Forest Temple Torch 00.
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#include <d_a_obj_lv1Candle00.h>
◆ create()
◆ CreateHeap()
| int daLv1Cdl00_c::CreateHeap |
( |
| ) |
|
◆ createHeapCallBack()
| int daLv1Cdl00_c::createHeapCallBack |
( |
fopAc_ac_c * | i_this | ) |
|
|
static |
◆ cutLight()
| void daLv1Cdl00_c::cutLight |
( |
| ) |
|
◆ Delete()
| int daLv1Cdl00_c::Delete |
( |
| ) |
|
◆ Draw()
| int daLv1Cdl00_c::Draw |
( |
| ) |
|
◆ Execute()
| int daLv1Cdl00_c::Execute |
( |
| ) |
|
◆ lightInit()
| void daLv1Cdl00_c::lightInit |
( |
| ) |
|
◆ pointLightProc()
| void daLv1Cdl00_c::pointLightProc |
( |
| ) |
|
◆ setBaseMtx()
| void daLv1Cdl00_c::setBaseMtx |
( |
| ) |
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◆ setLight()
| void daLv1Cdl00_c::setLight |
( |
| ) |
|
◆ mCcDCyl
Initial value:= {
{
{ {0.0f, 0.0f, 0.0f}, 0, 0}
}
}
static dCcD_SrcGObjInf const mCcDObjInfo
Definition d_a_obj_lv1Candle00.h:13
◆ mCcDObjInfo
Initial value:= {
{
0, {
{0x200, 0, 0x13},
{0xd8fbffff, 0x1f},
{0x79}
}
},
{1, 0, 0, 0, 0},
{0xa, 0, 0, 0, 6},
{0},
}
◆ mCyl
◆ mIntensity
| f32 daLv1Cdl00_c::mIntensity |
|
private |
◆ mIsLit
| bool daLv1Cdl00_c::mIsLit |
|
private |
◆ mIsSwitch
| u8 daLv1Cdl00_c::mIsSwitch |
|
private |
◆ mLight
◆ mLightPos
| cXyz daLv1Cdl00_c::mLightPos |
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private |
◆ mLightType
| u8 daLv1Cdl00_c::mLightType |
|
private |
◆ mPhase
◆ mpModel
| J3DModel* daLv1Cdl00_c::mpModel |
|
private |
◆ mSound
◆ mStts
◆ mSwType
◆ mTgHit
◆ mTorchPos
| cXyz daLv1Cdl00_c::mTorchPos |
|
private |
The documentation for this class was generated from the following files: