Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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cBgS_ChkElm Class Reference

#include <d_bg_s.h>

+ Collaboration diagram for cBgS_ChkElm:

Public Member Functions

 cBgS_ChkElm ()
 
void Init ()
 
void Release ()
 
virtual ~cBgS_ChkElm ()
 
virtual void Regist2 (dBgW_Base *, fpc_ProcID, void *)
 
bool ChkUsed () const
 

Public Attributes

dBgW_Basem_bgw_base_ptr
 
bool m_used
 
u32 m_actor_id
 
fopAc_ac_cm_actor_ptr
 

Constructor & Destructor Documentation

◆ cBgS_ChkElm()

cBgS_ChkElm::cBgS_ChkElm ( )
inline

◆ ~cBgS_ChkElm()

virtual cBgS_ChkElm::~cBgS_ChkElm ( )
inlinevirtual

Member Function Documentation

◆ ChkUsed()

bool cBgS_ChkElm::ChkUsed ( ) const
inline

◆ Init()

void cBgS_ChkElm::Init ( )

d_bg_s.cpp Background (Map) Collision main handler

◆ Regist2()

void cBgS_ChkElm::Regist2 ( dBgW_Base p_data,
fpc_ProcID  actor_id,
void p_actor 
)
virtual

◆ Release()

void cBgS_ChkElm::Release ( )

Member Data Documentation

◆ m_actor_id

u32 cBgS_ChkElm::m_actor_id

◆ m_actor_ptr

fopAc_ac_c* cBgS_ChkElm::m_actor_ptr

◆ m_bgw_base_ptr

dBgW_Base* cBgS_ChkElm::m_bgw_base_ptr

◆ m_used

bool cBgS_ChkElm::m_used

The documentation for this class was generated from the following files: