Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_a_npc_kasi_hana.h>
Static Public Attributes | |
static u8 | mEvtSeqList [72] |
static u8 | mTargetTag [4] |
static u8 | mTargetTagDist [4] |
static u8 | mWolfAngle [2+2] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x1ac8 - 0x568] |
Hannah.
daNpcKasiHana_c::daNpcKasiHana_c | ( | ) |
daNpcKasiHana_c::~daNpcKasiHana_c | ( | ) |
void daNpcKasiHana_c::actor_front_check | ( | fopAc_ac_c * | param_0 | ) |
void daNpcKasiHana_c::adjustShapeAngle | ( | ) |
void daNpcKasiHana_c::chkFindPlayer | ( | ) |
void daNpcKasiHana_c::Create | ( | ) |
void daNpcKasiHana_c::CreateHeap | ( | ) |
void daNpcKasiHana_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcKasiHana_c::Delete | ( | ) |
void daNpcKasiHana_c::Draw | ( | ) |
bool daNpcKasiHana_c::drawDbgInfo | ( | ) |
void daNpcKasiHana_c::Execute | ( | ) |
void daNpcKasiHana_c::getChacePos | ( | ) |
void daNpcKasiHana_c::getWolfPathNearIdx | ( | ) |
void daNpcKasiHana_c::lookat | ( | ) |
void daNpcKasiHana_c::main | ( | ) |
void daNpcKasiHana_c::playMotion | ( | ) |
void daNpcKasiHana_c::playMotionAnmLoop | ( | daNpcF_c::daNpcF_anmPlayData *** | param_0 | ) |
void daNpcKasiHana_c::reset | ( | ) |
void daNpcKasiHana_c::setAttnPos | ( | ) |
void daNpcKasiHana_c::setParam | ( | ) |
void daNpcKasiHana_c::srchWolfTag | ( | ) |
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