Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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JUTGamePadLongPress Struct Reference

#include <JUTGamePad.h>

+ Collaboration diagram for JUTGamePadLongPress:

Public Member Functions

void checkCallback (int port, u32 timer)
 
u32 getMaskPattern () const
 
u32 getPattern () const
 

Public Attributes

u8 field_0x0 [0x10]
 
bool mValid
 
bool field_0x11
 
u32 mPattern
 
u32 mMaskPattern
 
u32 field_0x1c
 
bool field_0x20 [4]
 
OSTime mTimer [4]
 
bool field_0x48 [4]
 
void(* mCallback )(s32, JUTGamePadLongPress *, s32)
 
s32 field_0x50
 

Static Public Attributes

static JSUList< JUTGamePadLongPresssPatternList
 

Member Function Documentation

◆ checkCallback()

void JUTGamePadLongPress::checkCallback ( int  port,
u32  timer 
)

◆ getMaskPattern()

u32 JUTGamePadLongPress::getMaskPattern ( ) const
inline

◆ getPattern()

u32 JUTGamePadLongPress::getPattern ( ) const
inline

Member Data Documentation

◆ field_0x0

u8 JUTGamePadLongPress::field_0x0[0x10]

◆ field_0x11

bool JUTGamePadLongPress::field_0x11

◆ field_0x1c

u32 JUTGamePadLongPress::field_0x1c

◆ field_0x20

bool JUTGamePadLongPress::field_0x20[4]

◆ field_0x48

bool JUTGamePadLongPress::field_0x48[4]

◆ field_0x50

s32 JUTGamePadLongPress::field_0x50

◆ mCallback

void(* JUTGamePadLongPress::mCallback) (s32, JUTGamePadLongPress *, s32)

◆ mMaskPattern

u32 JUTGamePadLongPress::mMaskPattern

◆ mPattern

u32 JUTGamePadLongPress::mPattern

◆ mTimer

OSTime JUTGamePadLongPress::mTimer[4]

◆ mValid

bool JUTGamePadLongPress::mValid

◆ sPatternList

JSUList< JUTGamePadLongPress > JUTGamePadLongPress::sPatternList
static

The documentation for this struct was generated from the following files: