Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeBase Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeBase:
+ Collaboration diagram for Z2EnvSeBase:

Public Member Functions

 Z2EnvSeBase (Vec *posPtr=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
bool startEnvSeLevel (JAISoundID soundID, f32 fxMix, f32 volume, f32 pan, f32 dolby, f32 pitch, u32 moveSteps)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeBase()

Z2EnvSeBase::Z2EnvSeBase ( Vec * posPtr = NULL)

◆ ~Z2EnvSeBase()

Z2EnvSeBase::~Z2EnvSeBase ( )

Member Function Documentation

◆ getHandle()

JAISoundHandle * Z2EnvSeBase::getHandle ( )
inline

◆ setPos()

void Z2EnvSeBase::setPos ( Vec * pos)
inline

◆ startEnvSe()

bool Z2EnvSeBase::startEnvSe ( JAISoundID soundID,
f32 fxMix,
f32 volume,
f32 pan,
f32 dolby,
f32 pitch,
u32 moveSteps )

◆ startEnvSeLevel()

bool Z2EnvSeBase::startEnvSeLevel ( JAISoundID soundID,
f32 fxMix,
f32 volume,
f32 pan,
f32 dolby,
f32 pitch,
u32 moveSteps )

Member Data Documentation

◆ mHandle

JAISoundHandle Z2EnvSeBase::mHandle

◆ mPos

Vec* Z2EnvSeBase::mPos

The documentation for this struct was generated from the following files: