#include <JUTGamePad.h>
◆ CButton()
JUTGamePad::CButton::CButton |
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inline |
◆ clear()
void JUTGamePad::CButton::clear |
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◆ setRepeat()
void JUTGamePad::CButton::setRepeat |
( |
u32 |
mask, |
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u32 |
delay, |
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u32 |
rate |
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) |
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◆ update()
◆ mAnalogA
u8 JUTGamePad::CButton::mAnalogA |
◆ mAnalogB
u8 JUTGamePad::CButton::mAnalogB |
◆ mAnalogL
u8 JUTGamePad::CButton::mAnalogL |
◆ mAnalogLf
f32 JUTGamePad::CButton::mAnalogLf |
◆ mAnalogR
u8 JUTGamePad::CButton::mAnalogR |
◆ mAnalogRf
f32 JUTGamePad::CButton::mAnalogRf |
◆ mButton
u32 JUTGamePad::CButton::mButton |
◆ mRelease
u32 JUTGamePad::CButton::mRelease |
◆ mRepeat
u32 JUTGamePad::CButton::mRepeat |
◆ mRepeatCount
u32 JUTGamePad::CButton::mRepeatCount |
◆ mRepeatDelay
u32 JUTGamePad::CButton::mRepeatDelay |
◆ mRepeatMask
u32 JUTGamePad::CButton::mRepeatMask |
◆ mRepeatRate
u32 JUTGamePad::CButton::mRepeatRate |
◆ mRepeatStart
u32 JUTGamePad::CButton::mRepeatStart |
◆ mTrigger
u32 JUTGamePad::CButton::mTrigger |
The documentation for this struct was generated from the following files: