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#include <d_a_e_pm.h>
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void | DemoSkip (int) |
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int | CreateHeap () |
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void | initCcCylinder () |
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void | setCcCylinder () |
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int | ctrlJoint (J3DJoint *, J3DModel *) |
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void | Particle_Set (u16, cXyz) |
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void | SetAnm (int, int, f32, f32) |
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void | Yazirushi () |
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void | SearchRndP () |
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void | SearchFarP () |
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void | SearchNearP () |
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BOOL | SearchNextPos () |
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void | SetGakkiEffect () |
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bool | CameraSet () |
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void | SetStopingCam () |
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void | SetStopCam (cXyz, f32, f32, s16) |
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void | SetMoveCam2 (f32, f32) |
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void | SetMoveCam (f32, f32) |
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void | SetReleaseCam () |
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void | Ap_StartAction () |
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void | Ap_CreateAction () |
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void | Ap_EscapeAction () |
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void | AppearAction () |
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void | DemoBeforeEscape () |
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void | DemoAfterEscape () |
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void | DemoMoveAction () |
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void | WaitAction () |
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void | GroundCheck () |
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void | EscapeAction () |
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void | DeathAction () |
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void | Action () |
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void | DemoBossStart2 () |
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void | DemoBossStart () |
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void | BossEscapeAction () |
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void | BossDamageAction () |
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void | BossWaitAction () |
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void | BossDeathAction () |
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void | BossAction () |
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int | Execute () |
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void | StartAction () |
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void | GakkiLoopAction (cXyz, f32) |
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void | DemoCreateAction () |
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void | CreateAction () |
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void | CreateChk () |
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void | LampAction () |
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void | DamageAction () |
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void | At_Check () |
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void | ObjHit () |
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void | EyeMove () |
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int | Draw () |
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int | Delete () |
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void | setBaseMtx () |
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void | setGakkiBaseMtx () |
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void | setLampBaseMtx () |
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void | SkipChk () |
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cPhs__Step | Create () |
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void | AppearSet () |
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u8 | ActionChk () |
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u8 | SwitchChk () |
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u8 | DoorChk () |
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bool | initBallModel () |
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bool | checkBallModelDraw () |
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void | setBallModelEffect (dKy_tevstr_c *) |
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void | drawBallModel (dKy_tevstr_c *) |
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bool | checkWolfNoLock () const |
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bool | checkHeadLockFlg () const |
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bool | checkWolfBiteDamage () const |
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bool | checkDownFlg () const |
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bool | checkCutDownHitFlg () const |
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bool | checkDeadFlg () const |
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u32 * | getMidnaBindID (int i_idx) |
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u8 | getMidnaBindMode () |
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cXyz & | getDownPos () |
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cXyz & | getHeadLockPos () |
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void | onCutDownHitFlg () |
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void | onWolfBiteDamage () |
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void | onWolfDownStartFlg () |
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void | onWolfDownPullEndFlg () |
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void | onWolfNoLock () |
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void | onDownFlg () |
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void | onHeadLockFlg () |
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void | offWolfBiteDamage () |
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void | offCutDownHitFlg () |
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void | offWolfDownPullFlg () |
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void | offDownFlg () |
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void | offWolfNoLock () |
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void | offHeadLockFlg () |
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void | setMidnaBindMode (u8 i_bindMode) |
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void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
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void | setThrowModeCatch () |
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void | setThrowModeDash () |
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void | setThrowModeThrowRight () |
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void | setThrowModeThrowLeft () |
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void | setDownPos (const cXyz *i_pos) |
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void | setHeadLockPos (const cXyz *i_pos) |
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| fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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| fopAc_ac_c () |
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| ~fopAc_ac_c () |
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◆ Action()
void daE_PM_c::Action |
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◆ ActionChk()
u8 daE_PM_c::ActionChk |
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inline |
◆ Ap_CreateAction()
void daE_PM_c::Ap_CreateAction |
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◆ Ap_EscapeAction()
void daE_PM_c::Ap_EscapeAction |
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◆ Ap_StartAction()
void daE_PM_c::Ap_StartAction |
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◆ AppearAction()
void daE_PM_c::AppearAction |
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◆ AppearSet()
void daE_PM_c::AppearSet |
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inline |
◆ At_Check()
void daE_PM_c::At_Check |
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◆ BossAction()
void daE_PM_c::BossAction |
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◆ BossDamageAction()
void daE_PM_c::BossDamageAction |
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◆ BossDeathAction()
void daE_PM_c::BossDeathAction |
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◆ BossEscapeAction()
void daE_PM_c::BossEscapeAction |
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◆ BossWaitAction()
void daE_PM_c::BossWaitAction |
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◆ CameraSet()
bool daE_PM_c::CameraSet |
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◆ Create()
◆ CreateAction()
void daE_PM_c::CreateAction |
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◆ CreateChk()
void daE_PM_c::CreateChk |
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◆ CreateHeap()
int daE_PM_c::CreateHeap |
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◆ ctrlJoint()
◆ DamageAction()
void daE_PM_c::DamageAction |
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◆ DeathAction()
void daE_PM_c::DeathAction |
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◆ Delete()
◆ DemoAfterEscape()
void daE_PM_c::DemoAfterEscape |
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◆ DemoBeforeEscape()
void daE_PM_c::DemoBeforeEscape |
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◆ DemoBossStart()
void daE_PM_c::DemoBossStart |
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◆ DemoBossStart2()
void daE_PM_c::DemoBossStart2 |
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◆ DemoCreateAction()
void daE_PM_c::DemoCreateAction |
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◆ DemoMoveAction()
void daE_PM_c::DemoMoveAction |
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◆ DemoSkip()
void daE_PM_c::DemoSkip |
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int |
param_0 | ) |
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◆ DemoSkipCallBack()
int daE_PM_c::DemoSkipCallBack |
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void * |
i_this, |
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int |
param_1 |
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static |
◆ DoorChk()
◆ Draw()
◆ EscapeAction()
void daE_PM_c::EscapeAction |
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◆ Execute()
int daE_PM_c::Execute |
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◆ EyeMove()
void daE_PM_c::EyeMove |
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◆ GakkiLoopAction()
void daE_PM_c::GakkiLoopAction |
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cXyz |
param_0, |
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f32 |
param_1 |
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◆ GroundCheck()
void daE_PM_c::GroundCheck |
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◆ initCcCylinder()
void daE_PM_c::initCcCylinder |
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◆ LampAction()
void daE_PM_c::LampAction |
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◆ ObjHit()
void daE_PM_c::ObjHit |
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◆ Particle_Set()
◆ SearchFarP()
void daE_PM_c::SearchFarP |
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◆ SearchNearP()
void daE_PM_c::SearchNearP |
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◆ SearchNextPos()
BOOL daE_PM_c::SearchNextPos |
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◆ SearchRndP()
void daE_PM_c::SearchRndP |
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◆ SetAnm()
◆ setBaseMtx()
void daE_PM_c::setBaseMtx |
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◆ setCcCylinder()
void daE_PM_c::setCcCylinder |
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◆ setGakkiBaseMtx()
void daE_PM_c::setGakkiBaseMtx |
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◆ SetGakkiEffect()
void daE_PM_c::SetGakkiEffect |
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◆ setLampBaseMtx()
void daE_PM_c::setLampBaseMtx |
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◆ SetMoveCam()
void daE_PM_c::SetMoveCam |
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f32 |
i_scale, |
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f32 |
i_step |
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◆ SetMoveCam2()
void daE_PM_c::SetMoveCam2 |
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f32 |
i_scale, |
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f32 |
i_step |
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◆ SetReleaseCam()
void daE_PM_c::SetReleaseCam |
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◆ SetStopCam()
void daE_PM_c::SetStopCam |
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cXyz |
i_center, |
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f32 |
i_offsetXZ, |
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f32 |
i_offsetY, |
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s16 |
i_angle |
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◆ SetStopingCam()
void daE_PM_c::SetStopingCam |
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◆ SkipChk()
void daE_PM_c::SkipChk |
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◆ StartAction()
void daE_PM_c::StartAction |
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◆ SwitchChk()
u8 daE_PM_c::SwitchChk |
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inline |
◆ WaitAction()
void daE_PM_c::WaitAction |
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◆ Yazirushi()
void daE_PM_c::Yazirushi |
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◆ field_0x5bc
u8 daE_PM_c::field_0x5bc[0x5DC - 0x5BC] |
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private |
◆ field_0x5fc
f32 daE_PM_c::field_0x5fc |
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private |
◆ field_0x613
◆ field_0x618
◆ field_0x6fa
s16 daE_PM_c::field_0x6fa |
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private |
◆ field_0x6fc
s16 daE_PM_c::field_0x6fc |
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private |
◆ field_0x6ff
bool daE_PM_c::field_0x6ff |
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private |
◆ mAcch
◆ mAcchCir
◆ mAction
◆ mAnm
◆ mAppear
◆ mAtInfo
◆ mBossHealth
◆ mBossLightOn
bool daE_PM_c::mBossLightOn |
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private |
◆ mCamCenter
cXyz daE_PM_c::mCamCenter |
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private |
◆ mCamCenterTarget
cXyz daE_PM_c::mCamCenterTarget |
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private |
◆ mCamCenterTarget2
cXyz daE_PM_c::mCamCenterTarget2 |
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private |
◆ mCamEye
◆ mCamEyeTarget
cXyz daE_PM_c::mCamEyeTarget |
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private |
◆ mCamEyeTarget2
cXyz daE_PM_c::mCamEyeTarget2 |
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private |
◆ mCamFovY
◆ mCcCyl
◆ mCcStts
◆ mCreatureSound
◆ mDemoMode
◆ mDoorAction
◆ mEyeAnmFrame
u8 daE_PM_c::mEyeAnmFrame |
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private |
◆ mEyeAnmTimer
u8 daE_PM_c::mEyeAnmTimer |
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private |
◆ mGakkiParticleKey
u32 daE_PM_c::mGakkiParticleKey[3] |
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private |
◆ mHeadAngleX
s16 daE_PM_c::mHeadAngleX |
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private |
◆ mHeadAngleZ
s16 daE_PM_c::mHeadAngleZ |
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private |
◆ mHIOInit
◆ mIFrameTimer
s16 daE_PM_c::mIFrameTimer |
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private |
◆ mLampAngle
csXyz daE_PM_c::mLampAngle |
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private |
◆ mLampParticleKey
u32 daE_PM_c::mLampParticleKey |
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private |
◆ mLampPosition
cXyz daE_PM_c::mLampPosition |
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private |
◆ mMode
◆ mMsgFlow
◆ mOldLampPosition
cXyz daE_PM_c::mOldLampPosition |
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private |
◆ mParticleKey
u32 daE_PM_c::mParticleKey |
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private |
◆ mPathIndex
◆ mpEyeAnm
◆ mpGlowEffectMorf
◆ mPhase
◆ mpLampModel
◆ mpMorf
◆ mPoint
◆ mPointIndex
int daE_PM_c::mPointIndex |
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private |
◆ mpPath
◆ mpTrumpetMorf
◆ mPuppetDelete
u8 daE_PM_c::mPuppetDelete |
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private |
◆ mPuppetID
◆ mPuppetNum
◆ mSecondEncounter
bool daE_PM_c::mSecondEncounter |
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private |
◆ mShadowKey
◆ mStage
◆ mSwBit
◆ mTargetAngleY
s16 daE_PM_c::mTargetAngleY |
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private |
◆ mTargetHeadAngleX
s16 daE_PM_c::mTargetHeadAngleX |
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private |
◆ mTargetSpeed
f32 daE_PM_c::mTargetSpeed |
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private |
◆ mTimer
The documentation for this class was generated from the following files: