Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCsr_mng_c::csr_c Struct Reference
+ Inheritance diagram for dCsr_mng_c::csr_c:
+ Collaboration diagram for dCsr_mng_c::csr_c:

Public Member Functions

virtual ~csr_c (void)
 
BOOL set (mDoGph_gInf_c::csr_c *i_csr, u16, u8, u8)
 
- Public Member Functions inherited from dCsr_mng_c::node_c
BOOL set (u8 i_priority, u8, u16 i_mask)
 
- Public Member Functions inherited from mDoGph_gInf_c::csr_c
virtual void draw (f32, f32)=0
 
virtual bool isPointer ()
 

Additional Inherited Members

- Static Public Member Functions inherited from mDoGph_gInf_c::csr_c
static void particleExecute ()
 
static u32 getBlurID ()
 
- Public Attributes inherited from dCsr_mng_c::node_c
u8 m_priority
 
u8 field_0x05
 
u16 m_mask
 
node_cm_prev
 
node_cm_next
 
int m_actor_id
 
csr_cm_csr
 
node_cm_pointed_obj
 
- Static Public Attributes inherited from mDoGph_gInf_c::csr_c
static u32 m_blurID
 
static cXyz m_oldEffPos
 
static cXyz m_oldOldEffPos
 
static cXyz m_nowEffPos
 

Constructor & Destructor Documentation

◆ ~csr_c()

dCsr_mng_c::csr_c::~csr_c ( void )
virtual

Reimplemented from mDoGph_gInf_c::csr_c.

Member Function Documentation

◆ set()

BOOL dCsr_mng_c::csr_c::set ( mDoGph_gInf_c::csr_c * i_csr,
u16 param_1,
u8 param_2,
u8 param_3 )

The documentation for this struct was generated from the following files: