Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::BasicSound::AmbientArgAllocaterCallback Struct Referenceabstract

#include <BasicSound.h>

Public Member Functions

virtual void * detail_AllocAmbientArg (u32 size)=0
 
virtual void detail_FreeAmbientArg (void *arg, const BasicSound *sound)=0
 

Member Function Documentation

◆ detail_AllocAmbientArg()

virtual void * nw4hbm::snd::detail::BasicSound::AmbientArgAllocaterCallback::detail_AllocAmbientArg ( u32 size)
pure virtual

◆ detail_FreeAmbientArg()

virtual void nw4hbm::snd::detail::BasicSound::AmbientArgAllocaterCallback::detail_FreeAmbientArg ( void * arg,
const BasicSound * sound )
pure virtual

The documentation for this struct was generated from the following file: