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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <BasicSound.h>
Public Member Functions | |
| virtual void * | detail_AllocAmbientArg (u32 size)=0 |
| virtual void | detail_FreeAmbientArg (void *arg, const BasicSound *sound)=0 |
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pure virtual |
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pure virtual |