#include <JUTGamePad.h>
◆ checkCallback()
void JUTGamePadLongPress::checkCallback |
( |
int |
port, |
|
|
u32 |
hold_time |
|
) |
| |
◆ getMaskPattern()
u32 JUTGamePadLongPress::getMaskPattern |
( |
| ) |
const |
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inline |
◆ getPattern()
u32 JUTGamePadLongPress::getPattern |
( |
| ) |
const |
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inline |
◆ isValid()
bool JUTGamePadLongPress::isValid |
( |
| ) |
const |
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inline |
◆ field_0x0
u8 JUTGamePadLongPress::field_0x0[0x10] |
◆ field_0x11
bool JUTGamePadLongPress::field_0x11 |
◆ field_0x48
bool JUTGamePadLongPress::field_0x48[4] |
◆ field_0x50
s32 JUTGamePadLongPress::field_0x50 |
◆ mCallback
◆ mLongPressStatus
bool JUTGamePadLongPress::mLongPressStatus[4] |
◆ mMaskPattern
u32 JUTGamePadLongPress::mMaskPattern |
◆ mPattern
u32 JUTGamePadLongPress::mPattern |
◆ mStartHoldTime
OSTime JUTGamePadLongPress::mStartHoldTime[4] |
◆ mThreshold
u32 JUTGamePadLongPress::mThreshold |
◆ mValid
bool JUTGamePadLongPress::mValid |
◆ sPatternList
The documentation for this struct was generated from the following files: