Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Z2EnvSeBase Struct Reference

#include <Z2EnvSeMgr.h>

+ Inheritance diagram for Z2EnvSeBase:
+ Collaboration diagram for Z2EnvSeBase:

Public Member Functions

 Z2EnvSeBase (Vec *param_0=NULL)
 
 ~Z2EnvSeBase ()
 
bool startEnvSe (JAISoundID, f32, f32, f32, f32, f32, u32)
 
bool startEnvSeLevel (JAISoundID, f32, f32, f32, f32, f32, u32)
 
JAISoundHandlegetHandle ()
 
void setPos (Vec *pos)
 

Public Attributes

VecmPos
 
JAISoundHandle mHandle
 

Constructor & Destructor Documentation

◆ Z2EnvSeBase()

Z2EnvSeBase::Z2EnvSeBase ( Vec param_0 = NULL)

◆ ~Z2EnvSeBase()

Z2EnvSeBase::~Z2EnvSeBase ( )

Member Function Documentation

◆ getHandle()

JAISoundHandle * Z2EnvSeBase::getHandle ( )
inline

◆ setPos()

void Z2EnvSeBase::setPos ( Vec pos)
inline

◆ startEnvSe()

bool Z2EnvSeBase::startEnvSe ( JAISoundID  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6,
u32  param_7 
)

◆ startEnvSeLevel()

bool Z2EnvSeBase::startEnvSeLevel ( JAISoundID  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
f32  param_5,
f32  param_6,
u32  param_7 
)

Member Data Documentation

◆ mHandle

JAISoundHandle Z2EnvSeBase::mHandle

◆ mPos

Vec* Z2EnvSeBase::mPos

The documentation for this struct was generated from the following files: