Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::TransData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::TransData:

Public Attributes

cXyz mStartEye
 
cXyz mStartCenter
 
f32 mStartFovy
 
f32 field_0x1c
 
cXyz mEye
 
cXyz mCenter
 
f32 mFovy
 
f32 field_0x3c
 
fopAc_ac_cmRelActor
 
fpc_ProcID mRelActorID
 
char mRelUseMask
 
char field_0x49
 
char field_0x4a
 
char field_0x4b
 
u8 field_0x4c [4]
 
int mTimer
 
int mTransType
 
f32 mCushion
 
f32mBSpPoints
 
cSGlobe field_0x60
 
bool field_0x68
 
int mBSpCurve
 

Member Data Documentation

◆ field_0x1c

f32 dCamera_c::TransData::field_0x1c

◆ field_0x3c

f32 dCamera_c::TransData::field_0x3c

◆ field_0x49

char dCamera_c::TransData::field_0x49

◆ field_0x4a

char dCamera_c::TransData::field_0x4a

◆ field_0x4b

char dCamera_c::TransData::field_0x4b

◆ field_0x4c

u8 dCamera_c::TransData::field_0x4c[4]

◆ field_0x60

cSGlobe dCamera_c::TransData::field_0x60

◆ field_0x68

bool dCamera_c::TransData::field_0x68

◆ mBSpCurve

int dCamera_c::TransData::mBSpCurve

◆ mBSpPoints

f32* dCamera_c::TransData::mBSpPoints

◆ mCenter

cXyz dCamera_c::TransData::mCenter

◆ mCushion

f32 dCamera_c::TransData::mCushion

◆ mEye

cXyz dCamera_c::TransData::mEye

◆ mFovy

f32 dCamera_c::TransData::mFovy

◆ mRelActor

fopAc_ac_c* dCamera_c::TransData::mRelActor

◆ mRelActorID

fpc_ProcID dCamera_c::TransData::mRelActorID

◆ mRelUseMask

char dCamera_c::TransData::mRelUseMask

◆ mStartCenter

cXyz dCamera_c::TransData::mStartCenter

◆ mStartEye

cXyz dCamera_c::TransData::mStartEye

◆ mStartFovy

f32 dCamera_c::TransData::mStartFovy

◆ mTimer

int dCamera_c::TransData::mTimer

◆ mTransType

int dCamera_c::TransData::mTransType

The documentation for this struct was generated from the following file: