Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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_GlSph_Mng_c Class Reference

#include <d_a_obj_glowSphere.h>

+ Collaboration diagram for _GlSph_Mng_c:

Public Member Functions

 _GlSph_Mng_c ()
 
 ~_GlSph_Mng_c ()
 
void _clrLstBuf ()
 
int entry (daGlwSph_c *)
 
void remove (daGlwSph_c *)
 
int _setting_main ()
 
bool _chkAllGet_main ()
 
void SphSeProc ()
 
void setting ()
 
bool isAllGet ()
 
void reset ()
 

Static Public Member Functions

static void clrSphSe ()
 
static u16 getSphSe ()
 
static void incSphSe ()
 

Public Attributes

int field_0x0
 
_GlSph_LstInfo_c mListBuf [120]
 

Static Public Attributes

static u16 mSphSe
 
static s16 mSeClrTmr
 

Constructor & Destructor Documentation

◆ _GlSph_Mng_c()

_GlSph_Mng_c::_GlSph_Mng_c ( )
inline

◆ ~_GlSph_Mng_c()

_GlSph_Mng_c::~_GlSph_Mng_c ( )
inline

Member Function Documentation

◆ _chkAllGet_main()

bool _GlSph_Mng_c::_chkAllGet_main ( )

◆ _clrLstBuf()

void _GlSph_Mng_c::_clrLstBuf ( )

◆ _setting_main()

int _GlSph_Mng_c::_setting_main ( )

◆ clrSphSe()

void _GlSph_Mng_c::clrSphSe ( )
static

◆ entry()

int _GlSph_Mng_c::entry ( daGlwSph_c i_sph)

◆ getSphSe()

u16 _GlSph_Mng_c::getSphSe ( )
static

◆ incSphSe()

void _GlSph_Mng_c::incSphSe ( )
static

◆ isAllGet()

bool _GlSph_Mng_c::isAllGet ( )
inline

◆ remove()

void _GlSph_Mng_c::remove ( daGlwSph_c i_sph)

◆ reset()

void _GlSph_Mng_c::reset ( )
inline

◆ setting()

void _GlSph_Mng_c::setting ( )
inline

◆ SphSeProc()

void _GlSph_Mng_c::SphSeProc ( )

Member Data Documentation

◆ field_0x0

int _GlSph_Mng_c::field_0x0

◆ mListBuf

_GlSph_LstInfo_c _GlSph_Mng_c::mListBuf[120]

◆ mSeClrTmr

s16 _GlSph_Mng_c::mSeClrTmr
static

◆ mSphSe

u16 _GlSph_Mng_c::mSphSe
static

The documentation for this class was generated from the following files: