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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <HBMAnmController.h>
Inheritance diagram for homebutton::GroupAnmController:
Collaboration diagram for homebutton::GroupAnmController:Public Member Functions | |
| GroupAnmController () | |
| virtual | ~GroupAnmController () |
| void | do_calc () |
Public Member Functions inherited from homebutton::FrameController | |
| FrameController () | |
| virtual | ~FrameController () |
| virtual void | calc () |
| void | init (int type, f32 maxFrame, f32 minFrame, f32 delta) |
| void | initFrame () |
| void | setMaxFrame (f32 value) |
| f32 | getMaxFrame () const |
| f32 | getLastFrame () const |
| void | setMinFrame (f32 value) |
| f32 | getMinFrame () const |
| void | setCurrentFrame (f32 value) |
| f32 | getCurrentFrame () const |
| void | setDelta (f32 value) |
| f32 | getDelta () const |
| void | setState (int value) |
| int | getState () const |
| void | setAnimType (int value) |
| int | getAnimType () const |
| bool | isPlaying () const |
| void | start () |
| void | restart () |
| void | stop () |
Public Attributes | |
| nw4hbm::lyt::Group * | mpGroup |
| nw4hbm::lyt::AnimTransform * | mpAnimGroup |
Additional Inherited Members | |
Protected Attributes inherited from homebutton::FrameController | |
| f32 | mMaxFrame |
| f32 | mMinFrame |
| f32 | mFrame |
| f32 | mDelta |
| int | mState |
| int | mAnmType |
| homebutton::GroupAnmController::GroupAnmController | ( | ) |
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virtual |
| void homebutton::GroupAnmController::do_calc | ( | ) |
| nw4hbm::lyt::AnimTransform* homebutton::GroupAnmController::mpAnimGroup |
| nw4hbm::lyt::Group* homebutton::GroupAnmController::mpGroup |