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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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Lantern Fire. More...
#include <d_a_obj_ktOnFire.h>
Public Member Functions | |
void | setBaseMtx () |
void | create () |
void | lightInit () |
void | setLight () |
void | cutLight () |
int | Execute () |
int | Draw () |
int | Delete () |
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fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
fopAc_ac_c () | |
~fopAc_ac_c () | |
Static Public Attributes | |
static u8 const | mCcDObjInfo [48] |
static u8 | mCcDCyl [68] |
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static u32 | stopStatus |
Private Attributes | |
u8 | field_0x568 [0x6E4 - 0x568] |
cXyz | mTorchPos |
u8 | field_0x6E4 [0x6FC - 0x6F0] |
cXyz | mLightPos |
LIGHT_INFLUENCE | mLight |
Lantern Fire.
void daKtOnFire_c::create | ( | ) |
void daKtOnFire_c::cutLight | ( | ) |
int daKtOnFire_c::Delete | ( | ) |
int daKtOnFire_c::Draw | ( | ) |
int daKtOnFire_c::Execute | ( | ) |
void daKtOnFire_c::lightInit | ( | ) |
void daKtOnFire_c::setBaseMtx | ( | ) |
void daKtOnFire_c::setLight | ( | ) |
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