Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
dBgPc Class Reference

#include <d_bg_pc.h>

+ Collaboration diagram for dBgPc:

Public Member Functions

void setCode (sBgPc &)
 
u32 getHorseNoEntry () const
 
s32 getSpl () const
 
u32 getMagnet () const
 
u32 getMonkeyBars () const
 
s32 getWallCode () const
 
u32 getAtt0Code () const
 
u32 getAtt1Code () const
 
u32 getGroundCode () const
 
u32 getObjThrough () const
 
u32 getCamThrough () const
 
u32 getLinkThrough () const
 
u32 getArrowThrough () const
 
u32 getHSStick () const
 
u32 getBoomerangThrough () const
 
u32 getRopeThrough () const
 
u32 getBombThrough () const
 
u32 getIronBallThrough () const
 
u32 getShdwThrough () const
 
u32 getUnderwaterRoof () const
 
u32 getAttackThrough () const
 
u8 getRoom () const
 
u8 getExit () const
 
u8 getPolyCol () const
 
u8 getLinkNo () const
 
u8 getCamMoveBG () const
 
u8 getRoomCam () const
 
u8 getRoomPath () const
 
u8 getRoomPathPnt () const
 
u8 getRoomInf () const
 
u8 getSnd () const
 
u32 maskNrm ()
 
u32 getWtr ()
 
u32 getObjThrough ()
 
u32 getCamThrough ()
 
u32 getLinkThrough ()
 

Public Attributes

sBgPc m_code
 

Member Function Documentation

◆ getArrowThrough()

u32 dBgPc::getArrowThrough ( ) const
inline

◆ getAtt0Code()

u32 dBgPc::getAtt0Code ( ) const
inline

◆ getAtt1Code()

u32 dBgPc::getAtt1Code ( ) const
inline

◆ getAttackThrough()

u32 dBgPc::getAttackThrough ( ) const
inline

◆ getBombThrough()

u32 dBgPc::getBombThrough ( ) const
inline

◆ getBoomerangThrough()

u32 dBgPc::getBoomerangThrough ( ) const
inline

◆ getCamMoveBG()

u8 dBgPc::getCamMoveBG ( ) const
inline

◆ getCamThrough() [1/2]

u32 dBgPc::getCamThrough ( )
inline

◆ getCamThrough() [2/2]

u32 dBgPc::getCamThrough ( ) const
inline

◆ getExit()

u8 dBgPc::getExit ( ) const
inline

◆ getGroundCode()

u32 dBgPc::getGroundCode ( ) const
inline

◆ getHorseNoEntry()

u32 dBgPc::getHorseNoEntry ( ) const
inline

◆ getHSStick()

u32 dBgPc::getHSStick ( ) const
inline

◆ getIronBallThrough()

u32 dBgPc::getIronBallThrough ( ) const
inline

◆ getLinkNo()

u8 dBgPc::getLinkNo ( ) const
inline

◆ getLinkThrough() [1/2]

u32 dBgPc::getLinkThrough ( )
inline

◆ getLinkThrough() [2/2]

u32 dBgPc::getLinkThrough ( ) const
inline

◆ getMagnet()

u32 dBgPc::getMagnet ( ) const
inline

◆ getMonkeyBars()

u32 dBgPc::getMonkeyBars ( ) const
inline

◆ getObjThrough() [1/2]

u32 dBgPc::getObjThrough ( )
inline

◆ getObjThrough() [2/2]

u32 dBgPc::getObjThrough ( ) const
inline

◆ getPolyCol()

u8 dBgPc::getPolyCol ( ) const
inline

◆ getRoom()

u8 dBgPc::getRoom ( ) const
inline

◆ getRoomCam()

u8 dBgPc::getRoomCam ( ) const
inline

◆ getRoomInf()

u8 dBgPc::getRoomInf ( ) const
inline

◆ getRoomPath()

u8 dBgPc::getRoomPath ( ) const
inline

◆ getRoomPathPnt()

u8 dBgPc::getRoomPathPnt ( ) const
inline

◆ getRopeThrough()

u32 dBgPc::getRopeThrough ( ) const
inline

◆ getShdwThrough()

u32 dBgPc::getShdwThrough ( ) const
inline

◆ getSnd()

u8 dBgPc::getSnd ( ) const
inline

◆ getSpl()

s32 dBgPc::getSpl ( ) const
inline

◆ getUnderwaterRoof()

u32 dBgPc::getUnderwaterRoof ( ) const
inline

◆ getWallCode()

s32 dBgPc::getWallCode ( ) const
inline

◆ getWtr()

u32 dBgPc::getWtr ( )
inline

◆ maskNrm()

u32 dBgPc::maskNrm ( )
inline

◆ setCode()

void dBgPc::setCode ( sBgPc code)

Member Data Documentation

◆ m_code

sBgPc dBgPc::m_code

The documentation for this class was generated from the following files: