Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
JUTGamePad::CButton Struct Reference

#include <JUTGamePad.h>

Public Member Functions

 CButton ()
 
void clear ()
 
void update (PADStatus const *, u32 unk)
 
void setRepeat (u32 unk0, u32 unk1, u32 unk2)
 

Public Attributes

u32 mButton
 
u32 mTrigger
 
u32 mRelease
 
u8 mAnalogA
 
u8 mAnalogB
 
u8 mAnalogL
 
u8 mAnalogR
 
f32 mAnalogLf
 
f32 mAnalogRf
 
u32 mRepeat
 
u32 field_0x1c
 
u32 field_0x20
 
u32 field_0x24
 
u32 field_0x28
 
u32 field_0x2c
 

Constructor & Destructor Documentation

◆ CButton()

JUTGamePad::CButton::CButton ( )
inline

Member Function Documentation

◆ clear()

void JUTGamePad::CButton::clear ( )

◆ setRepeat()

void JUTGamePad::CButton::setRepeat ( u32  unk0,
u32  unk1,
u32  unk2 
)

◆ update()

void JUTGamePad::CButton::update ( PADStatus const padStatus,
u32  unk 
)

Member Data Documentation

◆ field_0x1c

u32 JUTGamePad::CButton::field_0x1c

◆ field_0x20

u32 JUTGamePad::CButton::field_0x20

◆ field_0x24

u32 JUTGamePad::CButton::field_0x24

◆ field_0x28

u32 JUTGamePad::CButton::field_0x28

◆ field_0x2c

u32 JUTGamePad::CButton::field_0x2c

◆ mAnalogA

u8 JUTGamePad::CButton::mAnalogA

◆ mAnalogB

u8 JUTGamePad::CButton::mAnalogB

◆ mAnalogL

u8 JUTGamePad::CButton::mAnalogL

◆ mAnalogLf

f32 JUTGamePad::CButton::mAnalogLf

◆ mAnalogR

u8 JUTGamePad::CButton::mAnalogR

◆ mAnalogRf

f32 JUTGamePad::CButton::mAnalogRf

◆ mButton

u32 JUTGamePad::CButton::mButton

◆ mRelease

u32 JUTGamePad::CButton::mRelease

◆ mRepeat

u32 JUTGamePad::CButton::mRepeat

◆ mTrigger

u32 JUTGamePad::CButton::mTrigger

The documentation for this struct was generated from the following files: