Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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J3DShapeTable Class Reference

#include <J3DShapeTable.h>

+ Collaboration diagram for J3DShapeTable:

Public Member Functions

 J3DShapeTable ()
 
void hide ()
 
void show ()
 
void initShapeNodes (J3DDrawMtxData *, J3DVertexData *)
 
void sortVcdVatCmd ()
 
virtual ~J3DShapeTable ()
 
u16 getShapeNum () const
 
J3DShapegetShapeNodePointer (u16 idx) const
 

Private Attributes

u16 mShapeNum
 
J3DShape ** mShapeNodePointer
 
JUTNameTabmShapeName
 

Friends

class J3DModelLoader
 

Constructor & Destructor Documentation

◆ J3DShapeTable()

J3DShapeTable::J3DShapeTable ( )
inline

◆ ~J3DShapeTable()

virtual J3DShapeTable::~J3DShapeTable ( )
inlinevirtual

Member Function Documentation

◆ getShapeNodePointer()

J3DShape * J3DShapeTable::getShapeNodePointer ( u16  idx) const
inline

◆ getShapeNum()

u16 J3DShapeTable::getShapeNum ( ) const
inline

◆ hide()

void J3DShapeTable::hide ( )

◆ initShapeNodes()

void J3DShapeTable::initShapeNodes ( J3DDrawMtxData pMtxData,
J3DVertexData pVtxData 
)

◆ show()

void J3DShapeTable::show ( )

◆ sortVcdVatCmd()

void J3DShapeTable::sortVcdVatCmd ( )

Friends And Related Symbol Documentation

◆ J3DModelLoader

Member Data Documentation

◆ mShapeName

JUTNameTab* J3DShapeTable::mShapeName
private

◆ mShapeNodePointer

J3DShape** J3DShapeTable::mShapeNodePointer
private

◆ mShapeNum

u16 J3DShapeTable::mShapeNum
private

The documentation for this class was generated from the following files: