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void | reset () |
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| mDoAud_zelAudio_c () |
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| ~mDoAud_zelAudio_c () |
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| Z2AudioMgr () |
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| ~Z2AudioMgr () |
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void | init (JKRSolidHeap *, u32, void *, JKRArchive *) |
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void | setOutputMode (u32) |
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void | zeldaGFrameWork () |
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void | gframeProcess () |
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void | resetProcess (u32, bool) |
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void | resetRecover () |
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bool | hasReset () const |
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bool | isResetting () |
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virtual bool | startSound (JAISoundID, JAISoundHandle *, JGeometry::TVec3< f32 > const *) |
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void | seStart (JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) |
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| Z2SeMgr () |
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void | initSe () |
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void | resetModY () |
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void | modHeightAtCamera (Vec const **) |
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void | incrCrowdSize () |
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void | decrCrowdSize () |
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bool | seStart (JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) |
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bool | seStartLevel (JAISoundID, Vec const *, u32, s8, f32, f32, f32, f32, u8) |
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void | seStop (JAISoundID, u32) |
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void | seStopAll (u32) |
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void | seMoveVolumeAll (f32, u32) |
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void | messageSePlay (u16, Vec *, s8) |
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void | talkInSe () |
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void | talkOutSe () |
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void | menuInSe () |
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void | setLevObjSE (u32, Vec *, s8) |
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void | setMultiTriggerSE (u32, Vec *, s8) |
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void | processSeFramework () |
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bool | isLevelSe (JAISoundID) |
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bool | isSoundCulling (JAISoundID) |
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void | resetCrowdSize () |
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| JASGlobalInstance (Z2SeMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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void | bgmStop (u32, s32) |
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void | subBgmStart (u32) |
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void | subBgmStop () |
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| Z2SeqMgr () |
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void | bgmStart (u32 i_bgmID, u32, s32) |
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void | bgmStop (u32 i_bgmID, s32) |
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void | subBgmStart (u32) |
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void | subBgmStop () |
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void | subBgmStopInner () |
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void | bgmStreamPrepare (u32) |
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bool | bgmStreamCheckReady () |
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void | bgmStreamPlay () |
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void | bgmStreamStop (u32) |
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void | changeBgmStatus (s32) |
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void | changeSubBgmStatus (s32) |
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void | onVariantBgmJumpEnd (bool) |
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void | changeFishingBgm (s32) |
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void | talkInBgm () |
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void | talkOutBgm () |
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void | menuInBgm () |
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void | menuOutBgm () |
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void | fanfareFramework () |
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void | stopWolfHowlSong () |
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void | setHeightVolMod (bool, u32) |
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void | setTimeProcVolMod (bool, u32) |
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void | processBgmFramework () |
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bool | checkBgmIDPlaying (u32) |
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f32 | getChildTrackVolume (JAISoundHandle *, int) |
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void | setChildTrackVolume (JAISoundHandle *, int, float, u32, float, float) |
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void | resetBattleBgmParams () |
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void | setBattleBgmOff (bool) |
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void | setBattleSearched (bool) |
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void | setBattleDistIgnore (bool) |
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void | setBattleGhostMute (bool) |
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void | setBattleDistState (u8) |
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void | setBattleSeqState (u8) |
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void | setBattleLastHit (u8) |
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void | battleBgmFramework () |
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void | startBattleBgm (bool) |
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void | stopBattleBgm (u8, u8) |
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void | fieldBgmStart () |
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void | fieldRidingMute () |
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void | onFieldBgmJumpStart () |
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void | onFieldBgmJumpEnd () |
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void | fieldBgmFramework () |
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void | mbossBgmMuteProcess () |
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void | bgmSetSwordUsing (s32) |
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void | bgmNowBattle (float) |
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void | taktModeMute () |
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void | taktModeMuteOff () |
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void | setFieldBgmPlay (bool value) |
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void | unMuteSceneBgm (u32 count) |
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void | muteSceneBgm (u32 count, f32 vol) |
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void | setTwilightGateVol (f32 vol) |
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void | setWindStoneVol (f32 vol, u32 count) |
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void | onEnemyDamage () |
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void | bgmAllMute (u32 count, f32 val) |
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void | bgmAllUnMute (u32 count) |
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bool | isItemGetDemo () |
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u32 | getMainBgmID () |
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u32 | getSubBgmID () |
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u32 | getStreamBgmID () |
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bool | checkBgmPlaying () |
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JAISoundHandle * | getMainBgmHandle () |
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JAISoundHandle * | getSubBgmHandle () |
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| JASGlobalInstance (Z2SeqMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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| Z2SceneMgr () |
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void | setInDarkness (bool) |
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void | setSceneExist (bool) |
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void | setFadeOutStart (u8) |
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void | setFadeInStart (u8) |
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void | setSceneName (char *, s32, s32) |
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void | sceneChange (JAISoundID, u8, u8, u8, u8, u8, bool) |
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void | framework () |
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void | load1stDynamicWave () |
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void | _load1stWaveInner_1 () |
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void | _load1stWaveInner_2 () |
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bool | check1stDynamicWave () |
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void | load2ndDynamicWave () |
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void | sceneBgmStart () |
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void | loadStaticWaves () |
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BOOL | checkFirstWaves () |
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bool | eraseSeWave (u32) |
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bool | eraseBgmWave (u32) |
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s32 | getWaveLoadStatus (u32, u32) |
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bool | loadSeWave (u32) |
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bool | loadBgmWave (u32) |
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bool | isSceneExist () const |
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int | getCurrentSceneNum () const |
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s8 | getCurrentRoomNum () |
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bool | isInGame () const |
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void | setInGame (bool i_inGame) |
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bool | isInDarkness () const |
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s8 | getRoomReverb () const |
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bool | isMovieDemo () |
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s32 | getSeLoadStatus (u32 wave) |
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s32 | getBgmLoadStatus (u32 wave) |
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| JASGlobalInstance (Z2SceneMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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| Z2StatusMgr () |
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void | heartGaugeOn () |
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void | processHeartGaugeSound () |
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void | talkIn () |
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void | talkOut () |
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void | menuIn () |
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void | menuOut () |
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bool | isMovieDemo () |
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void | setDemoName (char *) |
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void | processTime () |
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bool | checkDayTime () |
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void | setEventBit (void *) |
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void | setCameraPolygonPos (Vec *) |
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void | setCameraGroupInfo (u8) |
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void | setCameraInWaterDepth (float) |
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u8 | getDemoStatus () const |
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void | setHour (s32 hour) |
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void | setMinute (s32 min) |
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void | setWeekday (s32 day) |
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f32 | getCameraInWaterDepth () |
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f32 | getCameraInWaterDepthRatio () const |
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u8 | getHour () |
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bool | isPaused () |
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bool | isHeartGuageOn () |
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void | getCameraMapInfo (u32 info) |
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void | setPauseFlag (u8 flag) |
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| JASGlobalInstance (Z2StatusMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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| Z2SoundObjMgr () |
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void | setForceBattleArea (bool, u16, u16, u16) |
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void | searchEnemy () |
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void | setGhostEnemyState (u8) |
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u8 | getEnemyID (char const *, JSULink< Z2CreatureEnemy > *) |
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void | setBattleInit () |
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bool | checkBattleFinish () |
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void | deleteEnemyAll () |
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bool | removeEnemy (JSULink< Z2CreatureEnemy > *) |
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u8 | isTwilightBattle () |
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u8 | getEnemyNumVeryFar () |
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bool | isForceBattle () |
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JSUList< Z2CreatureEnemy > * | getEnemyList () |
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| JASGlobalInstance (Z2SoundObjMgr *inst) |
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| JASGlobalInstance (bool param_1) |
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| ~JASGlobalInstance () |
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