#include <JUTGamePad.h>
◆ CButton()
| JUTGamePad::CButton::CButton |
( |
| ) |
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inline |
◆ clear()
| void JUTGamePad::CButton::clear |
( |
| ) |
|
◆ setRepeat()
| void JUTGamePad::CButton::setRepeat |
( |
u32 | mask, |
|
|
u32 | delay, |
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|
u32 | rate ) |
◆ update()
| void JUTGamePad::CButton::update |
( |
const PADStatus * | padStatus, |
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|
u32 | stickStatus ) |
◆ mAnalogA
| u8 JUTGamePad::CButton::mAnalogA |
◆ mAnalogB
| u8 JUTGamePad::CButton::mAnalogB |
◆ mAnalogL
| u8 JUTGamePad::CButton::mAnalogL |
◆ mAnalogLf
| f32 JUTGamePad::CButton::mAnalogLf |
◆ mAnalogR
| u8 JUTGamePad::CButton::mAnalogR |
◆ mAnalogRf
| f32 JUTGamePad::CButton::mAnalogRf |
◆ mButton
| u32 JUTGamePad::CButton::mButton |
◆ mRelease
| u32 JUTGamePad::CButton::mRelease |
◆ mRepeat
| u32 JUTGamePad::CButton::mRepeat |
◆ mRepeatCount
| u32 JUTGamePad::CButton::mRepeatCount |
◆ mRepeatDelay
| u32 JUTGamePad::CButton::mRepeatDelay |
◆ mRepeatMask
| u32 JUTGamePad::CButton::mRepeatMask |
◆ mRepeatRate
| u32 JUTGamePad::CButton::mRepeatRate |
◆ mRepeatStart
| u32 JUTGamePad::CButton::mRepeatStart |
◆ mTrigger
| u32 JUTGamePad::CButton::mTrigger |
The documentation for this struct was generated from the following files: