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| Z2CreatureOI () |
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void | deleteObject () |
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void | init (Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *, Vec *) |
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void | framework (u32, s8) |
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Z2SoundHandlePool * | startCreatureSoundLevel (JAISoundID, u32, s8) |
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Z2SoundHandlePool * | startTentacleSound (JAISoundID, u8, u32, s8) |
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Z2SoundHandlePool * | startTentacleSoundLevel (JAISoundID, u8, f32, u32, s8) |
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| Z2CreatureEnemy () |
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void | init (Vec *, Vec *, u8, u8) |
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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virtual Z2SoundHandlePool * | startCreatureSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoice (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureVoiceLevel (JAISoundID, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSound (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCreatureExtraSoundLevel (JAISoundID, u32, s8) |
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virtual Z2SoundHandlePool * | startCollisionSE (u32, u32) |
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void | setLinkSearch (bool) |
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void | setEnemyName (char const *) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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| Z2Creature () |
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| ~Z2Creature () |
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void | init (Vec *, Vec *, u8, u8) |
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void | init (Vec *, Vec *, Vec *, u8, u8, u8) |
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void | initAnime (void *, bool, f32, f32) |
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void | updateAnime (f32, f32) |
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void | stopAnime () |
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virtual void | setSoundStarter (Z2SoundStarter *) |
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Vec * | getCurrentPos () const |
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| JSULink (Z2CreatureEnemy *object) |
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Z2CreatureEnemy * | getObject () const |
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JSUList< Z2CreatureEnemy > * | getSupervisor () const |
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JSULink< Z2CreatureEnemy > * | getNext () const |
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JSULink< Z2CreatureEnemy > * | getPrev () const |
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| JSUPtrLink (void *object) |
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| ~JSUPtrLink () |
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void * | getObjectPtr () const |
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JSUPtrList * | getList () const |
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JSUPtrLink * | getNext () const |
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JSUPtrLink * | getPrev () const |
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