Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Shadow Beast (Twili) More...
#include <d_a_npc_blue_ns.h>
Static Public Attributes | |
static u8 | mEvtSeqList [84] |
Static Public Attributes inherited from fopAc_ac_c | |
static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0xe14 - 0x568] |
Shadow Beast (Twili)
daNpcBlueNS_c::daNpcBlueNS_c | ( | ) |
daNpcBlueNS_c::~daNpcBlueNS_c | ( | ) |
void daNpcBlueNS_c::_Execute | ( | ) |
void daNpcBlueNS_c::adjustShapeAngle | ( | ) |
void daNpcBlueNS_c::appearSE | ( | ) |
void daNpcBlueNS_c::callEvt_changeYami | ( | ) |
void daNpcBlueNS_c::ChgPtclDisp | ( | ) |
void daNpcBlueNS_c::chkFindPlayer | ( | ) |
void daNpcBlueNS_c::col_check | ( | ) |
void daNpcBlueNS_c::Create | ( | ) |
void daNpcBlueNS_c::CreateHeap | ( | ) |
void daNpcBlueNS_c::createHeapCallBack | ( | fopAc_ac_c * | param_0 | ) |
void daNpcBlueNS_c::Delete | ( | ) |
void daNpcBlueNS_c::downSE | ( | ) |
void daNpcBlueNS_c::Draw | ( | ) |
bool daNpcBlueNS_c::drawDbgInfo | ( | ) |
void daNpcBlueNS_c::Execute | ( | ) |
void daNpcBlueNS_c::holyball_check_main | ( | fopAc_ac_c * | param_0 | ) |
void daNpcBlueNS_c::isDelete | ( | ) |
void daNpcBlueNS_c::lightsowrdSE | ( | ) |
void daNpcBlueNS_c::lookat | ( | ) |
void daNpcBlueNS_c::main | ( | ) |
void daNpcBlueNS_c::playMotion | ( | ) |
void daNpcBlueNS_c::reset | ( | ) |
void daNpcBlueNS_c::setAttnPos | ( | ) |
void daNpcBlueNS_c::setParam | ( | ) |
void daNpcBlueNS_c::srchActor | ( | ) |
void daNpcBlueNS_c::srchHollyBall | ( | ) |
void daNpcBlueNS_c::srchTagYami | ( | ) |
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private |
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static |