#include <JUTGamePad.h>
◆ checkCallback()
| void JUTGamePadLongPress::checkCallback |
( |
int | port, |
|
|
u32 | hold_time ) |
◆ getMaskPattern()
| u32 JUTGamePadLongPress::getMaskPattern |
( |
| ) |
const |
|
inline |
◆ getPattern()
| u32 JUTGamePadLongPress::getPattern |
( |
| ) |
const |
|
inline |
◆ isValid()
| bool JUTGamePadLongPress::isValid |
( |
| ) |
const |
|
inline |
◆ field_0x0
| u8 JUTGamePadLongPress::field_0x0[0x10] |
◆ field_0x11
| bool JUTGamePadLongPress::field_0x11 |
◆ field_0x48
| bool JUTGamePadLongPress::field_0x48[4] |
◆ field_0x50
| s32 JUTGamePadLongPress::field_0x50 |
◆ mCallback
◆ mLongPressStatus
| bool JUTGamePadLongPress::mLongPressStatus[4] |
◆ mMaskPattern
| u32 JUTGamePadLongPress::mMaskPattern |
◆ mPattern
| u32 JUTGamePadLongPress::mPattern |
◆ mStartHoldTime
| OSTime JUTGamePadLongPress::mStartHoldTime[4] |
◆ mThreshold
| u32 JUTGamePadLongPress::mThreshold |
◆ mValid
| bool JUTGamePadLongPress::mValid |
◆ sPatternList
The documentation for this struct was generated from the following files: