![]() |
Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
|
#include <d_bg_s_gnd_chk.h>
Public Member Functions | |
dBgS_GndChk () | |
virtual | ~dBgS_GndChk () |
![]() | |
cBgS_GndChk () | |
void | SetPos (cXyz const *) |
void | SetPos (Vec const *) |
void | PreCheck () |
virtual | ~cBgS_GndChk () |
f32 | GetNowY () const |
void | SetNowY (f32 y) |
const cXyz & | GetPointP () |
u32 | GetWallPrecheck () const |
void | OffWall () |
![]() | |
cBgS_Chk () | |
void | SetExtChk (cBgS_Chk &) |
bool | ChkSameActorPid (fpc_ProcID) const |
void | SetActorPid (fpc_ProcID pid) |
fpc_ProcID | GetActorPid () const |
void | SetPolyPassChk (cBgS_PolyPassChk *p_chk) |
void | SetGrpPassChk (cBgS_GrpPassChk *p_chk) |
cBgS_PolyPassChk * | GetPolyPassChk () const |
cBgS_GrpPassChk * | GetGrpPassChk () const |
void | OffSameActorChk () |
virtual | ~cBgS_Chk () |
![]() | |
~cBgS_PolyInfo () | |
cBgS_PolyInfo () | |
bool | ChkSetInfo () const |
void | ClearPi () |
void | SetPolyInfo (const cBgS_PolyInfo &) |
void | SetActorInfo (int, void *, fpc_ProcID) |
bool | ChkSafe (const void *, fpc_ProcID) const |
void | SetPolyIndex (int) |
bool | ChkBgIndex () const |
virtual | ~cBgS_PolyInfo () |
u16 | GetPolyIndex () const |
u16 | GetBgIndex () const |
![]() | |
dBgS_Chk () | |
cBgS_PolyPassChk * | GetPolyPassChkInfo () |
cBgS_GrpPassChk * | GetGrpPassChkInfo () |
virtual | ~dBgS_Chk () |
![]() | |
void | SetObj () |
dBgS_PolyPassChk () | |
virtual | ~dBgS_PolyPassChk () |
bool | ChkArrow () |
bool | ChkBomb () |
bool | ChkBoomerang () |
bool | ChkCam () |
bool | ChkHorse () |
bool | ChkIronBall () |
bool | ChkLink () |
bool | ChkNoHorse () |
bool | ChkObj () |
bool | ChkRope () |
bool | ChkStatue () |
bool | ChkUnderwaterRoof () |
void | ClrBomb () |
void | ClrCam () |
void | ClrIronBall () |
void | ClrLink () |
void | ClrObj () |
void | ClrStatue () |
void | SetArrow () |
void | SetBomb () |
void | SetBoomerang () |
void | SetCam () |
void | SetHorse () |
void | SetIronBall () |
void | SetLink () |
void | SetObj () |
void | SetPassChkInfo (dBgS_PolyPassChk &chk) |
void | SetRope () |
void | SetStatue () |
void | SetUnderwaterRoof () |
![]() | |
virtual | ~cBgS_PolyPassChk () |
![]() | |
dBgS_GrpPassChk () | |
virtual | ~dBgS_GrpPassChk () |
void | OnWaterGrp () |
void | OnSpl () |
void | OffWaterGrp () |
void | OnNormalGrp () |
void | OffNormalGrp () |
void | OffFullGrp () |
void | OnAll () |
u32 | MaskNormalGrp () const |
u32 | MaskWaterGrp () const |
![]() | |
virtual | ~cBgS_GrpPassChk () |
Additional Inherited Members | |
![]() | |
enum | { NORMAL_GRP = 1 , WATER_GRP , FULL_GRP } |
![]() | |
cXyz | m_pos |
u32 | mFlags |
f32 | mNowY |
u32 | mWallPrecheck |
![]() | |
cBgS_PolyPassChk * | mPolyPassChk |
cBgS_GrpPassChk * | mGrpPassChk |
fpc_ProcID | mActorPid |
bool | mSameActorChk |
dBgS_GndChk::dBgS_GndChk | ( | ) |
d_bg_s_gnd_chk.cpp BG Collision Ground Check
|
virtual |