Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J2DAnmColorKey Class Reference

#include <J2DAnimation.h>

+ Inheritance diagram for J2DAnmColorKey:
+ Collaboration diagram for J2DAnmColorKey:

Public Member Functions

 J2DAnmColorKey ()
 
virtual ~J2DAnmColorKey ()
 
virtual void getColor (u16, _GXColor *) const
 
- Public Member Functions inherited from J2DAnmColor
 J2DAnmColor ()
 
virtual ~J2DAnmColor ()
 
virtual void searchUpdateMaterialID (J2DScreen *)
 
u16 getUpdateMaterialNum () const
 
u16 getUpdateMaterialID (u16 i) const
 
- Public Member Functions inherited from J2DAnmBase
 J2DAnmBase ()
 
virtual ~J2DAnmBase ()
 
s16 getFrameMax () const
 
void setFrame (f32 frame)
 
f32 getFrame () const
 
J2DAnmKind getKind () const
 

Public Attributes

s16mRValues
 
s16mGValues
 
s16mBValues
 
s16mAValues
 
J3DAnmColorKeyTablemInfoTable
 
- Public Attributes inherited from J2DAnmColor
u16 field_0x10
 
u16 field_0x12
 
u16 field_0x14
 
u16 field_0x16
 
u16 mUpdateMaterialNum
 
u16mUpdateMaterialID
 
JUTNameTab field_0x20
 
- Public Attributes inherited from J2DAnmBase
u8 field_0x4
 
u8 field_0x5
 
s16 mFrameMax
 
f32 mFrame
 
J2DAnmKind mKind
 

Constructor & Destructor Documentation

◆ J2DAnmColorKey()

J2DAnmColorKey::J2DAnmColorKey ( )
inline

◆ ~J2DAnmColorKey()

virtual J2DAnmColorKey::~J2DAnmColorKey ( )
inlinevirtual

Member Function Documentation

◆ getColor()

void J2DAnmColorKey::getColor ( u16  param_0,
_GXColor pColor 
) const
virtual

Reimplemented from J2DAnmColor.

Member Data Documentation

◆ mAValues

s16* J2DAnmColorKey::mAValues

◆ mBValues

s16* J2DAnmColorKey::mBValues

◆ mGValues

s16* J2DAnmColorKey::mGValues

◆ mInfoTable

J3DAnmColorKeyTable* J2DAnmColorKey::mInfoTable

◆ mRValues

s16* J2DAnmColorKey::mRValues

The documentation for this class was generated from the following files: