Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNpcBlueNS_c Class Reference

Shadow Beast (Twili) More...

#include <d_a_npc_blue_ns.h>

+ Inheritance diagram for daNpcBlueNS_c:
+ Collaboration diagram for daNpcBlueNS_c:

Public Types

typedef BOOL(daNpcBlueNS_c::*) EventFn(int)
 
- Public Types inherited from daNpcF_c
enum  AnmFlags {
  ANM_PAUSE_MORF = 0x0001 , ANM_PAUSE_BTK = 0x0002 , ANM_PAUSE_BRK = 0x0004 , ANM_PLAY_MORF = 0x0008 ,
  ANM_PLAY_BTK = 0x0010 , ANM_PLAY_BRK = 0x0020 , ANM_PAUSE_BCK = 0x0040 , ANM_PAUSE_BTP = 0x0080 ,
  ANM_PLAY_BCK = 0x0100 , ANM_PLAY_BTP = 0x0200 , ANM_FLAG_400 = 0x0400 , ANM_FLAG_800 = 0x0800 ,
  ANM_PAUSE_EXPRESSION = 0x1000 , ANM_PAUSE_BPK = 0x2000 , ANM_PLAY_BPK = 0x4000 , ANM_MOTION_FLAGS ,
  ANM_EXPRESSION_FLAGS , ANM_PAUSE_ALL
}
 
enum  LookMode {
  LOOK_NONE , LOOK_RESET , LOOK_PLAYER , LOOK_PLAYER_TALK ,
  LOOK_ACTOR , LOOK_ATTN
}
 

Public Member Functions

 daNpcBlueNS_c ()
 
int Create ()
 
int CreateHeap ()
 
int isDelete ()
 
int Delete ()
 
int Execute ()
 
void _Execute ()
 
void callEvt_changeYami ()
 
fpc_ProcID create_Yamijin (int)
 
BOOL col_check ()
 
BOOL holyball_check_main (fopAc_ac_c *)
 
int Draw ()
 
int ctrlJoint (J3DJoint *, J3DModel *)
 
void srchActor ()
 
void srchHollyBall ()
 
void srchTagYami ()
 
void reset ()
 
void playMotion ()
 
int setAction (int(daNpcBlueNS_c::*)(int))
 
void setLookMode (int)
 
void lookat ()
 
BOOL step (s16, int)
 
BOOL chkFindPlayer ()
 
int wait (int)
 
int down (int)
 
int talk (int)
 
int demo (int)
 
void ChgPtclDisp ()
 
void downSE ()
 
void lightsowrdSE ()
 
void appearSE ()
 
BOOL _Evt_ChgYami_Chibi (int)
 
BOOL _Evt_ChgYami_Chibi_CutInit (const int &)
 
BOOL _Evt_ChgYami_Chibi_CutMain (const int &)
 
BOOL _Evt_ChgYami_Debu (int)
 
BOOL _Evt_ChgYami_Debu_CutInit (const int &)
 
BOOL _Evt_ChgYami_Debu_CutMain (const int &)
 
BOOL _Evt_ChgYami_Noppo (int)
 
BOOL _Evt_ChgYami_Noppo_CutInit (const int &)
 
BOOL _Evt_ChgYami_Noppo_CutMain (const int &)
 
BOOL _Evt_ChgYami_STNoppo (int)
 
BOOL _Evt_ChgYami_STNoppo_CutInit (const int &)
 
BOOL _Evt_ChgYami_STNoppo_CutMain (const int &)
 
virtual ~daNpcBlueNS_c ()
 
virtual void setParam ()
 
virtual BOOL main ()
 
virtual void adjustShapeAngle ()
 
virtual void setAttnPos ()
 
virtual void setMotionAnm (int, f32)
 
virtual void setMotion (int, f32, int)
 
virtual BOOL drawDbgInfo ()
 
int getType ()
 
u8 getSwitchBitNo ()
 
u8 _chk_TagPrm (fopAc_ac_c *i_tag)
 
BOOL holyball_check_yellow ()
 
BOOL holyball_check_green ()
 
BOOL holyball_check ()
 
int getFlowNodeNo ()
 
- Public Member Functions inherited from daNpcF_c
 daNpcF_c ()
 
BOOL execute ()
 
int draw (BOOL, BOOL, f32, _GXColorS10 *, BOOL)
 
void initialize ()
 
J3DAnmTransformKeygetTrnsfrmKeyAnmP (char *, int)
 
J3DAnmTexPatterngetTexPtrnAnmP (char *, int)
 
J3DAnmTextureSRTKeygetTexSRTKeyAnmP (char *, int)
 
J3DAnmTevRegKeygetTevRegKeyAnmP (char *, int)
 
BOOL setMcaMorfAnm (J3DAnmTransformKey *i_anm, f32 i_rate, f32 i_morf, int i_attr, int i_start, int i_end)
 
BOOL setBckAnm (J3DAnmTransform *i_bck, f32 i_rate, int i_attr, int i_start, int i_end, bool i_modify)
 
BOOL setBtpAnm (J3DAnmTexPattern *i_btp, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBtkAnm (J3DAnmTextureSRTKey *i_btk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
BOOL setBrkAnm (J3DAnmTevRegKey *i_brk, J3DModelData *i_modelData, f32 i_rate, int i_attr)
 
void setEnvTevColor ()
 
void setRoomNo ()
 
BOOL chkEndAnm (f32)
 
BOOL chkEndAnm (J3DFrameCtrl *, f32)
 
BOOL playAllAnm ()
 
void playExpressionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void playMotionAnm (daNpcF_c::daNpcF_anmPlayData ***)
 
void setLookatMtx (int, int *, f32)
 
BOOL hitChk2 (dCcD_Cyl *, BOOL, BOOL)
 
void setDamage (int, int, int)
 
int ctrlMsgAnm (int &, int &, fopAc_ac_c *, BOOL)
 
void orderEvent (int, char *, u16, u16, u8, u16)
 
void changeEvent (char *, char *, u16, u16)
 
BOOL chkActorInSight (fopAc_ac_c *, f32)
 
BOOL chkActorInArea (fopAc_ac_c *, cXyz, cXyz, s16)
 
BOOL chkActorInAttnArea (fopAc_ac_c *, fopAc_ac_c *, int)
 
BOOL initTalk (int, fopAc_ac_c **)
 
BOOL talkProc (int *, BOOL, fopAc_ac_c **)
 
BOOL turn (s16, f32, int)
 
BOOL step (s16, int, int, int)
 
void setAngle (s16)
 
u8 getDistTableIdx (int, int)
 
fopAc_ac_cgetEvtAreaTagP (int, int)
 
fopAc_ac_cgetAttnActorP (BOOL, fpcLyIt_JudgeFunc, f32, f32, f32, f32, s16, int, BOOL)
 
BOOL chkActorInSight2 (fopAc_ac_c *, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
BOOL chkPointInArea (cXyz, cXyz, cXyz, s16)
 
cXyz getAttentionPos (fopAc_ac_c *)
 
BOOL chkFindPlayer2 (BOOL, s16)
 
void setHitodamaPrtcl ()
 
virtual ~daNpcF_c ()
 
virtual BOOL ctrlBtk ()
 
virtual void setMtx ()
 
virtual void setMtx2 ()
 
virtual void setCollisions ()
 
virtual bool setExpressionAnm (int i_idx, bool i_modify)
 
virtual bool setExpressionBtp (int i_idx)
 
virtual void setExpression (int i_expression, f32 i_morf)
 
virtual void drawOtherMdls ()
 
BOOL chkActorInSpeakArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInSpeakArea (fopAc_ac_c *i_actor)
 
BOOL chkActorInTalkArea (fopAc_ac_c *i_actorCheck, fopAc_ac_c *i_actorArea)
 
BOOL chkPlayerInTalkArea (fopAc_ac_c *i_actor)
 
BOOL checkHide ()
 
void setIntDemander (fopAc_ac_c *i_actor)
 
void setIntFlowNodeNo (int i_flowNodeNo)
 
void setCutType (int i_cutType)
 
void onInterrupt (u8 param_0)
 
void onHide ()
 
void offHide ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Member Functions

static int createHeapCallBack (fopAc_ac_c *)
 
static int ctrlJointCallBack (J3DJoint *, int)
 
static void * _search_Tag (void *, void *)
 
static void * _search_HollyBall_Y (void *, void *)
 
static void * _search_HollyBall_G (void *, void *)
 
- Static Public Member Functions inherited from daNpcF_c
static void tgHitCallBack (fopAc_ac_c *, dCcD_GObjInf *, fopAc_ac_c *, dCcD_GObjInf *)
 
static void * srchAttnActor1 (void *, void *)
 
static void * srchActor (void *, void *)
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 

Public Attributes

Z2Creature mSound
 
u8 field_0xBD8 [0xBDC - 0xBD8]
 
daNpcF_Lookat_c mLookat
 
daNpcF_ActorMngr_c mActorMngr [1]
 
u8 field_0xC80 [0xC84 - 0xC80]
 
dCcD_Cyl mCyl
 
u16 field_0xdc0
 
int(daNpcBlueNS_c::* mAction )(int)
 
request_of_phase_process_class mPhase [1]
 
int field_0xdd8
 
int field_0xddc
 
int field_0xde0
 
int mFlowNodeNo
 
s16 mLookMode
 
s16 field_0xdea
 
u8 field_0xdec
 
daObjCarry_cmpHolyBallY
 
daObjCarry_cmpHolyBallG
 
daTagYami_cmpTagYami
 
fopAc_ac_cmpNpcYami
 
fpc_ProcID mYamijinId
 
int field_0xe04
 
int field_0xe08
 
int field_0xe0c
 
s8 field_0xe10
 
u8 mType
 
s8 field_0xe12
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Static Public Attributes

static EventFn mEvtSeqList []
 
- Static Public Attributes inherited from daNpcF_c
static dCcD_SrcGObjInf const mCcDObjInfo
 
static dCcD_SrcCyl mCcDCyl
 
static dCcD_SrcSph mCcDSph
 
static fopAc_ac_cmFindActorPList [100]
 
static s32 mFindCount
 
static s16 mSrchActorName
 
static char mFileNameBuf [0x15]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Additional Inherited Members

- Protected Attributes inherited from daNpcF_c
mDoExt_McaMorfSOmAnm_p
 
mDoExt_bckAnm mBckAnm
 
mDoExt_btpAnm mBtpAnm
 
mDoExt_btkAnm mBtkAnm
 
mDoExt_brkAnm mBrkAnm
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mCcStts
 
dBgS_AcchCir mAcchCir
 
daNpcF_ActorMngr_c field_0x824
 
daNpcF_ActorMngr_c mAttnActor [5]
 
cXyz mLookatPos [3]
 
cXyz mLookPos
 
cXyz field_0x884
 
cXyz field_0x890
 
cXyz field_0x89c
 
cXyz field_0x8a8
 
cXyz field_0x8b4
 
cXyz field_0x8c0
 
cXyz field_0x8cc
 
cXyz field_0x8d8
 
cXyz mHeadPos
 
csXyz mCurAngle
 
csXyz mOldAngle
 
csXyz mEyeAngle
 
csXyz mHeadAngle
 
csXyz field_0x908 [3]
 
csXyz mLookatAngle [3]
 
int mStaffID
 
int mCutType
 
int mAttnIdx
 
int mAttnChangeTimer
 
int mAttnActorTimer [5]
 
int mMsgTimer
 
int mDamageTimer
 
int mTotalDamageTimer
 
int field_0x95c
 
int mEventTimer
 
int mBtpTimer
 
int mTurnAmount
 
int mTurnMode
 
f32 mTurnStepNum
 
f32 mExpressionMorfOverride
 
f32 mExpressionMorf
 
f32 mMotionMorfOverride
 
f32 mGroundH
 
f32 field_0x984 [3]
 
s16 field_0x990
 
s16 field_0x992
 
s16 mTurnStartAngle
 
s16 mTurnTargetAngle
 
s16 field_0x998
 
u32 mAnmFlags
 
u32 mShadowKey
 
u32 field_0x9a4
 
u32 mHitodamaParticleKey [2]
 
u32 mPolySound
 
int mFlowNodeNo
 
cXyz field_0x9b8
 
cXyz field_0x9c4
 
s16 field_0x9d0
 
s16 field_0x9d2
 
s16 mEventIdx
 
s16 mExpressionPhase
 
s16 mExpressionPrevPhase
 
s16 mMotionPhase
 
s16 mMotionPrevPhase
 
s16 mExpression
 
s16 mMotion
 
u16 mMotionLoops
 
u16 mExpressionLoops
 
u16 mOrderEvtNo
 
s8 mReverb
 
bool mOrderSpeakEvt
 
bool field_0x9ea
 
bool field_0x9eb
 
bool field_0x9ec
 
bool mOrderNewEvt
 
bool field_0x9ee
 
u8 field_0x9ef
 
bool mIsDamaged
 
u8 field_0x9f1
 
bool mHide
 
u8 field_0x9f3
 
u8 mTwilight
 
u8 field_0x9f5
 
u8 field_0x9f6
 
dMsgFlow_c mFlow
 
cBgS_GndChk mGndChk
 
dBgS_GndChk field_0xa80
 
dBgS_LinChk field_0xad4
 

Detailed Description

Shadow Beast (Twili)

Member Typedef Documentation

◆ EventFn

BOOL(daNpcBlueNS_c::*) daNpcBlueNS_c::EventFn(int)

Constructor & Destructor Documentation

◆ daNpcBlueNS_c()

daNpcBlueNS_c::daNpcBlueNS_c ( )

◆ ~daNpcBlueNS_c()

daNpcBlueNS_c::~daNpcBlueNS_c ( )
virtual

Member Function Documentation

◆ _chk_TagPrm()

u8 daNpcBlueNS_c::_chk_TagPrm ( fopAc_ac_c * i_tag)
inline

◆ _Evt_ChgYami_Chibi()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Chibi ( int i_staffId)

◆ _Evt_ChgYami_Chibi_CutInit()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Chibi_CutInit ( const int & i_cutId)

◆ _Evt_ChgYami_Chibi_CutMain()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Chibi_CutMain ( const int & i_cutId)

◆ _Evt_ChgYami_Debu()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Debu ( int i_staffId)

◆ _Evt_ChgYami_Debu_CutInit()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Debu_CutInit ( const int & i_cutId)

◆ _Evt_ChgYami_Debu_CutMain()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Debu_CutMain ( const int & i_cutId)

◆ _Evt_ChgYami_Noppo()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Noppo ( int i_staffId)

◆ _Evt_ChgYami_Noppo_CutInit()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Noppo_CutInit ( const int & i_cutId)

◆ _Evt_ChgYami_Noppo_CutMain()

BOOL daNpcBlueNS_c::_Evt_ChgYami_Noppo_CutMain ( const int & i_cutId)

◆ _Evt_ChgYami_STNoppo()

BOOL daNpcBlueNS_c::_Evt_ChgYami_STNoppo ( int i_staffId)

◆ _Evt_ChgYami_STNoppo_CutInit()

BOOL daNpcBlueNS_c::_Evt_ChgYami_STNoppo_CutInit ( const int & i_cutId)

◆ _Evt_ChgYami_STNoppo_CutMain()

BOOL daNpcBlueNS_c::_Evt_ChgYami_STNoppo_CutMain ( const int & i_cutId)

◆ _Execute()

void daNpcBlueNS_c::_Execute ( )

◆ _search_HollyBall_G()

void * daNpcBlueNS_c::_search_HollyBall_G ( void * i_actor,
void * i_data )
static

◆ _search_HollyBall_Y()

void * daNpcBlueNS_c::_search_HollyBall_Y ( void * i_actor,
void * i_data )
static

◆ _search_Tag()

void * daNpcBlueNS_c::_search_Tag ( void * i_actor,
void * i_data )
static

◆ adjustShapeAngle()

virtual void daNpcBlueNS_c::adjustShapeAngle ( )
inlinevirtual

Reimplemented from daNpcF_c.

◆ appearSE()

void daNpcBlueNS_c::appearSE ( )

◆ callEvt_changeYami()

void daNpcBlueNS_c::callEvt_changeYami ( )

◆ ChgPtclDisp()

void daNpcBlueNS_c::ChgPtclDisp ( )

◆ chkFindPlayer()

BOOL daNpcBlueNS_c::chkFindPlayer ( )

◆ col_check()

BOOL daNpcBlueNS_c::col_check ( )

◆ Create()

int daNpcBlueNS_c::Create ( )

◆ create_Yamijin()

fpc_ProcID daNpcBlueNS_c::create_Yamijin ( int param_0)

◆ CreateHeap()

int daNpcBlueNS_c::CreateHeap ( )

◆ createHeapCallBack()

int daNpcBlueNS_c::createHeapCallBack ( fopAc_ac_c * i_this)
static

◆ ctrlJoint()

int daNpcBlueNS_c::ctrlJoint ( J3DJoint * param_0,
J3DModel * i_model )

◆ ctrlJointCallBack()

int daNpcBlueNS_c::ctrlJointCallBack ( J3DJoint * i_joint,
int param_1 )
static

◆ Delete()

int daNpcBlueNS_c::Delete ( )

◆ demo()

int daNpcBlueNS_c::demo ( int param_0)

◆ down()

int daNpcBlueNS_c::down ( int param_0)

◆ downSE()

void daNpcBlueNS_c::downSE ( )

◆ Draw()

int daNpcBlueNS_c::Draw ( )

◆ drawDbgInfo()

BOOL daNpcBlueNS_c::drawDbgInfo ( )
virtual

Reimplemented from daNpcF_c.

◆ Execute()

int daNpcBlueNS_c::Execute ( )

◆ getFlowNodeNo()

int daNpcBlueNS_c::getFlowNodeNo ( )
inline

◆ getSwitchBitNo()

u8 daNpcBlueNS_c::getSwitchBitNo ( )
inline

◆ getType()

int daNpcBlueNS_c::getType ( )
inline

◆ holyball_check()

BOOL daNpcBlueNS_c::holyball_check ( )
inline

◆ holyball_check_green()

BOOL daNpcBlueNS_c::holyball_check_green ( )
inline

◆ holyball_check_main()

BOOL daNpcBlueNS_c::holyball_check_main ( fopAc_ac_c * i_actor)

◆ holyball_check_yellow()

BOOL daNpcBlueNS_c::holyball_check_yellow ( )
inline

◆ isDelete()

int daNpcBlueNS_c::isDelete ( )

◆ lightsowrdSE()

void daNpcBlueNS_c::lightsowrdSE ( )

◆ lookat()

void daNpcBlueNS_c::lookat ( )

◆ main()

BOOL daNpcBlueNS_c::main ( )
virtual

Reimplemented from daNpcF_c.

◆ playMotion()

void daNpcBlueNS_c::playMotion ( )

◆ reset()

void daNpcBlueNS_c::reset ( )

◆ setAction()

int daNpcBlueNS_c::setAction ( int(daNpcBlueNS_c::* i_action )(int))

◆ setAttnPos()

void daNpcBlueNS_c::setAttnPos ( )
virtual

Reimplemented from daNpcF_c.

◆ setLookMode()

void daNpcBlueNS_c::setLookMode ( int i_lookMode)

◆ setMotion()

void daNpcBlueNS_c::setMotion ( int param_0,
f32 param_1,
int param_2 )
virtual

Reimplemented from daNpcF_c.

◆ setMotionAnm()

void daNpcBlueNS_c::setMotionAnm ( int i_idx,
f32 i_morf )
virtual

Reimplemented from daNpcF_c.

◆ setParam()

void daNpcBlueNS_c::setParam ( )
virtual

Reimplemented from daNpcF_c.

◆ srchActor()

void daNpcBlueNS_c::srchActor ( )

◆ srchHollyBall()

void daNpcBlueNS_c::srchHollyBall ( )

◆ srchTagYami()

void daNpcBlueNS_c::srchTagYami ( )

◆ step()

BOOL daNpcBlueNS_c::step ( s16 i_angY,
int param_1 )

◆ talk()

int daNpcBlueNS_c::talk ( int param_0)

◆ wait()

int daNpcBlueNS_c::wait ( int param_0)

Member Data Documentation

◆ field_0xBD8

u8 daNpcBlueNS_c::field_0xBD8[0xBDC - 0xBD8]

◆ field_0xC80

u8 daNpcBlueNS_c::field_0xC80[0xC84 - 0xC80]

◆ field_0xdc0

u16 daNpcBlueNS_c::field_0xdc0

◆ field_0xdd8

int daNpcBlueNS_c::field_0xdd8

◆ field_0xddc

int daNpcBlueNS_c::field_0xddc

◆ field_0xde0

int daNpcBlueNS_c::field_0xde0

◆ field_0xdea

s16 daNpcBlueNS_c::field_0xdea

◆ field_0xdec

u8 daNpcBlueNS_c::field_0xdec

◆ field_0xe04

int daNpcBlueNS_c::field_0xe04

◆ field_0xe08

int daNpcBlueNS_c::field_0xe08

◆ field_0xe0c

int daNpcBlueNS_c::field_0xe0c

◆ field_0xe10

s8 daNpcBlueNS_c::field_0xe10

◆ field_0xe12

s8 daNpcBlueNS_c::field_0xe12

◆ mAction

int(daNpcBlueNS_c::* daNpcBlueNS_c::mAction) (int)

◆ mActorMngr

daNpcF_ActorMngr_c daNpcBlueNS_c::mActorMngr[1]

◆ mCyl

dCcD_Cyl daNpcBlueNS_c::mCyl

◆ mEvtSeqList

daNpcBlueNS_c::EventFn daNpcBlueNS_c::mEvtSeqList
static
Initial value:
= {
NULL,
}
BOOL _Evt_ChgYami_Debu(int)
Definition d_a_npc_blue_ns.cpp:1148
BOOL _Evt_ChgYami_STNoppo(int)
Definition d_a_npc_blue_ns.cpp:1302
BOOL _Evt_ChgYami_Noppo(int)
Definition d_a_npc_blue_ns.cpp:1225
BOOL _Evt_ChgYami_Chibi(int)
Definition d_a_npc_blue_ns.cpp:1071

◆ mFlowNodeNo

int daNpcBlueNS_c::mFlowNodeNo

◆ mLookat

daNpcF_Lookat_c daNpcBlueNS_c::mLookat

◆ mLookMode

s16 daNpcBlueNS_c::mLookMode

◆ mPhase

request_of_phase_process_class daNpcBlueNS_c::mPhase[1]

◆ mpHolyBallG

daObjCarry_c* daNpcBlueNS_c::mpHolyBallG

◆ mpHolyBallY

daObjCarry_c* daNpcBlueNS_c::mpHolyBallY

◆ mpNpcYami

fopAc_ac_c* daNpcBlueNS_c::mpNpcYami

◆ mpTagYami

daTagYami_c* daNpcBlueNS_c::mpTagYami

◆ mSound

Z2Creature daNpcBlueNS_c::mSound

◆ mType

u8 daNpcBlueNS_c::mType

◆ mYamijinId

fpc_ProcID daNpcBlueNS_c::mYamijinId

The documentation for this class was generated from the following files: