Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dSv_player_collect_c Class Reference

#include <d_save.h>

Public Member Functions

void init ()
 
void setCollect (int i_item_type, u8 i_item)
 
BOOL isCollect (int i_item_type, u8 i_item) const
 
void onCollectCrystal (u8 i_item)
 
BOOL isCollectCrystal (u8 i_item) const
 
void onCollectMirror (u8 i_item)
 
BOOL isCollectMirror (u8 i_item) const
 
u8 getPohNum ()
 

Private Attributes

u8 mItem [8]
 
u8 unk8
 
u8 mCrystal
 
u8 mMirror
 
u8 unk11
 
u8 mPohNum
 
u8 padding [3]
 

Member Function Documentation

◆ getPohNum()

u8 dSv_player_collect_c::getPohNum ( )
inline

◆ init()

void dSv_player_collect_c::init ( )

◆ isCollect()

BOOL dSv_player_collect_c::isCollect ( int  i_item_type,
u8  i_item 
) const

◆ isCollectCrystal()

BOOL dSv_player_collect_c::isCollectCrystal ( u8  i_item) const

◆ isCollectMirror()

BOOL dSv_player_collect_c::isCollectMirror ( u8  i_item) const

◆ onCollectCrystal()

void dSv_player_collect_c::onCollectCrystal ( u8  i_item)

◆ onCollectMirror()

void dSv_player_collect_c::onCollectMirror ( u8  i_item)

◆ setCollect()

void dSv_player_collect_c::setCollect ( int  i_item_type,
u8  i_item 
)

Member Data Documentation

◆ mCrystal

u8 dSv_player_collect_c::mCrystal
private

◆ mItem

u8 dSv_player_collect_c::mItem[8]
private

◆ mMirror

u8 dSv_player_collect_c::mMirror
private

◆ mPohNum

u8 dSv_player_collect_c::mPohNum
private

◆ padding

u8 dSv_player_collect_c::padding[3]
private

◆ unk11

u8 dSv_player_collect_c::unk11
private

◆ unk8

u8 dSv_player_collect_c::unk8
private

The documentation for this class was generated from the following files: