Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
Fyrus Object? More...
#include <d_a_obj_fmobj.h>
Additional Inherited Members | |
Public Member Functions inherited from fopAc_ac_c | |
fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Member Functions inherited from fopAc_ac_c | |
static void | setStopStatus (u32 status) |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Fyrus Object?
u8 obj_fmobj_class::field_0x570 |
s16 obj_fmobj_class::field_0x578 |
u8 obj_fmobj_class::field_0x57A[0x57E - 0x57A] |
s16 obj_fmobj_class::field_0x57e[2] |
u8 obj_fmobj_class::field_0x582[0x588 - 0x582] |
Mtx obj_fmobj_class::mBgMtx |
dBgW* obj_fmobj_class::mpBgW |
request_of_phase_process_class obj_fmobj_class::mPhase |
J3DModel* obj_fmobj_class::mpModel |