Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2CreatureOI Class Reference

#include <Z2Creature.h>

+ Inheritance diagram for Z2CreatureOI:
+ Collaboration diagram for Z2CreatureOI:

Public Member Functions

 Z2CreatureOI ()
 
void deleteObject ()
 
void init (Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *)
 
void framework (u32, s8)
 
Z2SoundHandlePoolstartCreatureSoundLevel (JAISoundID, u32, s8)
 
Z2SoundHandlePoolstartTentacleSound (JAISoundID, u8, u32, s8)
 
Z2SoundHandlePoolstartTentacleSoundLevel (JAISoundID, u8, f32, u32, s8)
 
- Public Member Functions inherited from Z2CreatureEnemy
 Z2CreatureEnemy ()
 
void init (Vec *, Vec *, u8, u8)
 
void init (Vec *, Vec *, Vec *, u8, u8, u8)
 
virtual Z2SoundHandlePoolstartCreatureSound (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureVoice (JAISoundID, s8)
 
virtual Z2SoundHandlePoolstartCreatureVoiceLevel (JAISoundID, s8)
 
virtual Z2SoundHandlePoolstartCreatureExtraSound (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCreatureExtraSoundLevel (JAISoundID, u32, s8)
 
virtual Z2SoundHandlePoolstartCollisionSE (u32, u32)
 
void setLinkSearch (bool)
 
void setEnemyName (char const *)
 
- Public Member Functions inherited from Z2Creature
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
 Z2Creature ()
 
 ~Z2Creature ()
 
void init (Vec *, Vec *, u8, u8)
 
void init (Vec *, Vec *, Vec *, u8, u8, u8)
 
void initAnime (void *, bool, f32, f32)
 
void updateAnime (f32, f32)
 
void stopAnime ()
 
virtual void setSoundStarter (Z2SoundStarter *)
 
VecgetCurrentPos () const
 

Public Attributes

Z2SoundObjSimple field_0xa4
 
Z2SoundObjSimple field_0xc4
 
Z2SoundObjSimple field_0xe4
 
Z2SoundObjSimple mTentacleSounds [8]
 
- Public Attributes inherited from Z2CreatureEnemy
u8 mEnemyID
 
s8 field_0xa1
 
bool mLinkSearch
 
u8 field_0xa3
 
- Public Attributes inherited from Z2Creature
VecmpPos
 
Z2SoundObjAnime mSoundObjAnime
 
Z2SoundObjSimple mSoundObjSimple1
 
Z2SoundObjSimple mSoundObjSimple2
 

Constructor & Destructor Documentation

◆ Z2CreatureOI()

Z2CreatureOI::Z2CreatureOI ( )

Member Function Documentation

◆ deleteObject()

void Z2CreatureOI::deleteObject ( )
virtual

Reimplemented from Z2CreatureEnemy.

◆ framework()

void Z2CreatureOI::framework ( u32  param_0,
s8  param_1 
)
virtual

Reimplemented from Z2CreatureEnemy.

◆ init()

void Z2CreatureOI::init ( Vec param_0,
Vec param_1,
Vec param_2,
Vec param_3,
Vec param_4,
Vec param_5,
Vec param_6,
Vec param_7,
Vec param_8,
Vec param_9,
Vec param_10,
Vec param_11,
Vec param_12 
)

◆ startCreatureSoundLevel()

Z2SoundHandlePool * Z2CreatureOI::startCreatureSoundLevel ( JAISoundID  i_soundID,
u32  param_1,
s8  param_2 
)
virtual

Reimplemented from Z2CreatureEnemy.

◆ startTentacleSound()

Z2SoundHandlePool * Z2CreatureOI::startTentacleSound ( JAISoundID  i_soundID,
u8  param_1,
u32  param_2,
s8  param_3 
)

◆ startTentacleSoundLevel()

Z2SoundHandlePool * Z2CreatureOI::startTentacleSoundLevel ( JAISoundID  i_soundID,
u8  param_1,
f32  param_2,
u32  param_3,
s8  param_4 
)

Member Data Documentation

◆ field_0xa4

Z2SoundObjSimple Z2CreatureOI::field_0xa4

◆ field_0xc4

Z2SoundObjSimple Z2CreatureOI::field_0xc4

◆ field_0xe4

Z2SoundObjSimple Z2CreatureOI::field_0xe4

◆ mTentacleSounds

Z2SoundObjSimple Z2CreatureOI::mTentacleSounds[8]

The documentation for this class was generated from the following files: