Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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ResourceData Struct Reference

#include <d_a_shop_item_static.h>

+ Collaboration diagram for ResourceData:

Public Member Functions

const charget_arcName () const
 
s16 get_bmdName () const
 
s16 get_btk1Name () const
 
s16 get_bpk1Name () const
 
s16 get_bck1Name () const
 
s16 get_bxa1Name () const
 
s16 get_brk1Name () const
 
s16 get_btp1Name () const
 
f32 get_scale () const
 
f32 get_offsetY () const
 
s16 get_angleX () const
 
s16 get_angleY () const
 
s16 get_angleZ () const
 
s16 get_angleOffsetX () const
 
u32 get_flag () const
 
s8 get_tevfrm () const
 
s8 get_btpfrm () const
 
u8 get_shadowSize () const
 
u8 get_collisionH () const
 
u8 get_collisionR () const
 

Public Attributes

const charmArcName
 
s16 mBmdName
 
s16 mBtkName
 
s16 mBpkName
 
s16 mBckName
 
s16 mBxaName
 
s16 mBrkName
 
s16 mBtpName
 
f32 mOffsetY
 
f32 mScale
 
s16 mAngleOffsetX
 
SVec mAngle
 
u32 mFlag
 
u8 mShadowSize
 
u8 mCollisionH
 
u8 mCollisionR
 
s8 mTevFrm
 
s8 mBtpFrm
 

Member Function Documentation

◆ get_angleOffsetX()

s16 ResourceData::get_angleOffsetX ( ) const
inline

◆ get_angleX()

s16 ResourceData::get_angleX ( ) const
inline

◆ get_angleY()

s16 ResourceData::get_angleY ( ) const
inline

◆ get_angleZ()

s16 ResourceData::get_angleZ ( ) const
inline

◆ get_arcName()

const char * ResourceData::get_arcName ( ) const
inline

◆ get_bck1Name()

s16 ResourceData::get_bck1Name ( ) const
inline

◆ get_bmdName()

s16 ResourceData::get_bmdName ( ) const
inline

◆ get_bpk1Name()

s16 ResourceData::get_bpk1Name ( ) const
inline

◆ get_brk1Name()

s16 ResourceData::get_brk1Name ( ) const
inline

◆ get_btk1Name()

s16 ResourceData::get_btk1Name ( ) const
inline

◆ get_btp1Name()

s16 ResourceData::get_btp1Name ( ) const
inline

◆ get_btpfrm()

s8 ResourceData::get_btpfrm ( ) const
inline

◆ get_bxa1Name()

s16 ResourceData::get_bxa1Name ( ) const
inline

◆ get_collisionH()

u8 ResourceData::get_collisionH ( ) const
inline

◆ get_collisionR()

u8 ResourceData::get_collisionR ( ) const
inline

◆ get_flag()

u32 ResourceData::get_flag ( ) const
inline

◆ get_offsetY()

f32 ResourceData::get_offsetY ( ) const
inline

◆ get_scale()

f32 ResourceData::get_scale ( ) const
inline

◆ get_shadowSize()

u8 ResourceData::get_shadowSize ( ) const
inline

◆ get_tevfrm()

s8 ResourceData::get_tevfrm ( ) const
inline

Member Data Documentation

◆ mAngle

SVec ResourceData::mAngle

◆ mAngleOffsetX

s16 ResourceData::mAngleOffsetX

◆ mArcName

const char* ResourceData::mArcName

◆ mBckName

s16 ResourceData::mBckName

◆ mBmdName

s16 ResourceData::mBmdName

◆ mBpkName

s16 ResourceData::mBpkName

◆ mBrkName

s16 ResourceData::mBrkName

◆ mBtkName

s16 ResourceData::mBtkName

◆ mBtpFrm

s8 ResourceData::mBtpFrm

◆ mBtpName

s16 ResourceData::mBtpName

◆ mBxaName

s16 ResourceData::mBxaName

◆ mCollisionH

u8 ResourceData::mCollisionH

◆ mCollisionR

u8 ResourceData::mCollisionR

◆ mFlag

u32 ResourceData::mFlag

◆ mOffsetY

f32 ResourceData::mOffsetY

◆ mScale

f32 ResourceData::mScale

◆ mShadowSize

u8 ResourceData::mShadowSize

◆ mTevFrm

s8 ResourceData::mTevFrm

The documentation for this struct was generated from the following file: