#include <d_a_shop_item_static.h>
◆ get_angleOffsetX()
s16 ResourceData::get_angleOffsetX |
( |
| ) |
const |
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inline |
◆ get_angleX()
s16 ResourceData::get_angleX |
( |
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const |
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inline |
◆ get_angleY()
s16 ResourceData::get_angleY |
( |
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const |
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inline |
◆ get_angleZ()
s16 ResourceData::get_angleZ |
( |
| ) |
const |
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inline |
◆ get_arcName()
const char * ResourceData::get_arcName |
( |
| ) |
const |
|
inline |
◆ get_bck1Name()
s16 ResourceData::get_bck1Name |
( |
| ) |
const |
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inline |
◆ get_bmdName()
s16 ResourceData::get_bmdName |
( |
| ) |
const |
|
inline |
◆ get_bpk1Name()
s16 ResourceData::get_bpk1Name |
( |
| ) |
const |
|
inline |
◆ get_brk1Name()
s16 ResourceData::get_brk1Name |
( |
| ) |
const |
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inline |
◆ get_btk1Name()
s16 ResourceData::get_btk1Name |
( |
| ) |
const |
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inline |
◆ get_btp1Name()
s16 ResourceData::get_btp1Name |
( |
| ) |
const |
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inline |
◆ get_btpfrm()
s8 ResourceData::get_btpfrm |
( |
| ) |
const |
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inline |
◆ get_bxa1Name()
s16 ResourceData::get_bxa1Name |
( |
| ) |
const |
|
inline |
◆ get_collisionH()
u8 ResourceData::get_collisionH |
( |
| ) |
const |
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inline |
◆ get_collisionR()
u8 ResourceData::get_collisionR |
( |
| ) |
const |
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inline |
◆ get_flag()
u32 ResourceData::get_flag |
( |
| ) |
const |
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inline |
◆ get_offsetY()
f32 ResourceData::get_offsetY |
( |
| ) |
const |
|
inline |
◆ get_scale()
f32 ResourceData::get_scale |
( |
| ) |
const |
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inline |
◆ get_shadowSize()
u8 ResourceData::get_shadowSize |
( |
| ) |
const |
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inline |
◆ get_tevfrm()
s8 ResourceData::get_tevfrm |
( |
| ) |
const |
|
inline |
◆ mAngle
SVec ResourceData::mAngle |
◆ mAngleOffsetX
s16 ResourceData::mAngleOffsetX |
◆ mArcName
◆ mBckName
s16 ResourceData::mBckName |
◆ mBmdName
s16 ResourceData::mBmdName |
◆ mBpkName
s16 ResourceData::mBpkName |
◆ mBrkName
s16 ResourceData::mBrkName |
◆ mBtkName
s16 ResourceData::mBtkName |
◆ mBtpFrm
◆ mBtpName
s16 ResourceData::mBtpName |
◆ mBxaName
s16 ResourceData::mBxaName |
◆ mCollisionH
u8 ResourceData::mCollisionH |
◆ mCollisionR
u8 ResourceData::mCollisionR |
◆ mFlag
◆ mOffsetY
f32 ResourceData::mOffsetY |
◆ mScale
◆ mShadowSize
u8 ResourceData::mShadowSize |
◆ mTevFrm
The documentation for this struct was generated from the following file: