Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_bg_s.h>
Public Member Functions | |
cBgS_ChkElm () | |
void | Init () |
void | Release () |
virtual | ~cBgS_ChkElm () |
virtual void | Regist2 (dBgW_Base *, fpc_ProcID, void *) |
bool | ChkUsed () const |
Public Attributes | |
dBgW_Base * | m_bgw_base_ptr |
bool | m_used |
u32 | m_actor_id |
fopAc_ac_c * | m_actor_ptr |
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inline |
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inlinevirtual |
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inline |
void cBgS_ChkElm::Init | ( | ) |
d_bg_s.cpp Background (Map) Collision main handler
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virtual |
void cBgS_ChkElm::Release | ( | ) |
u32 cBgS_ChkElm::m_actor_id |
fopAc_ac_c* cBgS_ChkElm::m_actor_ptr |
dBgW_Base* cBgS_ChkElm::m_bgw_base_ptr |
bool cBgS_ChkElm::m_used |