Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjSakuita_Attr_c Struct Reference

#include <d_a_obj_sakuita.h>

Public Attributes

f32 mGravity
 
f32 mCylR
 
f32 mCylH
 
f32 mOffset
 
f32 mWindRate
 
f32 mSpeedRate
 
f32 mHangingPosition
 
f32 mWindShake
 
f32 mYVibration
 
f32 mYConvergence
 
s16 mYPeriod
 
u8 mBoardWeight
 

Member Data Documentation

◆ mBoardWeight

u8 daObjSakuita_Attr_c::mBoardWeight

◆ mCylH

f32 daObjSakuita_Attr_c::mCylH

◆ mCylR

f32 daObjSakuita_Attr_c::mCylR

◆ mGravity

f32 daObjSakuita_Attr_c::mGravity

◆ mHangingPosition

f32 daObjSakuita_Attr_c::mHangingPosition

◆ mOffset

f32 daObjSakuita_Attr_c::mOffset

◆ mSpeedRate

f32 daObjSakuita_Attr_c::mSpeedRate

◆ mWindRate

f32 daObjSakuita_Attr_c::mWindRate

◆ mWindShake

f32 daObjSakuita_Attr_c::mWindShake

◆ mYConvergence

f32 daObjSakuita_Attr_c::mYConvergence

◆ mYPeriod

s16 daObjSakuita_Attr_c::mYPeriod

◆ mYVibration

f32 daObjSakuita_Attr_c::mYVibration

The documentation for this struct was generated from the following file: