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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_debug_pad.h>
Public Member Functions | |
| dDebugPad_c () | |
| bool | Active () |
| bool | Update () |
| bool | Report (int, int, JUtility::TColor, const char *,...) |
| bool | Enable (s32) |
| bool | Trigger () |
Public Attributes | |
| u8 | mIsActive |
| u8 | mTrigger |
| s32 | mMode |
| dDebugPad_c::dDebugPad_c | ( | ) |
| bool dDebugPad_c::Active | ( | ) |
| bool dDebugPad_c::Enable | ( | s32 | ) |
| bool dDebugPad_c::Report | ( | int | , |
| int | , | ||
| JUtility::TColor | , | ||
| const char * | , | ||
| ... ) |
| bool dDebugPad_c::Trigger | ( | ) |
| bool dDebugPad_c::Update | ( | ) |
| u8 dDebugPad_c::mIsActive |
| s32 dDebugPad_c::mMode |
| u8 dDebugPad_c::mTrigger |