Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dDebugPad_c Class Reference

#include <d_debug_pad.h>

Public Types

enum  Mode_e {
  MODE_CAMERA_e , MODE_LIGHT_e , MODE_WINDTEST_e , MODE_SDCARD_e ,
  MODE_MAX_e
}
 

Public Member Functions

 dDebugPad_c ()
 
bool Active ()
 
bool Update ()
 
bool Report (int, int, JUtility::TColor, const char *,...)
 
bool Enable (s32)
 
bool Trigger ()
 

Public Attributes

bool mIsActive
 
u8 mTrigger
 
s32 mMode
 

Static Public Attributes

static const char mode_name [MODE_MAX_e][9]
 

Member Enumeration Documentation

◆ Mode_e

Enumerator
MODE_CAMERA_e 
MODE_LIGHT_e 
MODE_WINDTEST_e 
MODE_SDCARD_e 
MODE_MAX_e 

Constructor & Destructor Documentation

◆ dDebugPad_c()

dDebugPad_c::dDebugPad_c ( )

Member Function Documentation

◆ Active()

bool dDebugPad_c::Active ( )
inline

◆ Enable()

bool dDebugPad_c::Enable ( s32 )

◆ Report()

bool dDebugPad_c::Report ( int x,
int y,
JUtility::TColor color,
const char * message,
... )

◆ Trigger()

bool dDebugPad_c::Trigger ( )

◆ Update()

bool dDebugPad_c::Update ( )

Member Data Documentation

◆ mIsActive

bool dDebugPad_c::mIsActive

◆ mMode

s32 dDebugPad_c::mMode

◆ mode_name

const char dDebugPad_c::mode_name
static
Initial value:
= {
"CAMERA",
"BsLight",
"WindTest",
"SDCARD",
}

◆ mTrigger

u8 dDebugPad_c::mTrigger

The documentation for this class was generated from the following files: