Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObjSwpush2 Class Reference

Push Switch 2. More...

#include <d_a_obj_swpush2.h>

Public Types

enum  AttrFlag_e {
  AttrFlag_UNK_0x1_e = 0x1 , AttrFlag_UNK_0x2_e = 0x2 , AttrFlag_REV_SW_e = 0x4 , AttrFlag_HEAVY_e = 0x8 ,
  AttrFlag_UNK_0x10_e = 0x10 , AttrFlag_UNK_0x20_e = 0x20
}
 

Static Public Attributes

actor_method_class   Mthd_Table 
 

Detailed Description

Push Switch 2.

Member Enumeration Documentation

◆ AttrFlag_e

enum daObjSwpush2::AttrFlag_e
Enumerator
AttrFlag_UNK_0x1_e 
AttrFlag_UNK_0x2_e 
AttrFlag_REV_SW_e 
AttrFlag_HEAVY_e 
AttrFlag_UNK_0x10_e 
AttrFlag_UNK_0x20_e 

Member Data Documentation

◆ Mthd_Table

actor_method_class daObjSwpush2::Mthd_Table
static
Initial value:
= {
NULL,
}
static int Mthd_Delete(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:268
static int Mthd_Draw(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:276
static int Mthd_Execute(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:272
static int Mthd_Create(daObjLadder::Act_c *i_this)
Definition d_a_obj_ladder.cpp:264
int(* process_method_func)(void *)
Definition f_pc_method.h:7

The documentation for this class was generated from the following files: