Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Cutscene. More...
#include <d_a_demo00.h>
Public Member Functions | |
~daDemo00_c () | |
void | setBaseMtx () |
void | setShadowSize () |
void | createHeap () |
void | actStandby (dDemo_actor_c *) |
void | actPerformance (dDemo_actor_c *) |
void | actLeaving (dDemo_actor_c *) |
void | draw () |
void | execute () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x292c - 0x568] |
Cutscene.
daDemo00_c::~daDemo00_c | ( | ) |
void daDemo00_c::actLeaving | ( | dDemo_actor_c * | param_0 | ) |
void daDemo00_c::actPerformance | ( | dDemo_actor_c * | param_0 | ) |
void daDemo00_c::actStandby | ( | dDemo_actor_c * | param_0 | ) |
void daDemo00_c::createHeap | ( | ) |
void daDemo00_c::draw | ( | ) |
void daDemo00_c::execute | ( | ) |
void daDemo00_c::setBaseMtx | ( | ) |
void daDemo00_c::setShadowSize | ( | ) |
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private |