Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_alink.h>
Public Member Functions | |
GXLightObj * | getLightObj () |
Additional Inherited Members | |
Public Attributes inherited from dKy_tevstr_c | |
J3DLightObj | mLightObj |
J3DLightObj | mLights [6] |
cXyz | field_0x32c |
cXyz | mLightPosWorld |
f32 | field_0x344 |
GXColorS10 | mColorC0 |
GXColorS10 | mColorK0 |
GXColorS10 | mFogColor |
u8 | field_0x360 |
u8 | field_0x361 |
u8 | field_0x362 |
u8 | field_0x363 |
u8 | mLightInf |
u8 | field_0x365 |
u8 | field_0x366 |
u8 | field_0x367 |
f32 | mFogStartZ |
f32 | mFogEndZ |
f32 | mColpatBlend |
f32 | field_0x374 |
u16 | field_0x378 |
u8 | field_0x37a |
u8 | mInitTimer |
u8 | mEnvrIdxCurr |
u8 | mEnvrIdxPrev |
u8 | mColpatCurr |
u8 | mColpatPrev |
s8 | mRoomNo |
u8 | mEnvrIdxOverride |
u8 | mLightMode |
u8 | mInitType |
u8 | field_0x384 |
u8 | field_0x385 |
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