Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_boomerang.h>
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static u16 const | m_lockWaitTime = 0x000A |
static f32 const | m_minCircleR = 28.0f |
static f32 const | m_middleCircleR = 35.0f |
static f32 const | m_maxCircleR = 80.0f |
static f32 const | m_scale = 3.0f / 5.0f |
static f32 const | m_lockWindScale = 2.0f |
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