Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_alink.h>
Public Member Functions | |
GXLightObj * | getLightObj () |
Additional Inherited Members | |
Public Attributes inherited from dKy_tevstr_c | |
J3DLightObj | mLightObj |
J3DLightObj | mLights [6] |
cXyz | field_0x32c |
cXyz | mLightPosWorld |
f32 | field_0x344 |
GXColorS10 | AmbCol |
GXColorS10 | FogCol |
GXColorS10 | TevColor |
GXColor | TevKColor |
GXColor | mLightInf |
f32 | mFogStartZ |
f32 | mFogEndZ |
f32 | pat_ratio |
f32 | field_0x374 |
u16 | Material_id |
u8 | Type |
u8 | mInitTimer |
u8 | UseCol |
u8 | PrevCol |
u8 | wether_pat1 |
u8 | wether_pat0 |
s8 | room_no |
u8 | YukaCol |
u8 | mLightMode |
u8 | Material_use_fg |
u8 | field_0x384 |
u8 | field_0x385 |
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