Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Temple of Time Stone Statue Gate. More...
#include <d_a_obj_lv6SzGate.h>
Public Member Functions | |
void | setBaseMtx () |
void | CreateHeap () |
void | create () |
void | Execute (f32(**)[3][4]) |
void | moveGate () |
void | init_modeWait () |
void | modeWait () |
void | init_modeOpenWait0 () |
void | modeOpenWait0 () |
void | init_modeOpenWait () |
void | modeOpenWait () |
void | init_modeOpen () |
void | modeOpen () |
void | modeClose () |
void | init_modeEnd () |
void | modeEnd () |
void | Draw () |
void | Delete () |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Private Attributes | |
u8 | field_0x568 [0x61c - 0x568] |
Temple of Time Stone Statue Gate.
void daLv6SzGate_c::create | ( | ) |
void daLv6SzGate_c::CreateHeap | ( | ) |
void daLv6SzGate_c::Delete | ( | ) |
void daLv6SzGate_c::Draw | ( | ) |
void daLv6SzGate_c::init_modeEnd | ( | ) |
void daLv6SzGate_c::init_modeOpen | ( | ) |
void daLv6SzGate_c::init_modeOpenWait | ( | ) |
void daLv6SzGate_c::init_modeOpenWait0 | ( | ) |
void daLv6SzGate_c::init_modeWait | ( | ) |
void daLv6SzGate_c::modeClose | ( | ) |
void daLv6SzGate_c::modeEnd | ( | ) |
void daLv6SzGate_c::modeOpen | ( | ) |
void daLv6SzGate_c::modeOpenWait | ( | ) |
void daLv6SzGate_c::modeOpenWait0 | ( | ) |
void daLv6SzGate_c::modeWait | ( | ) |
void daLv6SzGate_c::moveGate | ( | ) |
void daLv6SzGate_c::setBaseMtx | ( | ) |
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private |