#include <JUTGamePad.h>
◆ ERumble
Enumerator |
---|
VAL_0 | |
VAL_1 | |
VAL_2 | |
◆ CRumble()
◆ clear() [1/2]
void JUTGamePad::CRumble::clear |
( |
| ) |
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◆ clear() [2/2]
void JUTGamePad::CRumble::clear |
( |
JUTGamePad * | pad | ) |
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◆ isEnabled()
static bool JUTGamePad::CRumble::isEnabled |
( |
u32 | mask | ) |
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|
inlinestatic |
◆ isEnabledPort()
static bool JUTGamePad::CRumble::isEnabledPort |
( |
int | port | ) |
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|
inlinestatic |
◆ setEnabled()
void JUTGamePad::CRumble::setEnabled |
( |
u32 | mask | ) |
|
|
static |
◆ startMotor()
void JUTGamePad::CRumble::startMotor |
( |
int | port | ) |
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static |
◆ startPatternedRumble()
void JUTGamePad::CRumble::startPatternedRumble |
( |
void * | data, |
|
|
ERumble | rumble, |
|
|
u32 | length ) |
◆ stopMotor()
void JUTGamePad::CRumble::stopMotor |
( |
int | port, |
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bool | hard_stop ) |
|
static |
◆ stopMotorHard()
void JUTGamePad::CRumble::stopMotorHard |
( |
int | port | ) |
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|
inline |
◆ stopPatternedRumble()
void JUTGamePad::CRumble::stopPatternedRumble |
( |
s16 | port | ) |
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◆ stopPatternedRumbleAtThePeriod()
void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod |
( |
| ) |
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◆ triggerPatternedRumble()
void JUTGamePad::CRumble::triggerPatternedRumble |
( |
u32 | length | ) |
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◆ update()
void JUTGamePad::CRumble::update |
( |
s16 | port | ) |
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◆ field_0x10
u8* JUTGamePad::CRumble::field_0x10 |
◆ mEnabled
u32 JUTGamePad::CRumble::mEnabled |
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static |
◆ mFrame
u32 JUTGamePad::CRumble::mFrame |
◆ mFrameCount
u32 JUTGamePad::CRumble::mFrameCount |
◆ mLength
u32 JUTGamePad::CRumble::mLength |
◆ mPattern
u8* JUTGamePad::CRumble::mPattern |
◆ mStatus
bool JUTGamePad::CRumble::mStatus |
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static |
◆ sChannelMask
u32 JUTGamePad::CRumble::sChannelMask |
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static |
Initial value:= {
PAD_CHAN0_BIT,
PAD_CHAN1_BIT,
PAD_CHAN2_BIT,
PAD_CHAN3_BIT,
}
The documentation for this struct was generated from the following files: