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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_s.h>
Collaboration diagram for cBgS_ChkElm:Public Member Functions | |
| cBgS_ChkElm () | |
| void | Init () |
| void | Release () |
| virtual | ~cBgS_ChkElm () |
| virtual void | Regist2 (dBgW_Base *, fpc_ProcID, void *) |
| bool | ChkUsed () const |
Public Attributes | |
| dBgW_Base * | m_bgw_base_ptr |
| bool | m_used |
| u32 | m_actor_id |
| fopAc_ac_c * | m_actor_ptr |
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inline |
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inlinevirtual |
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inline |
| void cBgS_ChkElm::Init | ( | ) |
d_bg_s.cpp Background (Map) Collision main handler
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virtual |
| void cBgS_ChkElm::Release | ( | ) |
| u32 cBgS_ChkElm::m_actor_id |
| fopAc_ac_c* cBgS_ChkElm::m_actor_ptr |
| dBgW_Base* cBgS_ChkElm::m_bgw_base_ptr |
| bool cBgS_ChkElm::m_used |