Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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e_sg_class Class Reference

Skullfish. More...

#include <d_a_e_sg.h>

+ Inheritance diagram for e_sg_class:
+ Collaboration diagram for e_sg_class:

Public Attributes

request_of_phase_process_class mPhaseReq
 
u8 mArg0
 
J3DModelmpModel
 
Z2CreatureEnemy mSound
 
s16 mTimers [3]
 
s16 mInvincibilityTimer
 
u8 mInitTimer
 
s16 mRandomSeed
 
s16 mAction
 
s16 mMode
 
f32 mIdleMoveBound
 
f32 mSearchBound
 
cXyz mTargetPos
 
u8 field_0x684 [4]
 
s16 mPlayerAngle
 
f32 mPlayerDist
 
f32 mTargetDist
 
f32 mTargetSpeed
 
f32 mStepSpeed
 
s16 mSwimAngle
 
s16 mSwimAngleSpeed
 
s16 mJoints [4]
 
f32 mJointYRot
 
f32 mJointSpeed
 
s16 mJointAngle
 
f32 field_0x6b4
 
f32 mGroundY
 
f32 mKamuSpeed
 
s16 mRotation
 
s16 mRotationTarget
 
s8 mStickIdx
 
u8 mKamuTimer
 
s16 field_0x6C6
 
int mShadowKey
 
fpc_ProcID mTargetActorID
 
dJntCol_c mJoint
 
dBgS_AcchCir mAcchCir
 
dBgS_ObjAcch mAcch
 
dCcD_Stts mStts
 
dCcD_Sph mSph
 
dCcU_AtInfo mAtInfo
 
s8 mAttackCollistion
 
s8 mCollisionResponse
 
u8 mInactive
 
s8 mWaterSplash
 
int mParticleKey [4]
 
u32 mHamon
 
u8 field_0xaa8 [4]
 
bool mHioInit
 
- Public Attributes inherited from fopEn_enemy_c
cXyz mDownPos
 
cXyz mHeadLockPos
 
J3DModelmBallModel
 
J3DAnmTextureSRTKeymBtk
 
J3DAnmTevRegKeymBrk
 
u8 field_0x58c
 
u8 mThrowMode
 
u16 mFlags
 
f32 mAnmFrame
 
u32 mEffectID1
 
u32 mEffectID2
 
u32 mMidnaBindID [3]
 
u8 mMidnaBindMode
 
- Public Attributes inherited from fopAc_ac_c
leafdraw_class base
 
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 argument
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
s8 field_0x566
 
s8 field_0x567
 

Additional Inherited Members

- Public Types inherited from fopEn_enemy_c
enum  fopEn_flag {
  fopEn_flag_Down = 0x1 , fopEn_flag_CutDownHit = 0x2 , fopEn_flag_WolfDownStart = 0x4 , fopEn_flag_Dead = 0x8 ,
  fopEn_flag_WolfDownPull = 0x10 , fopEn_flag_WolfDownPullEnd = 0x20 , fopEn_flag_WolfBiteDamage = 0x40 , fopEn_flag_HeadLock = 0x80 ,
  fopEn_flag_WolfNoLock = 0x200
}
 
enum  fopEn_throwMode { fopEn_throwMode_Catch = 0x2 , fopEn_throwMode_Dash = 0x4 , fopEn_throwMode_ThrowLeft = 0x8 , fopEn_throwMode_ThrowRight = 0x10 }
 
- Public Member Functions inherited from fopEn_enemy_c
BOOL initBallModel ()
 
bool checkBallModelDraw ()
 
void setBallModelEffect (dKy_tevstr_c *)
 
void drawBallModel (dKy_tevstr_c *)
 
BOOL checkWolfNoLock () const
 
BOOL checkHeadLockFlg () const
 
BOOL checkWolfBiteDamage () const
 
BOOL checkWolfDownPullFlg () const
 
BOOL checkDownFlg ()
 
BOOL checkCutDownHitFlg () const
 
BOOL checkWolfDownStartFlg () const
 
BOOL checkDeadFlg () const
 
BOOL checkThrowMode (u8 param_1) const
 
u32getMidnaBindID (int i_idx)
 
u8 getMidnaBindMode ()
 
cXyzgetDownPos ()
 
cXyzgetHeadLockPos ()
 
void onCutDownHitFlg ()
 
void onWolfBiteDamage ()
 
void onWolfDownStartFlg ()
 
void onWolfDownPullEndFlg ()
 
void onWolfNoLock ()
 
void onDownFlg ()
 
void onHeadLockFlg ()
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void offWolfBiteDamage ()
 
void offCutDownHitFlg ()
 
void offWolfDownPullFlg ()
 
void offDownFlg ()
 
void offWolfNoLock ()
 
void offHeadLockFlg ()
 
void offThrowMode (u8 throwMode)
 
void setMidnaBindMode (u8 i_bindMode)
 
void setMidnaBindID (u8 i_idx, u32 i_bindID)
 
void setThrowModeCatch ()
 
void setThrowModeDash ()
 
void setThrowModeThrowRight ()
 
void setThrowModeThrowLeft ()
 
void setDownPos (const cXyz *i_pos)
 
void setHeadLockPos (const cXyz *i_pos)
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Detailed Description

Skullfish.

Skullfish are found in the Lakebed Temple and some caves. They attack by chasing and biting Link, often appearing in groups. Skullfish can also be caught with the Fishing Rod, leaving behind a Heart when released. It will then flop on land.

Member Data Documentation

◆ field_0x684

u8 e_sg_class::field_0x684[4]

◆ field_0x6b4

f32 e_sg_class::field_0x6b4

◆ field_0x6C6

s16 e_sg_class::field_0x6C6

◆ field_0xaa8

u8 e_sg_class::field_0xaa8[4]

◆ mAcch

dBgS_ObjAcch e_sg_class::mAcch

◆ mAcchCir

dBgS_AcchCir e_sg_class::mAcchCir

◆ mAction

s16 e_sg_class::mAction

◆ mArg0

u8 e_sg_class::mArg0

◆ mAtInfo

dCcU_AtInfo e_sg_class::mAtInfo

◆ mAttackCollistion

s8 e_sg_class::mAttackCollistion

◆ mCollisionResponse

s8 e_sg_class::mCollisionResponse

◆ mGroundY

f32 e_sg_class::mGroundY

◆ mHamon

u32 e_sg_class::mHamon

◆ mHioInit

bool e_sg_class::mHioInit

◆ mIdleMoveBound

f32 e_sg_class::mIdleMoveBound

◆ mInactive

u8 e_sg_class::mInactive

◆ mInitTimer

u8 e_sg_class::mInitTimer

◆ mInvincibilityTimer

s16 e_sg_class::mInvincibilityTimer

◆ mJoint

dJntCol_c e_sg_class::mJoint

◆ mJointAngle

s16 e_sg_class::mJointAngle

◆ mJoints

s16 e_sg_class::mJoints[4]

◆ mJointSpeed

f32 e_sg_class::mJointSpeed

◆ mJointYRot

f32 e_sg_class::mJointYRot

◆ mKamuSpeed

f32 e_sg_class::mKamuSpeed

◆ mKamuTimer

u8 e_sg_class::mKamuTimer

◆ mMode

s16 e_sg_class::mMode

◆ mParticleKey

int e_sg_class::mParticleKey[4]

◆ mPhaseReq

request_of_phase_process_class e_sg_class::mPhaseReq

◆ mPlayerAngle

s16 e_sg_class::mPlayerAngle

◆ mPlayerDist

f32 e_sg_class::mPlayerDist

◆ mpModel

J3DModel* e_sg_class::mpModel

◆ mRandomSeed

s16 e_sg_class::mRandomSeed

◆ mRotation

s16 e_sg_class::mRotation

◆ mRotationTarget

s16 e_sg_class::mRotationTarget

◆ mSearchBound

f32 e_sg_class::mSearchBound

◆ mShadowKey

int e_sg_class::mShadowKey

◆ mSound

Z2CreatureEnemy e_sg_class::mSound

◆ mSph

dCcD_Sph e_sg_class::mSph

◆ mStepSpeed

f32 e_sg_class::mStepSpeed

◆ mStickIdx

s8 e_sg_class::mStickIdx

◆ mStts

dCcD_Stts e_sg_class::mStts

◆ mSwimAngle

s16 e_sg_class::mSwimAngle

◆ mSwimAngleSpeed

s16 e_sg_class::mSwimAngleSpeed

◆ mTargetActorID

fpc_ProcID e_sg_class::mTargetActorID

◆ mTargetDist

f32 e_sg_class::mTargetDist

◆ mTargetPos

cXyz e_sg_class::mTargetPos

◆ mTargetSpeed

f32 e_sg_class::mTargetSpeed

◆ mTimers

s16 e_sg_class::mTimers[3]

◆ mWaterSplash

s8 e_sg_class::mWaterSplash

The documentation for this class was generated from the following file: