Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daNPC_TK_c Class Reference

Hawk. More...

#include <d_a_npc_tk.h>

+ Inheritance diagram for daNPC_TK_c:
+ Collaboration diagram for daNPC_TK_c:

Public Member Functions

void setBck (int, u8, f32, f32)
 
void checkBck (int)
 
void draw ()
 
void checkBeforeBg ()
 
void setActionMode (int)
 
void setAddCalcSpeedXZ (cXyz &, cXyz const &, f32, f32, f32)
 
void chaseTargetPos (cXyz, f32, f32, s16)
 
void getMasterPointer ()
 
void setMasterShoulder (cXyz *)
 
void setAwayAction (int)
 
void setFlySE ()
 
void executeFly ()
 
void initPerchDemo (int)
 
void executePerchDemo (int)
 
void executePerch ()
 
void executeHandOn ()
 
void checkWaterSurface (f32)
 
void executeAttack ()
 
void executeAway ()
 
void setCarryActorMtx ()
 
void getTakePosY ()
 
void getTakeOffPosY ()
 
void executeBack ()
 
void getHanjoHandPos ()
 
void executeStayHanjo ()
 
void executeAttackLink ()
 
void executeBackHanjo ()
 
void checkAttackDemo ()
 
void executeAttackDemo ()
 
void executeBackHanjoDemo ()
 
void executeWolfEvent ()
 
void calcWolfDemoCam ()
 
void calcWolfDemoCam2 ()
 
void executeWolfPerch ()
 
void executeResistanceDemo ()
 
void setHawkSideCamera (cXyz)
 
void setHawkCamera (fopAc_ac_c *)
 
void endHawkCamera ()
 
void calcDemoCamera ()
 
void checkActionSet ()
 
void action ()
 
void mtx_set ()
 
void cc_set ()
 
void execute ()
 
void _delete ()
 
void ctrlJoint (J3DJoint *, J3DModel *)
 
void JointCallBack (J3DJoint *, int)
 
void CreateHeap ()
 
void create ()
 
void setBump ()
 
void setEventWolf ()
 
void setEvent ()
 
void setAway ()
 
void setAttack ()
 
void setHawkPath (u8 i_pathNo)
 
BOOL isAttackLink ()
 
void setAttackLink ()
 
void setBackHanjo ()
 
void setHanjoHand ()
 
void setQuickHanjoHand ()
 
BOOL isHanjoHand ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Private Attributes

u8 field_0x568 [0x6ad - 0x568]
 
u8 field_0x6ad
 
u8 field_0x6ae [0x6BE - 0x6ae]
 
u16 mFlags
 
u8 field_0x6c0 [0x6C8 - 0x6C0]
 
dPathfield_0x6c8
 
u8 field_0x6cc [0x71a - 0x6CC]
 
u8 field_0x71a
 
u8 field_0x71b [0xB44 - 0x71b]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Hawk.

Member Function Documentation

◆ _delete()

void daNPC_TK_c::_delete ( )

◆ action()

void daNPC_TK_c::action ( )

◆ calcDemoCamera()

void daNPC_TK_c::calcDemoCamera ( )

◆ calcWolfDemoCam()

void daNPC_TK_c::calcWolfDemoCam ( )

◆ calcWolfDemoCam2()

void daNPC_TK_c::calcWolfDemoCam2 ( )

◆ cc_set()

void daNPC_TK_c::cc_set ( )

◆ chaseTargetPos()

void daNPC_TK_c::chaseTargetPos ( cXyz  param_0,
f32  param_1,
f32  param_2,
s16  param_3 
)

◆ checkActionSet()

void daNPC_TK_c::checkActionSet ( )

◆ checkAttackDemo()

void daNPC_TK_c::checkAttackDemo ( )

◆ checkBck()

void daNPC_TK_c::checkBck ( int  param_0)

◆ checkBeforeBg()

void daNPC_TK_c::checkBeforeBg ( )

◆ checkWaterSurface()

void daNPC_TK_c::checkWaterSurface ( f32  param_0)

◆ create()

void daNPC_TK_c::create ( )

◆ CreateHeap()

void daNPC_TK_c::CreateHeap ( )

◆ ctrlJoint()

void daNPC_TK_c::ctrlJoint ( J3DJoint param_0,
J3DModel param_1 
)

◆ draw()

void daNPC_TK_c::draw ( )

◆ endHawkCamera()

void daNPC_TK_c::endHawkCamera ( )

◆ execute()

void daNPC_TK_c::execute ( )

◆ executeAttack()

void daNPC_TK_c::executeAttack ( )

◆ executeAttackDemo()

void daNPC_TK_c::executeAttackDemo ( )

◆ executeAttackLink()

void daNPC_TK_c::executeAttackLink ( )

◆ executeAway()

void daNPC_TK_c::executeAway ( )

◆ executeBack()

void daNPC_TK_c::executeBack ( )

◆ executeBackHanjo()

void daNPC_TK_c::executeBackHanjo ( )

◆ executeBackHanjoDemo()

void daNPC_TK_c::executeBackHanjoDemo ( )

◆ executeFly()

void daNPC_TK_c::executeFly ( )

◆ executeHandOn()

void daNPC_TK_c::executeHandOn ( )

◆ executePerch()

void daNPC_TK_c::executePerch ( )

◆ executePerchDemo()

void daNPC_TK_c::executePerchDemo ( int  param_0)

◆ executeResistanceDemo()

void daNPC_TK_c::executeResistanceDemo ( )

◆ executeStayHanjo()

void daNPC_TK_c::executeStayHanjo ( )

◆ executeWolfEvent()

void daNPC_TK_c::executeWolfEvent ( )

◆ executeWolfPerch()

void daNPC_TK_c::executeWolfPerch ( )

◆ getHanjoHandPos()

void daNPC_TK_c::getHanjoHandPos ( )

◆ getMasterPointer()

void daNPC_TK_c::getMasterPointer ( )

◆ getTakeOffPosY()

void daNPC_TK_c::getTakeOffPosY ( )

◆ getTakePosY()

void daNPC_TK_c::getTakePosY ( )

◆ initPerchDemo()

void daNPC_TK_c::initPerchDemo ( int  param_0)

◆ isAttackLink()

BOOL daNPC_TK_c::isAttackLink ( )
inline

◆ isHanjoHand()

BOOL daNPC_TK_c::isHanjoHand ( )
inline

◆ JointCallBack()

void daNPC_TK_c::JointCallBack ( J3DJoint param_0,
int  param_1 
)

◆ mtx_set()

void daNPC_TK_c::mtx_set ( )

◆ setActionMode()

void daNPC_TK_c::setActionMode ( int  param_0)

◆ setAddCalcSpeedXZ()

void daNPC_TK_c::setAddCalcSpeedXZ ( cXyz param_0,
cXyz const param_1,
f32  param_2,
f32  param_3,
f32  param_4 
)

◆ setAttack()

void daNPC_TK_c::setAttack ( )
inline

◆ setAttackLink()

void daNPC_TK_c::setAttackLink ( )
inline

◆ setAway()

void daNPC_TK_c::setAway ( )
inline

◆ setAwayAction()

void daNPC_TK_c::setAwayAction ( int  param_0)

◆ setBackHanjo()

void daNPC_TK_c::setBackHanjo ( )
inline

◆ setBck()

void daNPC_TK_c::setBck ( int  param_0,
u8  param_1,
f32  param_2,
f32  param_3 
)

◆ setBump()

void daNPC_TK_c::setBump ( )
inline

◆ setCarryActorMtx()

void daNPC_TK_c::setCarryActorMtx ( )

◆ setEvent()

void daNPC_TK_c::setEvent ( )
inline

◆ setEventWolf()

void daNPC_TK_c::setEventWolf ( )
inline

◆ setFlySE()

void daNPC_TK_c::setFlySE ( )

◆ setHanjoHand()

void daNPC_TK_c::setHanjoHand ( )
inline

◆ setHawkCamera()

void daNPC_TK_c::setHawkCamera ( fopAc_ac_c param_0)

◆ setHawkPath()

void daNPC_TK_c::setHawkPath ( u8  i_pathNo)
inline

◆ setHawkSideCamera()

void daNPC_TK_c::setHawkSideCamera ( cXyz  param_0)

◆ setMasterShoulder()

void daNPC_TK_c::setMasterShoulder ( cXyz param_0)

◆ setQuickHanjoHand()

void daNPC_TK_c::setQuickHanjoHand ( )
inline

Member Data Documentation

◆ field_0x568

u8 daNPC_TK_c::field_0x568[0x6ad - 0x568]
private

◆ field_0x6ad

u8 daNPC_TK_c::field_0x6ad
private

◆ field_0x6ae

u8 daNPC_TK_c::field_0x6ae[0x6BE - 0x6ae]
private

◆ field_0x6c0

u8 daNPC_TK_c::field_0x6c0[0x6C8 - 0x6C0]
private

◆ field_0x6c8

dPath* daNPC_TK_c::field_0x6c8
private

◆ field_0x6cc

u8 daNPC_TK_c::field_0x6cc[0x71a - 0x6CC]
private

◆ field_0x71a

u8 daNPC_TK_c::field_0x71a
private

◆ field_0x71b

u8 daNPC_TK_c::field_0x71b[0xB44 - 0x71b]
private

◆ mFlags

u16 daNPC_TK_c::mFlags
private

The documentation for this class was generated from the following files: