Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daE_PM_c Class Reference

Skullkid. More...

#include <d_a_e_pm.h>

+ Inheritance diagram for daE_PM_c:
+ Collaboration diagram for daE_PM_c:

Public Member Functions

void DemoSkip (int)
 
int CreateHeap ()
 
void initCcCylinder ()
 
void setCcCylinder ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
void Particle_Set (u16, cXyz)
 
void SetAnm (int, int, f32, f32)
 
void Yazirushi ()
 
void SearchRndP ()
 
void SearchFarP ()
 
void SearchNearP ()
 
BOOL SearchNextPos ()
 
void SetGakkiEffect ()
 
bool CameraSet ()
 
void SetStopingCam ()
 
void SetStopCam (cXyz, f32, f32, s16)
 
void SetMoveCam2 (f32, f32)
 
void SetMoveCam (f32, f32)
 
void SetReleaseCam ()
 
void Ap_StartAction ()
 
void Ap_CreateAction ()
 
void Ap_EscapeAction ()
 
void AppearAction ()
 
void DemoBeforeEscape ()
 
void DemoAfterEscape ()
 
void DemoMoveAction ()
 
void WaitAction ()
 
void GroundCheck ()
 
void EscapeAction ()
 
void DeathAction ()
 
void Action ()
 
void DemoBossStart2 ()
 
void DemoBossStart ()
 
void BossEscapeAction ()
 
void BossDamageAction ()
 
void BossWaitAction ()
 
void BossDeathAction ()
 
void BossAction ()
 
int Execute ()
 
void StartAction ()
 
void GakkiLoopAction (cXyz, f32)
 
void DemoCreateAction ()
 
void CreateAction ()
 
void CreateChk ()
 
void LampAction ()
 
void DamageAction ()
 
void At_Check ()
 
void ObjHit ()
 
void EyeMove ()
 
int Draw ()
 
int Delete ()
 
void setBaseMtx ()
 
void setGakkiBaseMtx ()
 
void setLampBaseMtx ()
 
void SkipChk ()
 
cPhs__Step Create ()
 
void AppearSet ()
 
u8 ActionChk ()
 
u8 SwitchChk ()
 
u8 DoorChk ()
 
- Public Member Functions inherited from fopEn_enemy_c
bool initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
bool checkWolfNoLock () const
 
bool checkHeadLockFlg () const
 
bool checkWolfBiteDamage () const
 
bool checkDownFlg () const
 
bool checkCutDownHitFlg () const
 
bool checkDeadFlg () const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int DemoSkipCallBack (void *, int)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Private Attributes

fpc_ProcID mPuppetID [4]
 
u8 field_0x5bc [0x5DC - 0x5BC]
 
u8 mDoorAction
 
dPathmpPath
 
cXyz mPoint
 
u8 mPathIndex
 
int mPointIndex
 
u8 mBossHealth
 
f32 field_0x5fc
 
u8 mPuppetNum
 
s16 mTargetAngleY
 
s16 mHeadAngleX
 
s16 mHeadAngleZ
 
s16 mTargetHeadAngleX
 
f32 mTargetSpeed
 
u8 mAction
 
u8 mMode
 
u8 mDemoMode
 
u8 field_0x613
 
u8 mPuppetDelete
 
s16 mIFrameTimer
 
u8 field_0x618
 
bool mAppear
 
u8 mStage
 
u8 mSwBit
 
int mAnm
 
s16 mTimer [4]
 
u32 mParticleKey
 
u32 mGakkiParticleKey [3]
 
u32 mLampParticleKey
 
dMsgFlow_c mMsgFlow
 
u8 mEyeAnmTimer
 
u8 mEyeAnmFrame
 
cXyz mCamCenter
 
cXyz mCamEye
 
cXyz mCamCenterTarget
 
cXyz mCamEyeTarget
 
cXyz mCamCenterTarget2
 
cXyz mCamEyeTarget2
 
f32 mCamFovY
 
bool mSecondEncounter
 
cXyz mOldLampPosition
 
cXyz mLampPosition
 
csXyz mLampAngle
 
s16 field_0x6fa
 
s16 field_0x6fc
 
bool mBossLightOn
 
bool field_0x6ff
 
mDoExt_btpAnmmpEyeAnm
 
mDoExt_McaMorfSOmpMorf
 
mDoExt_McaMorfmpTrumpetMorf
 
J3DModelmpLampModel
 
mDoExt_McaMorfmpGlowEffectMorf
 
request_of_phase_process_class mPhase
 
u32 mShadowKey
 
Z2CreatureEnemy mCreatureSound
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dCcD_Cyl mCcCyl
 
dCcU_AtInfo mAtInfo
 
bool mHIOInit
 

Additional Inherited Members

- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 field_0x590
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Skullkid.

Member Function Documentation

◆ Action()

void daE_PM_c::Action ( )

◆ ActionChk()

u8 daE_PM_c::ActionChk ( )
inline

◆ Ap_CreateAction()

void daE_PM_c::Ap_CreateAction ( )

◆ Ap_EscapeAction()

void daE_PM_c::Ap_EscapeAction ( )

◆ Ap_StartAction()

void daE_PM_c::Ap_StartAction ( )

◆ AppearAction()

void daE_PM_c::AppearAction ( )

◆ AppearSet()

void daE_PM_c::AppearSet ( )
inline

◆ At_Check()

void daE_PM_c::At_Check ( )

◆ BossAction()

void daE_PM_c::BossAction ( )

◆ BossDamageAction()

void daE_PM_c::BossDamageAction ( )

◆ BossDeathAction()

void daE_PM_c::BossDeathAction ( )

◆ BossEscapeAction()

void daE_PM_c::BossEscapeAction ( )

◆ BossWaitAction()

void daE_PM_c::BossWaitAction ( )

◆ CameraSet()

bool daE_PM_c::CameraSet ( )

◆ Create()

cPhs__Step daE_PM_c::Create ( )

◆ CreateAction()

void daE_PM_c::CreateAction ( )

◆ CreateChk()

void daE_PM_c::CreateChk ( )

◆ CreateHeap()

int daE_PM_c::CreateHeap ( )

◆ ctrlJoint()

int daE_PM_c::ctrlJoint ( J3DJoint i_joint,
J3DModel i_model 
)

◆ DamageAction()

void daE_PM_c::DamageAction ( )

◆ DeathAction()

void daE_PM_c::DeathAction ( )

◆ Delete()

int daE_PM_c::Delete ( )

◆ DemoAfterEscape()

void daE_PM_c::DemoAfterEscape ( )

◆ DemoBeforeEscape()

void daE_PM_c::DemoBeforeEscape ( )

◆ DemoBossStart()

void daE_PM_c::DemoBossStart ( )

◆ DemoBossStart2()

void daE_PM_c::DemoBossStart2 ( )

◆ DemoCreateAction()

void daE_PM_c::DemoCreateAction ( )

◆ DemoMoveAction()

void daE_PM_c::DemoMoveAction ( )

◆ DemoSkip()

void daE_PM_c::DemoSkip ( int  param_0)

◆ DemoSkipCallBack()

int daE_PM_c::DemoSkipCallBack ( void i_this,
int  param_1 
)
static

◆ DoorChk()

u8 daE_PM_c::DoorChk ( )
inline

◆ Draw()

int daE_PM_c::Draw ( )

◆ EscapeAction()

void daE_PM_c::EscapeAction ( )

◆ Execute()

int daE_PM_c::Execute ( )

◆ EyeMove()

void daE_PM_c::EyeMove ( )

◆ GakkiLoopAction()

void daE_PM_c::GakkiLoopAction ( cXyz  param_0,
f32  param_1 
)

◆ GroundCheck()

void daE_PM_c::GroundCheck ( )

◆ initCcCylinder()

void daE_PM_c::initCcCylinder ( )

◆ LampAction()

void daE_PM_c::LampAction ( )

◆ ObjHit()

void daE_PM_c::ObjHit ( )

◆ Particle_Set()

void daE_PM_c::Particle_Set ( u16  i_id,
cXyz  i_pos 
)

◆ SearchFarP()

void daE_PM_c::SearchFarP ( )

◆ SearchNearP()

void daE_PM_c::SearchNearP ( )

◆ SearchNextPos()

BOOL daE_PM_c::SearchNextPos ( )

◆ SearchRndP()

void daE_PM_c::SearchRndP ( )

◆ SetAnm()

void daE_PM_c::SetAnm ( int  i_anm,
int  i_attr,
f32  i_morf,
f32  i_rate 
)

◆ setBaseMtx()

void daE_PM_c::setBaseMtx ( )

◆ setCcCylinder()

void daE_PM_c::setCcCylinder ( )

◆ setGakkiBaseMtx()

void daE_PM_c::setGakkiBaseMtx ( )

◆ SetGakkiEffect()

void daE_PM_c::SetGakkiEffect ( )

◆ setLampBaseMtx()

void daE_PM_c::setLampBaseMtx ( )

◆ SetMoveCam()

void daE_PM_c::SetMoveCam ( f32  i_scale,
f32  i_step 
)

◆ SetMoveCam2()

void daE_PM_c::SetMoveCam2 ( f32  i_scale,
f32  i_step 
)

◆ SetReleaseCam()

void daE_PM_c::SetReleaseCam ( )

◆ SetStopCam()

void daE_PM_c::SetStopCam ( cXyz  i_center,
f32  i_offsetXZ,
f32  i_offsetY,
s16  i_angle 
)

◆ SetStopingCam()

void daE_PM_c::SetStopingCam ( )

◆ SkipChk()

void daE_PM_c::SkipChk ( )

◆ StartAction()

void daE_PM_c::StartAction ( )

◆ SwitchChk()

u8 daE_PM_c::SwitchChk ( )
inline

◆ WaitAction()

void daE_PM_c::WaitAction ( )

◆ Yazirushi()

void daE_PM_c::Yazirushi ( )

Member Data Documentation

◆ field_0x5bc

u8 daE_PM_c::field_0x5bc[0x5DC - 0x5BC]
private

◆ field_0x5fc

f32 daE_PM_c::field_0x5fc
private

◆ field_0x613

u8 daE_PM_c::field_0x613
private

◆ field_0x618

u8 daE_PM_c::field_0x618
private

◆ field_0x6fa

s16 daE_PM_c::field_0x6fa
private

◆ field_0x6fc

s16 daE_PM_c::field_0x6fc
private

◆ field_0x6ff

bool daE_PM_c::field_0x6ff
private

◆ mAcch

dBgS_ObjAcch daE_PM_c::mAcch
private

◆ mAcchCir

dBgS_AcchCir daE_PM_c::mAcchCir
private

◆ mAction

u8 daE_PM_c::mAction
private

◆ mAnm

int daE_PM_c::mAnm
private

◆ mAppear

bool daE_PM_c::mAppear
private

◆ mAtInfo

dCcU_AtInfo daE_PM_c::mAtInfo
private

◆ mBossHealth

u8 daE_PM_c::mBossHealth
private

◆ mBossLightOn

bool daE_PM_c::mBossLightOn
private

◆ mCamCenter

cXyz daE_PM_c::mCamCenter
private

◆ mCamCenterTarget

cXyz daE_PM_c::mCamCenterTarget
private

◆ mCamCenterTarget2

cXyz daE_PM_c::mCamCenterTarget2
private

◆ mCamEye

cXyz daE_PM_c::mCamEye
private

◆ mCamEyeTarget

cXyz daE_PM_c::mCamEyeTarget
private

◆ mCamEyeTarget2

cXyz daE_PM_c::mCamEyeTarget2
private

◆ mCamFovY

f32 daE_PM_c::mCamFovY
private

◆ mCcCyl

dCcD_Cyl daE_PM_c::mCcCyl
private

◆ mCcStts

dCcD_Stts daE_PM_c::mCcStts
private

◆ mCreatureSound

Z2CreatureEnemy daE_PM_c::mCreatureSound
private

◆ mDemoMode

u8 daE_PM_c::mDemoMode
private

◆ mDoorAction

u8 daE_PM_c::mDoorAction
private

◆ mEyeAnmFrame

u8 daE_PM_c::mEyeAnmFrame
private

◆ mEyeAnmTimer

u8 daE_PM_c::mEyeAnmTimer
private

◆ mGakkiParticleKey

u32 daE_PM_c::mGakkiParticleKey[3]
private

◆ mHeadAngleX

s16 daE_PM_c::mHeadAngleX
private

◆ mHeadAngleZ

s16 daE_PM_c::mHeadAngleZ
private

◆ mHIOInit

bool daE_PM_c::mHIOInit
private

◆ mIFrameTimer

s16 daE_PM_c::mIFrameTimer
private

◆ mLampAngle

csXyz daE_PM_c::mLampAngle
private

◆ mLampParticleKey

u32 daE_PM_c::mLampParticleKey
private

◆ mLampPosition

cXyz daE_PM_c::mLampPosition
private

◆ mMode

u8 daE_PM_c::mMode
private

◆ mMsgFlow

dMsgFlow_c daE_PM_c::mMsgFlow
private

◆ mOldLampPosition

cXyz daE_PM_c::mOldLampPosition
private

◆ mParticleKey

u32 daE_PM_c::mParticleKey
private

◆ mPathIndex

u8 daE_PM_c::mPathIndex
private

◆ mpEyeAnm

mDoExt_btpAnm* daE_PM_c::mpEyeAnm
private

◆ mpGlowEffectMorf

mDoExt_McaMorf* daE_PM_c::mpGlowEffectMorf
private

◆ mPhase

request_of_phase_process_class daE_PM_c::mPhase
private

◆ mpLampModel

J3DModel* daE_PM_c::mpLampModel
private

◆ mpMorf

mDoExt_McaMorfSO* daE_PM_c::mpMorf
private

◆ mPoint

cXyz daE_PM_c::mPoint
private

◆ mPointIndex

int daE_PM_c::mPointIndex
private

◆ mpPath

dPath* daE_PM_c::mpPath
private

◆ mpTrumpetMorf

mDoExt_McaMorf* daE_PM_c::mpTrumpetMorf
private

◆ mPuppetDelete

u8 daE_PM_c::mPuppetDelete
private

◆ mPuppetID

fpc_ProcID daE_PM_c::mPuppetID[4]
private

◆ mPuppetNum

u8 daE_PM_c::mPuppetNum
private

◆ mSecondEncounter

bool daE_PM_c::mSecondEncounter
private

◆ mShadowKey

u32 daE_PM_c::mShadowKey
private

◆ mStage

u8 daE_PM_c::mStage
private

◆ mSwBit

u8 daE_PM_c::mSwBit
private

◆ mTargetAngleY

s16 daE_PM_c::mTargetAngleY
private

◆ mTargetHeadAngleX

s16 daE_PM_c::mTargetHeadAngleX
private

◆ mTargetSpeed

f32 daE_PM_c::mTargetSpeed
private

◆ mTimer

s16 daE_PM_c::mTimer[4]
private

The documentation for this class was generated from the following files: