|
| enum | fopEn_flag {
fopEn_flag_Down = 0x1
, fopEn_flag_CutDownHit = 0x2
, fopEn_flag_WolfDownStart = 0x4
, fopEn_flag_Dead = 0x8
,
fopEn_flag_WolfDownPull = 0x10
, fopEn_flag_WolfDownPullEnd = 0x20
, fopEn_flag_WolfBiteDamage = 0x40
, fopEn_flag_HeadLock = 0x80
,
fopEn_flag_WolfNoLock = 0x200
} |
| |
| enum | fopEn_throwMode { fopEn_throwMode_Catch = 0x2
, fopEn_throwMode_Dash = 0x4
, fopEn_throwMode_ThrowLeft = 0x8
, fopEn_throwMode_ThrowRight = 0x10
} |
| |
| BOOL | initBallModel () |
| |
| bool | checkBallModelDraw () |
| |
| void | setBallModelEffect (dKy_tevstr_c *) |
| |
| void | drawBallModel (dKy_tevstr_c *) |
| |
| BOOL | checkWolfNoLock () const |
| |
| BOOL | checkHeadLockFlg () const |
| |
| BOOL | checkWolfBiteDamage () const |
| |
| BOOL | checkWolfDownPullFlg () const |
| |
| BOOL | checkDownFlg () |
| |
| BOOL | checkCutDownHitFlg () const |
| |
| BOOL | checkWolfDownStartFlg () const |
| |
| BOOL | checkDeadFlg () const |
| |
| BOOL | checkThrowMode (u8 param_1) const |
| |
| u32 * | getMidnaBindID (int i_idx) |
| |
| u8 | getMidnaBindMode () |
| |
| cXyz & | getDownPos () |
| |
| cXyz & | getHeadLockPos () |
| |
| void | onCutDownHitFlg () |
| |
| void | onWolfBiteDamage () |
| |
| void | onWolfDownStartFlg () |
| |
| void | onWolfDownPullEndFlg () |
| |
| void | onWolfNoLock () |
| |
| void | onDownFlg () |
| |
| void | onHeadLockFlg () |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | offWolfBiteDamage () |
| |
| void | offCutDownHitFlg () |
| |
| void | offWolfDownPullFlg () |
| |
| void | offDownFlg () |
| |
| void | offWolfNoLock () |
| |
| void | offHeadLockFlg () |
| |
| void | offThrowMode (u8 throwMode) |
| |
| void | setMidnaBindMode (u8 i_bindMode) |
| |
| void | setMidnaBindID (u8 i_idx, u32 i_bindID) |
| |
| void | setThrowModeCatch () |
| |
| void | setThrowModeDash () |
| |
| void | setThrowModeThrowRight () |
| |
| void | setThrowModeThrowLeft () |
| |
| void | setDownPos (const cXyz *i_pos) |
| |
| void | setHeadLockPos (const cXyz *i_pos) |
| |
| | fopAc_ac_c () |
| |
| | ~fopAc_ac_c () |
| |
| static void | setStopStatus (u32 status) |
| |
| static u32 | stopStatus |
| |
Skullfish.
Skullfish are found in the Lakebed Temple and some caves. They attack by chasing and biting Link, often appearing in groups. Skullfish can also be caught with the Fishing Rod, leaving behind a Heart when released. It will then flop on land.