Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj_Pumpkin_HIOParam Struct Reference

#include <d_a_obj_pumpkin.h>

Public Attributes

f32 featured_offset
 
f32 gravity
 
f32 scale
 
f32 real_shadow_size
 
f32 weight
 
f32 height
 
f32 knee_length
 
f32 width
 
f32 fire_rate
 
f32 launch_angle
 
f32 floating_offset
 
s16 hold_on
 
s16 pull_sound_delay
 
s16 growth_time_1
 
s16 growth_time_2
 

Member Data Documentation

◆ featured_offset

f32 daObj_Pumpkin_HIOParam::featured_offset

◆ fire_rate

f32 daObj_Pumpkin_HIOParam::fire_rate

◆ floating_offset

f32 daObj_Pumpkin_HIOParam::floating_offset

◆ gravity

f32 daObj_Pumpkin_HIOParam::gravity

◆ growth_time_1

s16 daObj_Pumpkin_HIOParam::growth_time_1

◆ growth_time_2

s16 daObj_Pumpkin_HIOParam::growth_time_2

◆ height

f32 daObj_Pumpkin_HIOParam::height

◆ hold_on

s16 daObj_Pumpkin_HIOParam::hold_on

◆ knee_length

f32 daObj_Pumpkin_HIOParam::knee_length

◆ launch_angle

f32 daObj_Pumpkin_HIOParam::launch_angle

◆ pull_sound_delay

s16 daObj_Pumpkin_HIOParam::pull_sound_delay

◆ real_shadow_size

f32 daObj_Pumpkin_HIOParam::real_shadow_size

◆ scale

f32 daObj_Pumpkin_HIOParam::scale

◆ weight

f32 daObj_Pumpkin_HIOParam::weight

◆ width

f32 daObj_Pumpkin_HIOParam::width

The documentation for this struct was generated from the following file: