Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::detail::MoveValue< TValue, TTime > Class Template Reference

#include <MoveValue.h>

Public Member Functions

 MoveValue ()
 
void InitValue (TValue t1)
 
bool IsFinished () const
 
TValue GetValue () const
 
void Update ()
 
void SetTarget (TValue target, TTime frame)
 

Private Attributes

TValue mOrigin
 
TValue mTarget
 
TTime mFrame
 
TTime mCounter
 

Constructor & Destructor Documentation

◆ MoveValue()

template<typename TValue , typename TTime >
nw4hbm::snd::detail::MoveValue< TValue, TTime >::MoveValue ( )
inline

Member Function Documentation

◆ GetValue()

template<typename TValue , typename TTime >
TValue nw4hbm::snd::detail::MoveValue< TValue, TTime >::GetValue ( ) const
inline

◆ InitValue()

template<typename TValue , typename TTime >
void nw4hbm::snd::detail::MoveValue< TValue, TTime >::InitValue ( TValue t1)
inline

◆ IsFinished()

template<typename TValue , typename TTime >
bool nw4hbm::snd::detail::MoveValue< TValue, TTime >::IsFinished ( ) const
inline

◆ SetTarget()

template<typename TValue , typename TTime >
void nw4hbm::snd::detail::MoveValue< TValue, TTime >::SetTarget ( TValue target,
TTime frame )
inline

◆ Update()

template<typename TValue , typename TTime >
void nw4hbm::snd::detail::MoveValue< TValue, TTime >::Update ( )
inline

Member Data Documentation

◆ mCounter

template<typename TValue , typename TTime >
TTime nw4hbm::snd::detail::MoveValue< TValue, TTime >::mCounter
private

◆ mFrame

template<typename TValue , typename TTime >
TTime nw4hbm::snd::detail::MoveValue< TValue, TTime >::mFrame
private

◆ mOrigin

template<typename TValue , typename TTime >
TValue nw4hbm::snd::detail::MoveValue< TValue, TTime >::mOrigin
private

◆ mTarget

template<typename TValue , typename TTime >
TValue nw4hbm::snd::detail::MoveValue< TValue, TTime >::mTarget
private

The documentation for this class was generated from the following file: