White Wolfos.
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#include <d_a_e_ww.h>
◆ _delete()
void daE_WW_c::_delete |
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◆ action()
void daE_WW_c::action |
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◆ calcJumpSpeed()
void daE_WW_c::calcJumpSpeed |
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◆ calcMoveDir()
void daE_WW_c::calcMoveDir |
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s16 * |
param_0, |
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s16 |
param_1 |
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◆ cc_set()
void daE_WW_c::cc_set |
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◆ checkAttackStart()
void daE_WW_c::checkAttackStart |
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◆ checkAttackWall()
void daE_WW_c::checkAttackWall |
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◆ checkBck()
void daE_WW_c::checkBck |
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int |
param_0 | ) |
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◆ checkCreateBg()
void daE_WW_c::checkCreateBg |
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cXyz |
param_0 | ) |
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◆ checkMoveOut()
void daE_WW_c::checkMoveOut |
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◆ checkSideStep()
void daE_WW_c::checkSideStep |
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◆ checkWalkStart()
void daE_WW_c::checkWalkStart |
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◆ create()
void daE_WW_c::create |
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◆ CreateHeap()
void daE_WW_c::CreateHeap |
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◆ createWolf()
void daE_WW_c::createWolf |
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cXyz |
param_0, |
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u8 |
param_1 |
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◆ ctrlJoint()
◆ damage_check()
void daE_WW_c::damage_check |
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◆ draw()
◆ eWW_posMoveF()
void daE_WW_c::eWW_posMoveF |
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◆ execute()
void daE_WW_c::execute |
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◆ executeAttack()
void daE_WW_c::executeAttack |
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◆ executeChase()
void daE_WW_c::executeChase |
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◆ executeDamage()
void daE_WW_c::executeDamage |
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◆ executeMaster()
void daE_WW_c::executeMaster |
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◆ executeMoveOut()
void daE_WW_c::executeMoveOut |
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◆ executeWait()
void daE_WW_c::executeWait |
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◆ executeWalk()
void daE_WW_c::executeWalk |
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◆ getNearPlayerAngle()
void daE_WW_c::getNearPlayerAngle |
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◆ JointCallBack()
◆ mtx_set()
void daE_WW_c::mtx_set |
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◆ setActionMode()
void daE_WW_c::setActionMode |
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int |
param_0, |
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int |
param_1 |
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◆ setAppearEffect()
void daE_WW_c::setAppearEffect |
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◆ setBck()
void daE_WW_c::setBck |
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int |
param_0, |
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u8 |
param_1, |
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f32 |
param_2, |
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f32 |
param_3 |
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◆ setBlurEffect()
void daE_WW_c::setBlurEffect |
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◆ setGroundAngle()
void daE_WW_c::setGroundAngle |
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◆ setHeadAngle()
void daE_WW_c::setHeadAngle |
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◆ setRandamNumber()
void daE_WW_c::setRandamNumber |
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◆ field_0x5ac
u8 daE_WW_c::field_0x5ac[0xec8 - 0x5ac] |
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The documentation for this class was generated from the following files: