Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dPa_gen_d_light8EcallBack Class Reference

#include <d_particle.h>

+ Inheritance diagram for dPa_gen_d_light8EcallBack:
+ Collaboration diagram for dPa_gen_d_light8EcallBack:

Public Member Functions

virtual ~dPa_gen_d_light8EcallBack ()
 
virtual void draw (JPABaseEmitter *)
 
virtual void drawAfter (JPABaseEmitter *)
 
virtual void setup (JPABaseEmitter *, cXyz const *, csXyz const *, s8)
 
- Public Member Functions inherited from dPa_levelEcallBack
virtual ~dPa_levelEcallBack ()
 
virtual void cleanup ()
 
- Public Member Functions inherited from JPAEmitterCallBack
virtual ~JPAEmitterCallBack ()=0
 
virtual void execute (JPABaseEmitter *)
 
virtual void executeAfter (JPABaseEmitter *)
 

Constructor & Destructor Documentation

◆ ~dPa_gen_d_light8EcallBack()

virtual dPa_gen_d_light8EcallBack::~dPa_gen_d_light8EcallBack ( )
inlinevirtual

Member Function Documentation

◆ draw()

void dPa_gen_d_light8EcallBack::draw ( JPABaseEmitter param_0)
virtual

Reimplemented from JPAEmitterCallBack.

◆ drawAfter()

void dPa_gen_d_light8EcallBack::drawAfter ( JPABaseEmitter param_0)
virtual

Reimplemented from JPAEmitterCallBack.

◆ setup()

void dPa_gen_d_light8EcallBack::setup ( JPABaseEmitter param_0,
cXyz const param_1,
csXyz const param_2,
s8  param_3 
)
virtual

Implements dPa_levelEcallBack.


The documentation for this class was generated from the following files: