Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <JFWSystem.h>
Static Public Attributes | |
static s32 | maxStdHeaps = 2 |
static u32 | sysHeapSize = 0x400000 |
static u32 | fifoBufSize = 0x40000 |
static u32 | aramAudioBufSize = 0x800000 |
static u32 | aramGraphBufSize = 0x600000 |
static u32 | streamPriority = 8 |
static u32 | decompPriority = 7 |
static u32 | aPiecePriority = 6 |
static ResFONT * | systemFontRes = (ResFONT*)&JUTResFONT_Ascfont_fix12 |
static GXRenderModeObj * | renderMode |
static u32 | exConsoleBufferSize = 0x24FC |
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