Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::WsdFile::WsdInfo Struct Reference

#include <WsdFile.h>

+ Collaboration diagram for nw4hbm::snd::detail::WsdFile::WsdInfo:

Public Attributes

f32 pitch
 
u8 pan
 
u8 surroundPan
 
u8 fxSendA
 
u8 fxSendB
 
u8 fxSendC
 
u8 mainSend
 
u8 padding [2]
 
Util::DataRef< void > graphEnvTablevRef
 
Util::DataRef< void > randomizerTableRef
 
u32 reserved
 

Member Data Documentation

◆ fxSendA

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::fxSendA

◆ fxSendB

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::fxSendB

◆ fxSendC

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::fxSendC

◆ graphEnvTablevRef

Util::DataRef<void> nw4hbm::snd::detail::WsdFile::WsdInfo::graphEnvTablevRef

◆ mainSend

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::mainSend

◆ padding

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::padding[2]

◆ pan

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::pan

◆ pitch

f32 nw4hbm::snd::detail::WsdFile::WsdInfo::pitch

◆ randomizerTableRef

Util::DataRef<void> nw4hbm::snd::detail::WsdFile::WsdInfo::randomizerTableRef

◆ reserved

u32 nw4hbm::snd::detail::WsdFile::WsdInfo::reserved

◆ surroundPan

u8 nw4hbm::snd::detail::WsdFile::WsdInfo::surroundPan

The documentation for this struct was generated from the following file: