C
daTag_AllMato_c
C
daTag_BottleItem_c
C
daTag_Cam_c
C
daTag_Chk_c
C
daTag_Event_c
C
daTag_Evt_c
C
daTag_EvtArea_c
C
daTag_EvtMsg_c
C
daTag_FWall_c
C
daTag_Howl_c
C
daTag_KMsg_c
C
daTag_Lantern_c
C
daTag_Lantern_Param_c
C
daTag_Lv5Soup_c
C
daTag_Msg_c
C
daTag_Msg_HIO_Param_c
C
daTag_Msg_Param_c
C
daTag_MynaLight_c
C
daTag_Push_c
C
daTag_ShopCamera_c
C
daTag_ShopItem_c
C
daTag_SSDrink_c
C
daTag_Telop_c
C
daTagAJnot_c
C
daTagArena_c
C
daTagAssist_c
C
daTagAtkItem_c
C
daTagChgRestart_c
C
daTagCstaSw_c
C
daTagCstaSw_HIO_c
C
daTagCsw_c
C
daTagEscape_c
C
daTagGra_c
C
daTagGstart_c
C
daTagGuard_c
C
daTagHinit_c
C
daTagHjump_c
C
daTagHstop_c
C
daTagInst_c
C
daTagKagoFall_c
C
daTagLightBall_c
C
daTagLv2PrChk_c
C
daTagLv6Gate_c
C
daTagLv7Gate_c
C
daTagLv8Gate_c
C
daTagMagne_c
C
daTagMhint_c
C
daTagMist_c
C
daTagMmsg_c
C
daTagMstop_c
Midna Stop Tag
C
daTagMwait_c
C
daTagMyna2_c
C
daTagPati_c
C
daTagPoFire_c
C
daTagPoFire_HIO_c
C
daTagQs_c
C
daTagRestart_c
C
daTagRetRm_c
C
daTagRiverBack_c
C
daTagRmbitSw_c
C
daTagSchedule_c
C
daTagSetBall_c
C
daTagSmkEmt_c
C
daTagSpinner_c
C
daTagSppath_c
C
daTagSpring_c
C
daTagStatue_c
C
daTagStream_c
C
daTagTheBHint_c
C
daTagTWGate_c
C
daTagTWGate_zevParam
C
daTagWatchGe_c
C
daTagWaterFall_c
Waterfall Without Collision Tag
C
daTagWaterFall_HIO_c
C
daTagWljump_c
C
daTagWrHowl_c
C
daTagYami_c
C
daTalk_c
Talk (Unused?)
C
daTbox2_c
Treasure Box 2
C
daTbox_c
Treasure Box
C
daTbox_HIO_c
C
daTbox_ModelInfo
C
daTboxBase_c
C
daTboxSw_c
Treasure Box Switch
C
daTenbin_c
Temple of Time Scale
C
daTenbin_HIO_c
C
daTimeFire_c
Time Fire
C
daTimeFire_HIO_c
C
daTit_HIO_c
C
daTitle_c
Title Logo
C
daTkraDai_c
Flight-by-Fowl Platform
C
daTkraDai_HIO_c
C
daTogeRoll_c
Temple of Time Spike Roller
C
daTogeRoll_HIO_c
C
daTogeTrap_c
Blade Trap
C
daTogeTrap_HIO_c
C
daTreeSh_c
Conifer Tree
C
daTreeSh_HIO_c
C
dAttCatch_c
C
dAttDraw_c
C
dAttDraw_CallBack_c
C
dAttDrawParam_c
C
dAttention_c
C
dAttHint_c
C
dAttList_c
C
dAttLook_c
C
dAttParam_c
C
daTurara_c
Icicle
C
daTurara_HIO_c
C
daTvCdlst_c
Ordon Torch Stand
C
daTvCdlst_HIO_c
C
daTwGate_c
Twilight Gate (Wall?)
C
daTwGate_HIO_c
C
daUdFloor_c
Palace of Twilight Switch Step
C
daUdFloor_HIO_c
C
daWarpBug_c
Warp Bug (unused)
C
daWdStick_c
Wooden Stick
C
daWdStick_HIO_c
C
daWindStone_c
Howling Stone (Hole)
C
daWtGate_c
Water Gate
C
daWtGate_HIO_c
C
daWtPillar_c
Water Column/Pillar
C
daWtPillar_HIO_c
C
daYkgr_c
Floor Gravity On/Off
C
daYkgr_HIO_c
C
daZdoor_c
Zelda Door
C
daZraFreeze_c
Zora (Frozen)
C
daZrTurara_c
Zora Drop
C
daZrTurara_HIO_c
C
daZrTuraRc_c
Zora Drop Rock
C
daZrTuraRc_HIO_c
C
DBCommTable
C
dBgPc
C
dBgPlc
C
dBgS
C
dBgS_Acch
C
dBgS_AcchCir
C
dBgS_ArrowLinChk
C
dBgS_BombAcch
C
dBgS_BombLinChk
C
dBgS_BoomerangLinChk
C
dBgS_CamGndChk
C
dBgS_CamGndChk_Wtr
C
dBgS_CamLinChk
C
dBgS_CamLinChk_NorWtr
C
dBgS_CamSphChk
C
dBgS_CaptPoly
C
dBgS_Chk
C
dBgS_GndChk
C
dBgS_GrpPassChk
C
dBgS_HorseAcch
C
dBgS_HorseLinChk
C
dBgS_LinChk
C
dBgS_LinkAcch
C
dBgS_LinkGndChk
C
dBgS_LinkLinChk
C
dBgS_LinkRoofChk
C
dBgS_MoveBgActor
C
dBgS_ObjAcch
C
dBgS_ObjGndChk
C
dBgS_ObjGndChk_All
C
dBgS_ObjGndChk_Spl
C
dBgS_ObjGndChk_Wtr
C
dBgS_ObjLinChk
C
dBgS_ObjRoofChk
C
dBgS_PolyPassChk
C
dBgS_RoofChk
C
dBgS_RopeLinChk
C
dBgS_SphChk
C
dBgS_SplGrpChk
C
dBgS_StatueAcch
C
dBgS_WtrChk
C
dBgW
C
dBgW_Base
C
dBgWKCol
C
dBgWSv
C
DBInterface
C
dBomb_c
C
dBrightCheck_c
►
C
dCamBGChk_c
C
ChkInfo
►
C
dCamera_c
C
BG
►
C
dCamera_pad_info
C
_stick
C
dCamInfo_c
C
Shake
C
dCamera_event_data
C
dCamera_event_param
C
dCamera_FakeAngle_system
C
dCamera_monitoring_things
C
dCamera_type_data
C
dCamForcusLine
C
dCamMapToolData
C
dCamMath
C
dCamParam_c
C
dCamSetup_c
►
C
dCamStyleData
C
StyleData
C
dCcD_Cps
C
dCcD_Cyl
C
dCcD_GAtTgCoCommonBase
C
dCcD_GObjAt
C
dCcD_GObjCo
C
dCcD_GObjInf
C
dCcD_GObjTg
C
dCcD_GStts
C
dCcD_Sph
C
dCcD_SrcCps
C
dCcD_SrcCyl
C
dCcD_SrcGAtTgCoCommonBase
C
dCcD_SrcGObjAt
C
dCcD_SrcGObjCo
C
dCcD_SrcGObjInf
C
dCcD_SrcGObjTg
C
dCcD_SrcSph
C
dCcD_SrcTri
C
dCcD_Stts
C
dCcD_Tri
C
dCcMassS_HitInf
C
dCcMassS_Mng
C
dCcMassS_Obj
C
dCcS
C
dCcU_AtInfo
C
dComIfAc_info_c
C
dComIfG_camera_info_class
C
dComIfG_inf_c
C
dComIfG_play_c
C
dComIfG_resLoader_c
C
dComIfGoat_info_c
C
dCstick_c
C
dDemo_actor_c
C
dDemo_ambient_c
C
dDemo_c
C
dDemo_camera_c
C
dDemo_fog_c
C
dDemo_light_c
C
dDemo_object_c
C
dDemo_particle_c
C
dDemo_prm_c
C
dDemo_prm_data
C
dDemo_system_c
C
dDlst_2D_c
C
dDlst_2Dm_c
C
dDlst_2DM_c
C
dDlst_2DMt_c
C
dDlst_2DMt_tex_c
C
dDlst_2DPoint_c
C
dDlst_2DQuad_c
C
dDlst_2DT2_c
C
dDlst_2DT_c
C
dDlst_2DTri_c
C
dDlst_base_c
C
dDlst_blo_c
C
dDlst_BrightCheck_c
C
dDlst_daTitle_c
C
dDlst_effectLine_c
C
dDlst_FileInfo_c
C
dDlst_FileSel3m_c
C
dDlst_FileSel_c
C
dDlst_FileSelCp_c
C
dDlst_FileSelDt_c
C
dDlst_FileSelYn_c
C
dDlst_FileWarn_c
C
dDlst_Gameover_CAPTURE_c
C
dDlst_GameOverScrnDraw_c
C
dDlst_KanteraIcon_c
C
dDlst_list_c
C
dDlst_MENU_CAPTURE_c
C
dDlst_MenuSave_c
C
dDlst_MenuSaveExplain_c
C
dDlst_NameIN_c
►
C
dDlst_peekZ_c
C
dDlst_peekZ_entry
C
dDlst_shadowControl_c
C
dDlst_shadowPoly_c
C
dDlst_shadowReal_c
C
dDlst_shadowRealPoly_c
C
dDlst_shadowSimple_c
C
dDlst_shadowTri_c
C
dDlst_snapShot_c
►
C
dDlst_TimerScrnDraw_c
C
getin_info
C
dDlst_window_c
C
dDoor_stop2_c
C
dDoor_stop_c
►
C
dDrawPath_c
C
floor_class
C
group_class
C
layer_data
C
line_class
C
poly_class
C
room_class
C
dDrawPathWithNormalPattern_c
C
dDvdErrorMsg_c
C
decform
C
decimal
C
DecodeParameters
C
Default_PPC
C
delete_tag_class
C
demo_s1_ke_s
C
dEnemyItem_c
C
dEnvSe_c
C
DestructorChain
C
dEvDb_bit_c
C
dEvDb_flag_base_c
C
dEvDb_reg_c
C
dEvDtBase_c
C
dEvDtCut_c
C
dEvDtData_c
C
dEvDtEvent_c
C
dEvDtFlag_c
►
C
dEvDtStaff_c
C
DirectorData
C
EffectData
C
MessageData
C
SoundData
C
StaffWork
C
TimerKeeperData
C
dEvent_exception_c
C
dEvent_manager_c
C
dEvLib_callback_c
C
dEvt_control_c
C
dEvt_info_c
C
dEvt_order_c
C
dEyeHL_c
C
dEyeHL_mng_c
C
df_s
C
dFile_info_c
C
dFile_select3D_c
C
dFile_select_c
C
dFile_warning_c
C
dFlower_anm_c
C
dFlower_data_c
C
dFlower_packet_c
C
dFlower_room_c
C
dFs_HIO_c
C
dGameover_c
C
dGov_HIO_c
C
dGrass_anm_c
C
dGrass_data_c
C
dGrass_packet_c
C
dGrass_room_c
C
diff_model_c
C
dInsect_c
C
disappear_class
Enemy Death Effect
C
dist_entry
C
dItem_data
C
dItem_fieldItemResource
C
dItem_itemInfo
C
dItem_itemResource
C
div_t
C
dJntCol_c
C
dJntColData_c
C
dKankyo_cloud_Packet
C
dKankyo_evil_Packet
C
dKankyo_housi_Packet
C
dKankyo_mud_Packet
C
dKankyo_odour_Packet
C
dKankyo_rain_Packet
C
dKankyo_shstar_Packet
C
dKankyo_snow_Packet
C
dKankyo_star_Packet
C
dKankyo_sun_Packet
C
dKankyo_sunlenz_Packet
C
dKankyo_vrkumo_Packet
C
dKantera_icon_c
C
dkWmark_c
C
dkWpillar_c
C
dKy_color_data_struct
C
dKy_pol_arg_struct
C
dKy_pol_effcol_struct
C
dKy_pol_efftbl_struct
C
dKy_pol_sound_struct
C
dKy_tevstr_c
C
dKyd_l_vr_box_data_struct
C
dKyd_lightSchejule
C
dKydata_BloomInfo_c
C
dKydata_darkworldInfo_c
C
dKydata_lightsizeInfo_c
C
dKyeff2_c
C
dKyeff_c
C
dLib_time_c
C
dLog_HIO_c
C
dMap_c
C
dMap_HIO_prm_res_dst_s
C
dMap_prm_res_s
C
dMapInfo_c
C
dMapInfo_n
C
dMdl_c
C
dMdl_mng_c
C
dMdl_obj_c
C
dMdm_HIO_prm_res_dst_s
C
dMenu_Calibration_c
C
dMenu_Collect2D_c
C
dMenu_Collect2DTop_c
C
dMenu_Collect3D_c
C
dMenu_Collect_c
C
dMenu_Dmap_c
C
dMenu_DmapBg_c
C
dMenu_DmapMap_c
C
dMenu_DmapMapCtrl_c
C
dMenu_Fishing_c
►
C
dMenu_Fmap2DBack_c
C
RegionTexData
C
dMenu_Fmap2DTop_c
C
dMenu_Fmap_c
C
dMenu_Fmap_data_c
C
dMenu_Fmap_field_data_c
►
C
dMenu_Fmap_field_region_data_c
C
data
►
C
dMenu_Fmap_field_room_data_c
C
data
►
C
dMenu_Fmap_portal_data_c
C
data
C
dMenu_Fmap_region_data_c
C
dMenu_Fmap_room_data_c
C
dMenu_Fmap_stage_arc_data_c
C
dMenu_Fmap_stage_data_c
►
C
dMenu_Fmap_virtual_stage_data_c
C
data
C
dMenu_Fmap_world_data_c
C
dMenu_FmapMap_c
C
dMenu_Insect_c
C
dMenu_ItemExplain_c
C
dMenu_Letter
C
dMenu_Letter_c
C
dMenu_LetterData
C
dMenu_Option_c
C
dMenu_Ring_c
C
dMenu_save_c
C
dMenu_Skill_c
C
dMenu_StageMapCtrl_c
C
dMenuFmapIconDisp_c
C
dMenuFmapIconPointer_c
►
C
dMenuMapCommon_c
C
data
►
C
RoomData_c
C
data
►
C
Stage_c
C
data
C
dMeter2_c
►
C
dMeter2Draw_c
C
item_params
►
C
dMeter2Info_c
C
WarpInfo_c
C
dMeter_cursorHIO_c
C
dMeter_drawCalibrationHIO_c
C
dMeter_drawCollectHIO_c
C
dMeter_drawEmpButtonHIO_c
C
dMeter_drawFishingHIO_c
C
dMeter_drawHIO_c
C
dMeter_drawInsectHIO_c
C
dMeter_drawLetterHIO_c
C
dMeter_drawLightDropHIO_c
C
dMeter_drawMiniGameHIO_c
C
dMeter_drawOptionHIO_c
C
dMeter_drawSkillHIO_c
►
C
dMeter_fmapHIO_c
C
BlinkAnime
C
MapBlinkAnime
C
dMeter_mapIconHIO_c
C
dMeter_menuHIO_c
C
dMeter_ringHIO_c
C
dMeterButton_c
C
dMeterHaihai_c
►
C
dMeterHakusha_c
C
hakusha_data
C
dMeterMap_c
C
dMeterString_c
C
dMeterSub_c
C
dMf_HIO_c
C
dMfm_HIO_prm_res_src_s
C
dMfm_prm_res_s
C
dmg_rod_class
Fishing Rod
C
dmg_rod_HIO_c
C
dMirror_packet_c
C
dMpath_c
►
C
dMpath_n
C
dTexObjAggregate_c
C
dMpath_RGB5A3_palDt_s
C
dMpath_RGB5A3_s
C
dMs_HIO_c
C
dMsgFlow_c
C
dMsgObject_c
C
dMsgObject_HIO_c
C
dMsgObject_HowlHIO_c
C
dMsgScrn3Select_c
C
dMsgScrnArrow_c
C
dMsgScrnBase_c
C
dMsgScrnBoss_c
C
dMsgScrnExplain_c
C
dMsgScrnHowl_c
C
dMsgScrnItem_c
C
dMsgScrnJimaku_c
C
dMsgScrnKanban_c
C
dMsgScrnLight_c
C
dMsgScrnLight_HIO_c
C
dMsgScrnPlace_c
C
dMsgScrnStaff_c
C
dMsgScrnTalk_c
C
dMsgScrnTree_c
C
dMsgString_c
C
dMsgStringBase_c
C
dMsgUnit_c
C
dMw_c
C
dMw_DHIO_c
C
dMw_HIO_c
C
dName_c
C
dNm_HIO_c
C
dNpcLib_lookat_c
C
do_class
Dog
C
door_param2_c
C
DOUBLE_POS
C
dOvlpFd2_c
C
dOvlpFd2_dlst_c
C
dOvlpFd3_c
C
dOvlpFd3_dlst_c
►
C
dPa_control_c
►
C
level_c
C
emitter_c
C
dPa_followEcallBack
C
dPa_fsenthPcallBack
C
dPa_gen_b_light8EcallBack
C
dPa_gen_b_light8PcallBack
C
dPa_gen_d_light8EcallBack
C
dPa_gen_d_light8PcallBack
C
dPa_hermiteEcallBack_c
C
dPa_levelEcallBack
C
dPa_light8EcallBack
C
dPa_light8PcallBack
►
C
dPa_modelEcallBack
C
model_c
C
dPa_modelPcallBack
C
dPa_name
C
dPa_particleTracePcallBack_c
C
dPa_selectTexEcallBack
C
dPa_setColorEcallBack
C
dPa_simpleData_c
C
dPa_simpleEcallBack
C
dPa_wbPcallBack_c
C
dPa_windPcallBack
C
dPa_YkgrPcallBack
C
dPaPo_c
C
dPaPoF_c
C
dPaPoT_c
C
dPath
C
dPathCurve
C
dPnt
C
draw_priority_class
C
dRenderingFDAmap_c
C
dRenderingMap_c
C
dRes_control_c
C
dRes_info_c
C
dScissorBegin_packet_c
C
dScissorEnd_packet_c
C
dScnKy_env_light_c
C
dScnLogo_c
C
dScnName_c
C
dScnName_camera_c
C
dScnPly_c
C
dScnPly_env_debugHIO_c
C
dScnPly_env_HIO_c
C
dScnPly_env_otherHIO_c
C
dScnPly_preLoad_HIO_c
C
dScnPly_reg_childHIO_c
C
dScnPly_reg_HIO_c
C
dScope_c
C
dSelect_cursor_c
C
dSelect_cursorHIO_c
C
dSelect_icon_c
C
dShopItemCtrl_c
C
dShopSystem_c
C
dShutdownErrorMsg_c
C
dSi_HIO_c
C
dSmplMdl_draw_c
C
dSn_HIO_c
C
DSPTaskInfo
C
dStage_DMap_c
C
dStage_dPath_c
C
dStage_dPnt_c
C
dStage_dt_c
C
dStage_Elst_c
C
dStage_Elst_data
C
dStage_fileHeader
C
dStage_FileList2_dt_c
C
dStage_FileList_dt_c
C
dStage_FloorInfo_c
C
dStage_KeepDoorInfo
C
dStage_Lbnk_c
C
dStage_Lbnk_dt_c
C
dStage_MapEvent_dt_c
C
dStage_MapEventInfo_c
C
dStage_MemoryConfig_c
C
dStage_MemoryConfig_data
C
dStage_MemoryMap_c
C
dStage_Mult_info
C
dStage_Multi_c
C
dStage_nextStage_c
C
dStage_nodeHeader
C
dStage_objectNameInf
►
C
dStage_roomControl_c
C
bankData
C
bankDataEntry
C
nameData
C
roomDzs_c
C
dStage_roomDt_c
C
dStage_roomStatus_c
C
dStage_SoundInfo_c
C
dStage_stageDt_c
C
dStage_startStage_c
C
dSv_danBit_c
C
dSv_event_c
C
dSv_event_flag_c
C
dSv_event_tmp_flag_c
C
dSv_fishing_info_c
C
dSv_horse_place_c
C
dSv_info_c
C
dSv_letter_info_c
C
dSv_light_drop_c
C
dSv_memBit_c
C
dSv_memory2_c
C
dSv_memory_c
C
dSv_MiniGame_c
C
dSv_player_c
C
dSv_player_collect_c
C
dSv_player_config_c
C
dSv_player_field_last_stay_info_c
C
dSv_player_get_item_c
C
dSv_player_info_c
C
dSv_player_item_c
C
dSv_player_item_max_c
C
dSv_player_item_record_c
C
dSv_player_last_mark_info_c
C
dSv_player_return_place_c
C
dSv_player_status_a_c
C
dSv_player_status_b_c
C
dSv_player_wolf_c
C
dSv_reserve_c
C
dSv_restart_c
C
dSv_save_c
►
C
dSv_turnRestart_c
C
dSv_turnRestart_camera_c
C
dSv_zone_c
C
dSv_zoneActor_c
C
dSv_zoneBit_c
C
dSvBit_childDarknessHIO_c
C
dSvBit_childItDungeonHIO_c
C
dSvBit_childItemHIO_c
C
dSvBit_childItOneZoneHIO_c
C
dSvBit_childItPerfectionHIO_c
C
dSvBit_childItZoneHIO_c
C
dSvBit_childOtherHIO_c
C
dSvBit_childSwDungeonHIO_c
C
dSvBit_childSwitchHIO_c
C
dSvBit_childSwOneZoneHIO_c
C
dSvBit_childSwPerfectionHIO_c
C
dSvBit_childSwZoneHIO_c
C
dSvBit_childTbPerfectionHIO_c
C
dSvBit_childTransformHIO_c
C
dSvBit_childTreasureHIO_c
C
dSvBit_HIO_c
C
dThunder_c
C
dThunder_modelInfo_c
C
dTimer_c
►
C
dTres_c
C
data_s
C
list_class
C
type_group_list
C
typeGroupData_c
C
DUNGEON_LIGHT
C
DVDBB1
C
DVDBB2
C
DVDBuffer
C
DVDCommand
C
DVDCommandBlock
C
DVDDirectory
C
DVDDirectoryEntry
C
DVDDiskID
C
DVDDriveInfo
C
DVDFileInfo
C
DVDQueue
C
dVibration_c
C
DynamicModuleControl
C
DynamicModuleControlBase
C
DynamicNameTableEntry
C
e_ai_class
Armos
C
e_arrow_class
Enemy Arrow
C
e_ba_class
Keese
C
e_bee_class
Bee
C
e_bi_class
Bomb Insect
C
e_bi_leaf_class
Bomb Insect - Leaf
C
e_bs_class
Stalkin
C
e_bu_class
Bubble
C
e_bug_class
Poison Mite
C
e_cr_class
Bombskit
C
e_cr_egg_class
Bombskit Egg
C
e_db_class
Deku Baba
C
e_db_leaf_class
Deku Baba - Leaf
C
e_dd_class
Dodongo
C
e_dn_class
Lizalfos
C
E_DT_n
C
e_fm_class
Fyrus
C
e_fs_class
Wooden Puppet
C
e_ga_class
Decorative Moth
C
e_gb_class
Giant Baba
C
e_gob_class
Dangoro
C
e_gs_class
Ghost Soldier
C
e_hb_class
Hebi Baba
C
e_hb_leaf_class
Hebi Baba - Leaf
C
e_hzelda_class
Puppet Zelda
C
e_is_class
Armos Titan
C
e_kg_class
Young Gohma
C
e_kr_class
Kargorok
C
e_krHIO_c
C
e_mb_class
Ook (Diababa Fight)
C
e_mf_class
Dynalfos
C
e_mk_bo_class
Ook?
C
e_mk_class
Ook
C
e_mm_class
Helmasaur
C
e_mm_mt_class
Helmasaur Shell
C
e_ms_class
Rat
C
e_nest_class
Beehive
C
e_nz_class
Ghoul Rat
C
E_OC_n
C
e_po_class
Poe
C
e_rb_class
Leever
C
e_rd_class
Bulblin
C
e_rdb_class
King Bulblin
C
e_rdy_class
Shadow Bulblin
C
e_s1_class
Shadow Beast
C
e_sf_class
Stalfos
C
e_sg_class
Skullfish
C
e_sh_class
Stalhound
C
e_sm2_class
Chuchu 2
C
e_st_class
Skulltula
C
e_st_line_class
Skulltula Web Line
C
e_th_ball_class
Darkhammer Ball and Chain
C
e_th_class
Darkhammer
C
e_tk2_class
Fire Toadpoli
C
e_tk_ball_class
Fire/Water Toadpoli Ball
C
e_tk_class
Water Toadpoli
C
e_warpappear_class
Shadow Beast Warp Appear
C
e_wb_class
Bullbo
C
e_yc_class
Twilight Kargorok
C
e_yd_class
Twilight Deku Baba
C
e_yd_leaf_class
Twilight Deku Baba - Leaf
C
e_yg_class
Twilight Vermin
C
e_yh_class
Twilight Hebi Baba
C
e_yk_class
Twilight Keese
C
E_YM_n
C
e_yr_class
Twilight Kargorok Rider?
C
e_yrHIO_c
C
econt_class
Encounter
C
EF_EVIL_EFF
C
EF_MUD_EFF
C
EF_ODOUR_EFF
C
EF_THUNDER
C
EFLIGHT_PROC
C
EnemyInfo
C
EnemyTable
C
EnemyTableList
C
ep_class
C
ep_hahen_s
C
event_binary_data_header
C
EventListItem
C
exception
C
EXIControl
C
Extended1_PPC_6xx_7xx
C
Extended2_PPC_6xx_7xx
C
fakeSyRockPadding
C
fakeWtPillarPadding
C
fapGm_HIO_c
C
fast_create_request
C
field_data
C
field_data_header
C
FindShtrCbPrms
C
fish_data_s
C
fish_pos
C
FixBlock
C
FixStart
C
FixSubBlock
C
FlagCloth2_c
C
FlagCloth_c
C
FlagJoint_c
C
Float_PPC
C
fmpTresTypeGroupData_c
C
fmpTresTypeGroupDataList_c
C
fmpTresTypeGroupDataListAll_c
C
FmtMember_c
C
FmtMngAttributes
C
FmtPos_c
C
fopAc_ac_c
C
fopAcM_gc_c
C
fOpAcm_HIO_entry_c
C
fopAcM_lc_c
C
fopAcM_prm_class
C
fopAcM_prmBase_class
C
fopAcM_rc_c
C
fopAcM_search4ev_prm
C
fopAcM_search_prm
C
fopAcM_wt_c
C
fopEn_enemy_c
C
fopKyM_prm_class
C
fopMsg_prm_class
C
fopMsg_prm_timer
C
fpcCtIt_jilprm_c
C
FpscrUnion
C
fr_class
Frog
C
fs_koro2_s
C
fs_lure_s
C
fs_rod_s
C
fs_tsubo_s
C
fs_weed_s
C
fshop_class
Hena's Shop
C
FSTEntry
C
FuncTable
C
g_himo_s
C
ga_s
C
GB_MAPLE_COL_CHANGE
C
GB_WIND_INFLUENCE
C
GDLObj
C
GLOBAL_MEMORY
C
Hahen_c
C
heap_header
C
HeapCheck
C
himo_s
C
hitobj_class
Hit Object?
C
home_path_pnt
C
HOUSI_EFF
C
inf1_entry_t
C
inf1_section_t
C
interface_of_controller_pad
C
ItemTableList
C
ito_s
C
J2DAlphaComp
C
J2DAlphaCompInfo
C
J2DAnmBase
C
J2DAnmColor
C
J2DAnmColorFull
C
J2DAnmColorFullInfo
C
J2DAnmColorKey
C
J2DAnmFullLoader_v15
C
J2DAnmKeyLoader_v15
C
J2DAnmLoader
C
J2DAnmLoaderDataBase
C
J2DAnmTevRegKey
►
C
J2DAnmTexPattern
C
J2DAnmTexPatternTIMGPointer
C
J2DAnmTextureSRTKey
C
J2DAnmTransform
C
J2DAnmTransformFull
C
J2DAnmTransformKey
C
J2DAnmVisibilityFull
C
J2DAnmVtxColor
C
J2DAnmVtxColorFull
C
J2DAnmVtxColorKey
C
J2DataManageLink
C
J2DBlend
C
J2DBlendInfo
C
J2DColorBlock
C
J2DColorChan
C
J2DColorChanInfo
C
J2DDataManage
►
C
J2DGrafContext
C
Blend
C
J2DGXColorS10
C
J2DIndBlock
C
J2DIndBlockFull
C
J2DIndBlockNull
C
J2DIndInitData
C
J2DIndTevStage
C
J2DIndTevStageInfo
C
J2DIndTexCoordScale
C
J2DIndTexCoordScaleInfo
C
J2DIndTexMtx
C
J2DIndTexMtxInfo
C
J2DIndTexOrder
C
J2DIndTexOrderInfo
►
C
J2DMaterial
C
J2DMaterialAnmPointer
C
J2DMaterialBlock
C
J2DMaterialFactory
C
J2DMaterialInitData
C
J2DOrthoGraph
C
J2DPane
C
J2DPaneHeader
C
J2DPaneInfo
C
J2DPEBlock
C
J2DPicHeader
C
J2DPicture
C
J2DPictureEx
►
C
J2DPrint
C
TSize
C
J2DResReference
C
J2DScreen
C
J2DScrnBlockHeader
C
J2DScrnBlockPictureParameter
C
J2DScrnHeader
C
J2DScrnInfoHeader
C
J2DTbxBlockHeader
C
J2DTevBlock
C
J2DTevBlock1
C
J2DTevBlock16
C
J2DTevBlock2
C
J2DTevBlock4
C
J2DTevBlock8
C
J2DTevOrder
C
J2DTevOrderInfo
C
J2DTevStage
C
J2DTevStageInfo
C
J2DTevSwapModeInfo
C
J2DTevSwapModeTable
C
J2DTevSwapModeTableInfo
C
J2DTexCoord
C
J2DTexCoordInfo
C
J2DTexGenBlock
C
J2DTexMtx
C
J2DTexMtxInfo
►
C
J2DTextBox
C
TFontSize
C
J2DTextBoxEx
C
J2DTextBoxInfo
C
J2DTextureSRTInfo
►
C
J2DWindow
C
TContentsColor
C
TMaterial
C
J2DWindowData
C
J2DWindowEx
C
J2DWindowExDef
C
J3DAlphaComp
C
J3DAlphaCompInfo
C
J3DAnmBase
C
J3DAnmCluster
C
J3DAnmClusterFull
C
J3DAnmClusterFullData
C
J3DAnmClusterFullTable
C
J3DAnmClusterKey
C
J3DAnmClusterKeyData
C
J3DAnmClusterKeyTable
C
J3DAnmColor
C
J3DAnmColorFull
C
J3DAnmColorFullData
C
J3DAnmColorFullTable
C
J3DAnmColorKey
C
J3DAnmColorKeyData
C
J3DAnmColorKeyTable
C
J3DAnmCRegKeyTable
C
J3DAnmDataBlockHeader
C
J3DAnmDataHeader
C
J3DAnmFullLoader_v15
C
J3DAnmKeyLoader_v15
C
J3DAnmKeyTableBase
C
J3DAnmKRegKeyTable
C
J3DAnmLoader
C
J3DAnmLoaderDataBase
C
J3DAnmTevRegKey
C
J3DAnmTevRegKeyData
C
J3DAnmTexPattern
C
J3DAnmTexPatternFullData
C
J3DAnmTexPatternFullTable
C
J3DAnmTextureSRTKey
C
J3DAnmTextureSRTKeyData
C
J3DAnmTransform
C
J3DAnmTransform_ANK1
C
J3DAnmTransformFull
C
J3DAnmTransformFullData
C
J3DAnmTransformFullTable
C
J3DAnmTransformFullWithLerp
C
J3DAnmTransformKey
C
J3DAnmTransformKeyData
C
J3DAnmTransformKeyTable
C
J3DAnmVisibilityFull
C
J3DAnmVisibilityFullData
C
J3DAnmVisibilityFullTable
C
J3DAnmVtxColor
C
J3DAnmVtxColorFull
C
J3DAnmVtxColorFullData
C
J3DAnmVtxColorIndexData
C
J3DAnmVtxColorKey
C
J3DAnmVtxColorKeyData
C
J3DBlend
C
J3DBlendInfo
C
J3DCluster
C
J3DClusterBlock
C
J3DClusterKey
C
J3DClusterLoader
C
J3DClusterLoader_v15
C
J3DClusterLoaderDataBase
C
J3DClusterVertex
C
J3DColorBlock
C
J3DColorBlockAmbientOn
C
J3DColorBlockLightOff
C
J3DColorBlockLightOn
C
J3DColorBlockNull
C
J3DColorChan
C
J3DColorChanInfo
C
J3DCurrentMtx
C
J3DCurrentMtxInfo
C
J3DDeformData
C
J3DDeformer
C
J3DDifferedTexMtx
C
J3DDisplayListInit
C
J3DDisplayListObj
C
J3DDrawBlock
C
J3DDrawBuffer
C
J3DDrawMtxData
C
J3DDrawPacket
C
J3DEnvelopeBlock
C
J3DFog
C
J3DFogInfo
C
J3DFrameCtrl
C
J3DGXColor
C
J3DGXColorS10
C
J3DIndBlock
C
J3DIndBlockFull
C
J3DIndBlockNull
C
J3DIndInitData
C
J3DIndTevStage
C
J3DIndTevStageInfo
C
J3DIndTexCoordScale
C
J3DIndTexCoordScaleInfo
C
J3DIndTexMtx
C
J3DIndTexMtxInfo
C
J3DIndTexOrder
C
J3DIndTexOrderInfo
C
J3DJoint
C
J3DJointBlock
C
J3DJointFactory
C
J3DJointInitData
C
J3DJointTree
C
J3DLightInfo
C
J3DLightObj
C
J3DLockedMaterial
C
J3DMatColorAnm
C
J3DMaterial
C
J3DMaterialAnm
C
J3DMaterialBlock
C
J3DMaterialBlock_v21
C
J3DMaterialDLBlock
C
J3DMaterialFactory
C
J3DMaterialFactory_v21
C
J3DMaterialInitData
C
J3DMaterialInitData_v21
C
J3DMaterialTable
C
J3DMatPacket
C
J3DModel
C
J3DModelBlock
C
J3DModelData
C
J3DModelFileData
C
J3DModelHierarchy
C
J3DModelInfoBlock
C
J3DModelLoader
C
J3DModelLoader_v21
C
J3DModelLoader_v26
C
J3DModelLoaderDataBase
C
J3DMtxBuffer
C
J3DMtxCalc
C
J3DMtxCalcAnimation
C
J3DMtxCalcAnimationAdaptorBase
C
J3DMtxCalcAnimationAdaptorDefault
C
J3DMtxCalcAnmBase
C
J3DMtxCalcCalcTransformBasic
C
J3DMtxCalcCalcTransformMaya
C
J3DMtxCalcCalcTransformSoftimage
C
J3DMtxCalcJ3DSysInitBasic
C
J3DMtxCalcJ3DSysInitMaya
C
J3DMtxCalcJ3DSysInitSoftimage
C
J3DMtxCalcNoAnm
C
J3DMtxCalcNoAnm__template0
C
J3DMtxCalcNoAnmBase
C
J3DNBTScale
C
J3DNBTScaleInfo
C
J3DPacket
C
J3DPatchedMaterial
C
J3DPatchingInfo
C
J3DPEBlock
C
J3DPEBlockFogOff
C
J3DPEBlockFull
C
J3DPEBlockNull
C
J3DPEBlockOpa
C
J3DPEBlockTexEdge
C
J3DPEBlockXlu
C
J3DShape
C
J3DShapeBlock
C
J3DShapeDraw
C
J3DShapeDrawInitData
C
J3DShapeFactory
C
J3DShapeInitData
C
J3DShapeMtx
C
J3DShapeMtxBBoardConcatView
C
J3DShapeMtxConcatView
C
J3DShapeMtxInitData
C
J3DShapeMtxMulti
C
J3DShapeMtxMultiConcatView
C
J3DShapeMtxYBBoardConcatView
C
J3DShapePacket
C
J3DShapeTable
C
J3DSkinDeform
C
J3DSkinNList
C
J3DSys
C
J3DTevBlock
C
J3DTevBlock1
C
J3DTevBlock16
C
J3DTevBlock2
C
J3DTevBlock4
C
J3DTevBlockNull
C
J3DTevBlockPatched
C
J3DTevColorAnm
C
J3DTevKColorAnm
C
J3DTevOrder
C
J3DTevOrderInfo
C
J3DTevStage
C
J3DTevStageInfo
C
J3DTevSwapModeInfo
C
J3DTevSwapModeTable
C
J3DTevSwapModeTableInfo
C
J3DTexCoord
C
J3DTexCoordInfo
C
J3DTexCoordScaleInfo
C
J3DTexGenBlock
C
J3DTexGenBlock4
C
J3DTexGenBlockBasic
C
J3DTexGenBlockNull
C
J3DTexGenBlockPatched
C
J3DTexMtx
C
J3DTexMtxAnm
C
J3DTexMtxInfo
C
J3DTexMtxObj
C
J3DTexNoAnm
C
J3DTexture
C
J3DTextureBlock
C
J3DTextureSRTInfo
C
J3DTransformInfo
C
J3DUClipper
C
J3DUnkCalc1
C
J3DUnkCalc2
C
J3DVertexBlock
C
J3DVertexBuffer
C
J3DVertexData
C
J3DVtxColorCalc
C
J3DZMode
C
J3DZModeInfo
C
JAIAudible
C
JAIAudience
►
C
JAISe
C
TInner
C
JAISeCategoryArrangement
C
JAISeCategoryArrangementItem
C
JAISeCategoryMgr
C
JAISeMgr
►
C
JAISeq
C
TInner
C
JAISeqData
C
JAISeqDataMgr
C
JAISeqDataRegion
C
JAISeqDataUser
C
JAISeqMgr
C
JAISound
C
JAISoundActivity
C
JAISoundChild
C
JAISoundFader
C
JAISoundHandle
C
JAISoundHandles
C
JAISoundID
C
JAISoundInfo
C
JAISoundParams
C
JAISoundParamsMove
C
JAISoundParamsProperty
►
C
JAISoundParamsTransition
C
TTransition
C
JAISoundStarter
C
JAISoundStatus_
C
JAISoundStrategyMgr
C
JAISoundStrategyMgr__template0
C
JAISoundStrategyMgr__template1
C
JAISoundStrategyMgr__template2
C
JAISoundStrategyMgr__unknown
►
C
JAIStream
C
TInner
C
JAIStreamAramMgr
C
JAIStreamDataMgr
C
JAIStreamMgr
C
JAITempoMgr
►
C
JASAramStream
C
BlockHeader
C
Header
C
TaskData
C
JASAudioReseter
C
JASAudioThread
C
JASBank
C
JASBankList
C
JASBankTable
C
JASBankTable__template0
C
JASBasicBank
►
C
JASBasicInst
C
TKeymap
►
C
JASBasicWaveBank
C
TGroupWaveInfo
C
TWaveGroup
C
TWaveHandle
C
JASCalc
►
C
JASCallbackMgr
C
TCallback
►
C
JASChannel
C
MixConfig
C
PanVector
C
JASChannelParams
C
JASCriticalSection
C
JASDefaultBankTable
C
JASDisposer
►
C
JASDrumSet
C
TPerc
C
JASDSPChannel
C
JASDvd
C
JASGenericMemPool
C
JASGlobalInstance
C
JASHeap
C
JASInst
C
JASInstParam
C
JASLfo
►
C
JASMemChunkPool
C
MemoryChunk
C
JASMemPool
C
JASMemPool_MultiThreaded
C
JASMemPool_MultiThreaded__template0
C
JASMemPool_MultiThreaded__template1
C
JASMutexLock
C
JASNonCopyable
►
C
JASOscillator
C
Data
C
EffectParams
C
Point
C
JASPoolAllocObject
C
JASPoolAllocObject_MultiThreaded
C
JASPortArgs
►
C
JASPortCmd
C
TPortHead
C
JASProbe
C
JASPtrArray
C
JASPtrTable
C
JASRegisterParam
C
JASSeqCtrl
►
C
JASSeqParser
C
CmdInfo
C
JASSeqReader
►
C
JASSimpleWaveBank
C
TWaveHandle
C
JASSoundParams
►
C
JASTaskThread
C
JASThreadCallStack
►
C
JASTrack
C
MoveParam_
C
TChannelMgr
C
TList
C
JASTrackPort
C
JASVoiceBank
►
C
JASWaveArc
C
loadToAramCallbackParams
C
JASWaveArcLoader
C
JASWaveBank
C
JASWaveHandle
C
JASWaveInfo
►
C
JASWSParser
C
TCtrl
C
TCtrlGroup
C
TCtrlScene
C
TCtrlWave
C
THeader
C
TOffset
C
TWave
C
TWaveArchive
C
TWaveArchiveBank
C
JAU_JAIInitializer
C
JAU_JASInitializer
C
JAUAudibleParam
C
JAUAudioArcInterpreter
C
JAUAudioArcLoader
C
JAUBankTable
C
JAUBankTableDictionary
C
JAUBankTableLink
C
JAUDynamicSeqDataBlocks
►
C
JAUSection
C
TSectionData
►
C
JAUSectionHeap
C
TSectionHeapData
C
JAUSeqCollection
C
JAUSeqCollectionData
C
JAUSeqDataBlock
C
JAUSeqDataBlocks
C
JAUSeqDataMgr_SeqCollection
C
JAUSoundAnimation
C
JAUSoundAnimationControl
C
JAUSoundAnimationSound
C
JAUSoundInfo
C
JAUSoundNameTable
C
JAUSoundNameTableGroup
C
JAUSoundNameTableRoot
C
JAUSoundNameTableSection
C
JAUSoundTable
C
JAUSoundTable_
C
JAUSoundTableGroup
C
JAUSoundTableItem
C
JAUSoundTableRoot
C
JAUSoundTableSection
►
C
JAUStdSoundTableType
C
StringOffset
C
JAUStreamAramMgrBase_
C
JAUStreamDataMgr_StreamFileTable
C
JAUStreamFileTable
C
JAUStreamStaticAramMgr_
C
JAUWaveBankTable
C
JFWAlarm
C
JFWDisplay
►
C
JFWSystem
C
CSetUpParam
C
JHICmnMem
C
JHICommBufHeader
►
C
JHICommBufReader
C
Header
►
C
JHICommBufWriter
C
Header
C
JHICommonMem
C
JHIComPortManager
C
JHIContext
C
JHIMccBuf
C
JHIMccBufReader
C
JHIMccBufWriter
C
JHIMccContext
C
JHIMemBuf
C
JHIpvector
C
JHITag
C
JKRADCommand
C
JKRAMCommand
C
JKRAram
C
JKRAramArchive
C
JKRAramBlock
C
JKRAramHeap
►
C
JKRAramPiece
C
Message
C
JKRAramStream
C
JKRAramStreamCommand
C
JKRArcFinder
►
C
JKRArchive
C
CArcName
C
SDIDirEntry
C
SDIFileEntry
C
SDirEntry
C
JKRAssertHeap
C
JKRCompArchive
C
JKRDecomp
C
JKRDecompCommand
C
JKRDisposer
C
JKRDMCommand
C
JKRDvdAramRipper
C
JKRDvdArchive
C
JKRDvdFile
C
JKRDvdFinder
C
JKRDvdRipper
►
C
JKRExpHeap
C
CMemBlock
C
JKRFile
►
C
JKRFileCache
C
CCacheBlock
C
JKRFileFinder
C
JKRFileLoader
►
C
JKRHeap
C
TState
C
JKRMemArchive
►
C
JKRSolidHeap
C
Unknown
C
JKRTask
►
C
JKRThread
C
TLoad
C
JKRThreadName_
C
JKRThreadSwitch
C
jmessage_string_tControl
C
jmessage_string_tMeasureProcessor
C
jmessage_string_tReference
C
jmessage_string_tRenderingProcessor
C
jmessage_string_tSequenceProcessor
C
jmessage_tControl
C
jmessage_tMeasureProcessor
►
C
jmessage_tReference
C
CharSoundInfo
C
jmessage_tRenderingProcessor
C
jmessage_tSequenceProcessor
C
JMSMesgEntry_c
C
JMSMesgHeader_c
C
JORDir
C
JOREvent
C
JOREventCallbackListNode
C
JOREventListener
C
JORFile
C
JORGenEvent
C
JORHostInfo
C
JORHostInfo_CalendarTime
C
JORHostInfo_String
C
JORMContext
C
JORNodeEvent
C
JORPropertyEvent
C
JORReflexible
C
JORServer
C
JPABaseEmitter
C
JPABaseParticle
C
JPABaseShape
C
JPABaseShapeData
C
JPAChildShape
C
JPAChildShapeData
C
JPAClrAnmKeyData
C
JPADrawInfo
C
JPADynamicsBlock
C
JPADynamicsBlockData
C
JPAEmitterCallBack
C
JPAEmitterManager
C
JPAEmitterWorkData
C
JPAExTexShape
C
JPAExTexShapeData
C
JPAExtraShape
C
JPAExtraShapeData
C
JPAFieldAir
C
JPAFieldBase
C
JPAFieldBlock
C
JPAFieldBlockData
C
JPAFieldConvection
C
JPAFieldDrag
C
JPAFieldGravity
C
JPAFieldMagnet
C
JPAFieldNewton
C
JPAFieldRandom
C
JPAFieldSpin
C
JPAFieldVortex
C
JPAKeyBlock
C
JPAList
C
JPANode
C
JPAParticleCallBack
C
JPARandom
C
JPAResource
C
JPAResourceHeader
C
JPAResourceLoader
C
JPAResourceManager
C
JPATexture
C
JPATextureData
C
JPTraceParticleCallBack4
C
JSUFileInputStream
C
JSUInputStream
C
JSUIosBase
C
JSULink
C
JSUList
C
JSUListIterator
C
JSUMemoryInputStream
C
JSUMemoryOutputStream
C
JSUOutputStream
C
JSUPtrLink
C
JSUPtrList
C
JSURandomInputStream
C
JSURandomOutputStream
C
JSUTree
C
JSUTreeIterator
C
judge_filter
►
C
JUTCacheFont
C
TCachePage
C
TGlyphCacheInfo
C
JUTConsole
C
JUTConsoleManager
C
JUTDataBlockHeader
C
JUTDataFileHeader
C
JUTDbPrint
C
JUTDirectFile
C
JUTDirectPrint
►
C
JUTException
C
JUTExMapFile
C
JUTExternalFB
C
JUTFader
►
C
JUTFont
C
TWidth
►
C
JUTGamePad
C
C3ButtonReset
C
CButton
C
CRumble
C
CStick
C
JUTGamePadLongPress
C
JUTGamePadRecordBase
C
JUTGraphFifo
C
JUTNameTab
C
JUTPalette
►
C
JUTProcBar
C
CParamSet
C
CTime
C
JUTResFont
C
JUTResReference
C
JUTTexture
C
JUTVideo
C
JUTWarn
C
JUTXfb
C
kankyo_class
C
kankyo_process_profile_definition
C
KazoNekoAttr
C
KC_Header
C
KC_PrismData
C
kh_chain_s
C
kita_s
C
knob_param_c
C
kytag00_class
Twilight Tag 0
C
kytag01_class
Twilight Tag 1
C
kytag02_class
Twilight Tag 2
C
kytag03_class
Smell Effect Generation Tag
C
kytag04_class
Twilight Portal Tag
C
kytag05_class
Peep Hole Tag
C
kytag06_class
Weather Handler Tag
C
kytag07_class
Plight Setter Tag
C
kytag08_class
Fog Avoid Tag
C
kytag09_class
Twilight Film Tag
C
kytag10_class
Lava Particles Tag
C
kytag11_class
Time Control Tag
C
kytag12_class
Palace of Twilight - Dark Fog Tag
C
kytag13_class
Blowing Snow Tag
C
kytag14_class
Save Memory to File Tag
C
kytag15_class
Z Shake Tag
C
kytag16_class
Pikari Tag
C
kytag17_class
Light Mask Tag
C
l_HIO
C
LaundJoint_c
C
layer_class
C
layer_iter
C
layer_management_tag_class
C
leaf_process_profile_definition
C
leafdraw_class
C
leafdraw_method_class
C
lf_s
C
LIGHT_INFLUENCE
C
LightStatus
C
line_tag
C
list_header
C
Lock
C
lookat_class
C
mant_class
???
C
mant_j_s
C
map_icon_size_t
C
map_path_class
C
MatoData_s
C
mDoAud_zelAudio_c
C
mDoCPd_c
C
mDoDvdThd
C
mDoDvdThd_callback_c
C
mDoDvdThd_command_c
C
mDoDvdThd_mountArchive_c
C
mDoDvdThd_mountXArchive_c
C
mDoDvdThd_param_c
C
mDoDvdThd_toMainRam_c
C
mDoDvdThdStack
C
mDoExt_3Dline_c
C
mDoExt_3DlineMat0_c
C
mDoExt_3DlineMat1_c
C
mDoExt_3DlineMat_c
C
mDoExt_3DlineMatSortPacket
C
mDoExt_AnmRatioPack
C
mDoExt_baseAnm
C
mDoExt_bckAnm
C
mDoExt_blkAnm
C
mDoExt_bpkAnm
C
mDoExt_brkAnm
C
mDoExt_btkAnm
C
mDoExt_btpAnm
C
mDoExt_cubePacket
C
mDoExt_cylinderPacket
C
mDoExt_invisibleModel
C
mDoExt_invJntPacket
C
mDoExt_McaMorf
C
mDoExt_McaMorf2
C
mDoExt_McaMorfCallBack1_c
C
mDoExt_McaMorfCallBack2_c
C
mDoExt_McaMorfSO
C
mDoExt_morf_c
C
mDoExt_MtxCalcAnmBlendTbl
C
mDoExt_MtxCalcAnmBlendTblOld
C
mDoExt_MtxCalcOldFrame
C
mDoExt_transAnmBas
C
mDoExt_zelAnime
►
C
mDoGph_gInf_c
C
bloom_c
C
mDoHIO_child_c
C
mDoHIO_entry_c
C
mDoHIO_root_c
C
mDoHIO_subRoot_c
C
mDoLib_clipper
C
mDoMain
C
mDoMch_render_c
C
mDoMemCd_Ctrl_c
C
mDoMemCdRWm_HeaderData
C
mDoMtx_quatStack_c
C
mDoMtx_stack_c
C
mDoRst
C
mDoRstData
C
mem_pool_obj
C
memRange
C
mesg_flow_node
C
mesg_flow_node_branch
C
mesg_flow_node_event
C
method_filter
C
mf_ke_s
C
mg_fish_class
Fish
C
mg_hook_s
C
mg_line_s
C
mg_rod_s
C
modelList_c
C
ms_chain_s
C
msg_class
C
msg_process_profile_definition
C
nest_hahen_s
C
ni_class
Cucco
C
node_class
C
node_create_request
C
node_create_request_method_class
C
node_judge_data
C
node_list_class
C
node_lists_tree_class
C
node_method_data
C
node_process_profile_definition
C
nodedraw_method_class
C
npc_df_class
???
C
npc_du_class
Duck
C
npc_fish_class
Fish
C
npc_henna_class
Hena
C
npc_inko_class
Inko (Hena's Bird)
C
npc_ks_class
Monkey NPC
C
npc_lf_class
Little Fish
C
npc_ne_class
Cat (Neko)
C
npc_sq_class
Squirrel (Talking, Ordon Village)
C
npc_tkj2_class
Oocca 2
C
npc_tr_class
Trout
C
npc_worm_class
Worm
C
ob_ke_s
C
ob_part_s
C
obj_brakeeff_class
???
C
obj_brg_class
Bridge
C
obj_cb_class
Castle
Block
?
C
obj_fmobj_class
Fyrus Object?
C
obj_food_class
Dog Bone
C
obj_fw_class
Firewood
C
obj_gb_class
Ganondorf Barrier
C
obj_gm_class
Gohma Egg Container
C
obj_hb_class
Huge Baba Seed
C
obj_ihasi_class
Ice Bridge?
C
obj_ito_class
???
C
obj_kage_class
House - Cage
C
obj_kbox_class
(Kakariko?) Crate
C
obj_key_class
Key
C
obj_keyhole_class
Small Key Door Chains?
C
obj_ki_class
Tree
C
obj_kita_class
Wind Plank
C
obj_lbox_class
L - Box (Large Box?)
C
obj_lp_class
Lily Pad
C
obj_lv3WaterB_class
Lakebed Temple Water (Boss)
C
obj_maki_class
Stick Bundle?
C
obj_msima_class
Dangoro Boss Stage (Magnetic Island)
C
obj_myogan_class
???
C
obj_ndoor_class
Cat Door?
C
obj_rock_class
Rock
C
obj_rw_class
Wild Boar Roast
C
obj_sc_s
C
obj_so_class
Monkey Cage
C
obj_sw_class
Switch
C
obj_tatigi_class
???
C
obj_toby_class
Fyer (Object)
C
obj_tp_class
Shadow Beast Barrier Pole (Twilight Pole)
C
obj_udoor_class
Stable Door
C
obj_usaku_class
Horse Fence
C
obj_web0_class
Wall Web
C
obj_web1_class
Floor Web
C
obj_wflag_class
???
C
obj_ystone_class
??? (Shadow Stone?)
C
offset_data
C
OSAlarm
C
OSAlarmLink
C
OSAlarmQueue
C
OSBootInfo
C
OSCalendarTime
C
OSCond
C
OSContext
C
OSExecParams
C
OSFontHeader
C
OSHeapCell
C
OSHeapDescriptor
C
OSImportInfo
C
OSMessageQueue
C
OSModuleHeader
C
OSModuleInfo
C
OSModuleLink
C
OSModuleQueue
C
OSMutex
C
OSMutexLink
C
OSMutexQueue
C
OSRel
C
OSResetFunctionInfo
C
OSResetQueue
C
OSSectionInfo
C
OSSram
C
OSSramEx
C
OSThread
C
OSThreadLink
C
OSThreadQueue
C
overlap1_class
C
overlap_process_profile_definition
C
overlap_request_class
C
overlap_task_class
C
PADClampRegion
C
PADStatus
C
PathTrace_c
C
phaseParam_c
C
pool_options
C
PPC_DMA_L_t
C
PPC_DMA_L_u
C
PPC_DMA_U_t
C
PPC_DMA_U_u
C
PPC_GQR_t
C
PPC_GQR_u
C
PPCWGPipe
C
PreLoadInfo
C
print_format
C
process_method_class
C
process_method_tag_class
C
process_node_class
C
process_priority_class
C
process_priority_queue_info
C
process_profile_definition
C
ProcessorRestoreFlags_PPC
C
ProcessorState_PPC_6xx_7xx
C
Quaternion
C
RAIN_EFF
C
renderingAmap_c
C
renderingDAmap_c
C
renderingDmap_c
C
renderingFmap_c
C
renderingPlusDoor_c
C
renderingPlusDoorAndCursor_c
C
request_base_class
C
request_node_class
C
request_of_phase_process_class
C
res_info
►
C
ResFONT
C
GLY1
C
INF1
C
MAP1
C
WID1
►
C
ResNTAB
C
Entry
C
ResourceData
C
ResTIMG
Image data header
C
ResTLUT
C
rock_ss
C
room_of_scene_class
C
roomRead_class
C
roomRead_data_class
C
RopeWork_c
C
s1_ke_s
C
Sakuita_c
C
SArcDataInfo
C
SArcHeader
C
sBgPc
C
sBgPlc
C
scene_class
C
scene_process_profile_definition
C
scene_request_class
C
scene_tag_class
C
scissor_class
C
SeiraCam
C
ShdwDrawPoly_c
C
shop_item_data
C
ShopCam_action_c
C
ShopItem
C
SIComm_s
C
SIComm_u
C
SIControl
C
SIPacket
C
SND_INFLUENCE
C
SNOW_EFF
C
SongNote
C
spec_dat
C
sPrmStruct
C
sq_class
Squirrel
C
sq_cp_s
C
SramControlBlock
C
st_foot
C
stage_actor_class
C
stage_actor_data_class
C
stage_arrow_class
C
stage_arrow_data_class
C
stage_camera2_data_class
C
stage_camera_class
C
stage_envr_info_class
C
stage_map_info_class
C
stage_map_info_dummy_class
C
stage_palette_info_class
C
stage_plight_info_class
C
stage_pselect_info_class
C
stage_pure_lightvec_info_class
C
stage_scls_info_class
C
stage_scls_info_dummy_class
C
stage_sound_data
C
stage_stag_info_class
C
stage_tgsc_class
C
stage_tgsc_data_class
C
stage_tresure_class
C
stage_vrbox_info_class
C
stage_vrboxcol_info_class
C
standard_create_request_class
C
STAR_EFF
C
STControl
C
StopInfo_PPC
C
str1_entry_t
C
str1_section_t
C
STRUCT_DSP_TASK
C
sub_kankyo__class
C
SubBlock
C
SVec
C
SYaz0Header
C
Tag_FWall_n
C
TAngleConstant_
C
TAngleConstant_< f32 >
C
TAsinAcosTable
C
TaskWorkStruct
C
TAtanTable
C
tbl_entry
C
TelopDataStruct
C
tg_ss
C
th_ke_s
C
THPAudioDecodeInfo
C
THPAudioInfo
C
THPAudioRecordHeader
C
THPVideoInfo
C
timer_info
C
TPRIsEqual_pointer_
C
treasureDispData
C
TRKBuffer
C
TRKEvent
C
TRKEventQueue
C
TRKExceptionStatus
C
TRKFramingState
C
TRKState
C
TRKState_PPC
C
TRKStepStatus
C
TSinCosTable
C
type_tbl_entry
C
unk_print
C
unk_process_node_class
C
unknown
C
Vec
C
VertexNormal
C
vib_pattern
C
view_class
C
view_port_class
C
view_process_profile_definition
C
VIPositionInfo
C
VITimingInfo
C
vrbox2_class
VR Box 2
C
vrbox_class
VR Box
C
VRKUMO_EFF
C
wcs_data
C
wd_ss
C
wf_tail_s
C
WIND_INF_ENTITY
C
WIND_INFLUENCE
C
XY
C
yg_ke_s
C
yuka_s
C
Z2Audible
C
Z2AudibleAbsPos
C
Z2AudibleChannel
C
Z2AudibleRelPos
C
Z2Audience
C
Z2Audience3DSetting
C
Z2AudioArcLoader
C
Z2AudioCamera
C
Z2AudioMgr
C
Z2ConnectCost
C
Z2Creature
C
Z2CreatureCitizen
C
Z2CreatureEnemy
C
Z2CreatureFM
C
Z2CreatureGob
C
Z2CreatureLink
C
Z2CreatureOI
C
Z2CreatureRide
C
Z2CreatureSumomo
C
Z2DebugSys
C
Z2DopplerSoundObjBase
C
Z2EnemyArea
C
Z2EnvSeAutoPan
C
Z2EnvSeBase
C
Z2EnvSeDir
C
Z2EnvSeMgr
C
Z2FxLineConfig
C
Z2FxLineEditNode
C
Z2FxLineMgr
C
Z2LinkSoundStarter
C
Z2MdnPrm
C
Z2MultiSeMgr
C
Z2MultiSeObj
C
Z2Param
C
Z2RideSoundStarter
C
Z2SceneMgr
C
Z2SeMgr
C
Z2SeqMgr
C
Z2SoundFader
C
Z2SoundHandlePool
C
Z2SoundHandles
C
Z2SoundInfo
C
Z2SoundMgr
C
Z2SoundObjAnime
C
Z2SoundObjArrow
C
Z2SoundObjBase
C
Z2SoundObjBeeGroup
C
Z2SoundObjCoach
C
Z2SoundObjMgr
C
Z2SoundObjSimple
C
Z2SoundStarter
C
Z2SpeechMgr
C
Z2SpeechMgr2
C
Z2SpeechStarter
C
Z2SpotMic
C
Z2StatusMgr
C
Z2WolfHowlData
C
Z2WolfHowlMgr
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