Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_cc_s.h>
Public Attributes | |
dCcMassS_Mng | mMass_Mng |
Public Attributes inherited from cCcS | |
cCcD_Obj * | mpObjAt [0x100] |
cCcD_Obj * | mpObjTg [0x300] |
cCcD_Obj * | mpObjCo [0x100] |
cCcD_Obj * | mpObj [0x500] |
u16 | mObjAtCount |
u16 | mObjTgCount |
u16 | mObjCoCount |
u16 | mObjCount |
cCcD_DivideArea | mDivideArea |
Static Public Attributes | |
static bool | m_mtrl_hit_tbl [64] |
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inline |
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inlinevirtual |
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virtual |
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virtual |
Reimplemented from cCcS.
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virtual |
Reimplemented from cCcS.
bool dCcS::ChkCamera | ( | cXyz & | param_0, |
cXyz & | param_1, | ||
f32 | param_2, | ||
fopAc_ac_c * | param_3, | ||
fopAc_ac_c * | param_4, | ||
fopAc_ac_c * | param_5 | ||
) |
bool dCcS::chkCameraPoint | ( | cXyz const & | param_0, |
cCcD_ShapeAttr::Shape * | param_1, | ||
fopAc_ac_c * | param_2, | ||
fopAc_ac_c * | param_3 | ||
) |
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virtual |
Reimplemented from cCcS.
Reimplemented from cCcS.
bool dCcS::ChkShield | ( | cCcD_Obj * | i_atObj, |
cCcD_Obj * | i_tgObj, | ||
dCcD_GObjInf * | i_atObjInf, | ||
dCcD_GObjInf * | i_tgObjInf, | ||
cXyz const * | i_hitPos | ||
) |
bool dCcS::ChkShieldFrontRange | ( | cCcD_Obj * | i_atObj, |
cCcD_Obj * | i_tgObj, | ||
int | param_2, | ||
cXyz const * | i_hitPos | ||
) |
void dCcS::Ct | ( | ) |
void dCcS::Draw | ( | ) |
void dCcS::DrawAfter | ( | ) |
void dCcS::Dt | ( | ) |
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inline |
void dCcS::MassClear | ( | ) |
void dCcS::Move | ( | ) |
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inline |
void dCcS::ProcAtTgHitmark | ( | bool | i_setAt, |
bool | i_setTg, | ||
cCcD_Obj * | param_2, | ||
cCcD_Obj * | param_3, | ||
dCcD_GObjInf * | i_atObjInf, | ||
dCcD_GObjInf * | i_tgObjInf, | ||
cCcD_Stts * | param_6, | ||
cCcD_Stts * | param_7, | ||
dCcD_GStts * | param_8, | ||
dCcD_GStts * | param_9, | ||
cXyz * | i_hitPos, | ||
bool | i_chkShield | ||
) |
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virtual |
Reimplemented from cCcS.
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virtual |
Reimplemented from cCcS.
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virtual |
Reimplemented from cCcS.
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static |
dCcMassS_Mng dCcS::mMass_Mng |