|
| enum | fopEn_flag {
fopEn_flag_Down = 0x1
, fopEn_flag_CutDownHit = 0x2
, fopEn_flag_WolfDownStart = 0x4
, fopEn_flag_Dead = 0x8
,
fopEn_flag_WolfDownPull = 0x10
, fopEn_flag_WolfDownPullEnd = 0x20
, fopEn_flag_WolfBiteDamage = 0x40
, fopEn_flag_HeadLock = 0x80
,
fopEn_flag_WolfNoLock = 0x200
} |
| |
| enum | fopEn_throwMode { fopEn_throwMode_Catch = 0x2
, fopEn_throwMode_Dash = 0x4
, fopEn_throwMode_ThrowLeft = 0x8
, fopEn_throwMode_ThrowRight = 0x10
} |
| |
| BOOL | initBallModel () |
| |
| bool | checkBallModelDraw () |
| |
| void | setBallModelEffect (dKy_tevstr_c *) |
| |
| void | drawBallModel (dKy_tevstr_c *) |
| |
| BOOL | checkWolfNoLock () const |
| |
| BOOL | checkHeadLockFlg () const |
| |
| BOOL | checkWolfBiteDamage () const |
| |
| BOOL | checkWolfDownPullFlg () const |
| |
| BOOL | checkDownFlg () |
| |
| BOOL | checkCutDownHitFlg () const |
| |
| BOOL | checkWolfDownStartFlg () const |
| |
| BOOL | checkDeadFlg () const |
| |
| BOOL | checkThrowMode (u8 param_1) const |
| |
| u32 * | getMidnaBindID (int i_idx) |
| |
| u8 | getMidnaBindMode () |
| |
| cXyz & | getDownPos () |
| |
| cXyz & | getHeadLockPos () |
| |
| void | onCutDownHitFlg () |
| |
| void | onWolfBiteDamage () |
| |
| void | onWolfDownStartFlg () |
| |
| void | onWolfDownPullEndFlg () |
| |
| void | onWolfNoLock () |
| |
| void | onDownFlg () |
| |
| void | onHeadLockFlg () |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | setMidnaBindMode (u8 i_bindMode) |
| |
| void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
| |
| void | setThrowModeCatch () |
| |
| void | setThrowModeDash () |
| |
| void | setThrowModeThrowRight () |
| |
| void | setThrowModeThrowLeft () |
| |
| void | setDownPos (const cXyz *i_pos) |
| |
| void | setHeadLockPos (const cXyz *i_pos) |
| |
| | fopAc_ac_c () |
| |
| | ~fopAc_ac_c () |
| |
| static void | setStopStatus (u32 status) |
| |
| static u32 | stopStatus |
| |
Fire/Water Toadpoli Ball.
Projectiles spat by Toadpoli enemies at the player. Two types exist: fire and water. Link can deflect these balls with his shield or slice them with his sword. When deflected while locked on to the enemy, they will return to the Toadpoli that fired them.