#include <JUTGamePad.h>
◆ ERumble
| Enumerator |
|---|
| VAL_0 | |
| VAL_1 | |
| VAL_2 | |
◆ CRumble()
◆ clear() [1/2]
| void JUTGamePad::CRumble::clear |
( |
| ) |
|
◆ clear() [2/2]
| void JUTGamePad::CRumble::clear |
( |
JUTGamePad * | pad | ) |
|
◆ isEnabled()
| static bool JUTGamePad::CRumble::isEnabled |
( |
u32 | mask | ) |
|
|
inlinestatic |
◆ isEnabledPort()
| static bool JUTGamePad::CRumble::isEnabledPort |
( |
int | port | ) |
|
|
inlinestatic |
◆ setEnabled()
| void JUTGamePad::CRumble::setEnabled |
( |
u32 | mask | ) |
|
|
static |
◆ startMotor()
| void JUTGamePad::CRumble::startMotor |
( |
int | port | ) |
|
|
static |
◆ startPatternedRumble()
| void JUTGamePad::CRumble::startPatternedRumble |
( |
void * | data, |
|
|
ERumble | rumble, |
|
|
u32 | length ) |
◆ stopMotor()
| void JUTGamePad::CRumble::stopMotor |
( |
int | port, |
|
|
bool | hard_stop ) |
|
static |
◆ stopMotorHard()
| void JUTGamePad::CRumble::stopMotorHard |
( |
int | port | ) |
|
|
inline |
◆ stopPatternedRumble()
| void JUTGamePad::CRumble::stopPatternedRumble |
( |
s16 | port | ) |
|
◆ stopPatternedRumbleAtThePeriod()
| void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod |
( |
| ) |
|
◆ triggerPatternedRumble()
| void JUTGamePad::CRumble::triggerPatternedRumble |
( |
u32 | length | ) |
|
◆ update()
| void JUTGamePad::CRumble::update |
( |
s16 | port | ) |
|
◆ field_0x10
| u8* JUTGamePad::CRumble::field_0x10 |
◆ mEnabled
| u32 JUTGamePad::CRumble::mEnabled |
|
static |
◆ mFrame
| u32 JUTGamePad::CRumble::mFrame |
◆ mFrameCount
| u32 JUTGamePad::CRumble::mFrameCount |
◆ mLength
| u32 JUTGamePad::CRumble::mLength |
◆ mPattern
| u8* JUTGamePad::CRumble::mPattern |
◆ mStatus
| bool JUTGamePad::CRumble::mStatus |
|
static |
◆ sChannelMask
| u32 JUTGamePad::CRumble::sChannelMask |
|
static |
Initial value:= {
PAD_CHAN0_BIT,
PAD_CHAN1_BIT,
PAD_CHAN2_BIT,
PAD_CHAN3_BIT,
}
The documentation for this struct was generated from the following files: