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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <c_bg_s_shdw_draw.h>
Public Member Functions | |
cBgS_ShdwDraw (void) | |
virtual | ~cBgS_ShdwDraw (void) |
void | Set (cXyz &, cXyz &) |
void | SetCallback (cBgS_ShdwDraw_Callback) |
cM3dGAab * | GetBndP () |
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cBgS_Chk () | |
void | SetExtChk (cBgS_Chk &) |
bool | ChkSameActorPid (fpc_ProcID) const |
void | SetActorPid (fpc_ProcID pid) |
fpc_ProcID | GetActorPid () const |
void | SetPolyPassChk (cBgS_PolyPassChk *p_chk) |
void | SetGrpPassChk (cBgS_GrpPassChk *p_chk) |
cBgS_PolyPassChk * | GetPolyPassChk () const |
cBgS_GrpPassChk * | GetGrpPassChk () const |
void | OffSameActorChk () |
virtual | ~cBgS_Chk () |
Public Attributes | |
cM3dGAab | mM3dGAab |
cBgS_ShdwDraw_Callback | mCallbackFun |
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cBgS_PolyPassChk * | mPolyPassChk |
cBgS_GrpPassChk * | mGrpPassChk |
fpc_ProcID | mActorPid |
bool | mSameActorChk |
cBgS_ShdwDraw::cBgS_ShdwDraw | ( | void | ) |
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virtual |
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inline |
void cBgS_ShdwDraw::SetCallback | ( | cBgS_ShdwDraw_Callback | callback | ) |
cBgS_ShdwDraw_Callback cBgS_ShdwDraw::mCallbackFun |
cM3dGAab cBgS_ShdwDraw::mM3dGAab |