Wolf Chain Shackle.
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#include <d_a_obj_fchain.h>
◆ ~daObjFchain_c()
daObjFchain_c::~daObjFchain_c |
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◆ checkPlayerFoot()
◆ create()
int daObjFchain_c::create |
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◆ createHeap()
int daObjFchain_c::createHeap |
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◆ draw()
int daObjFchain_c::draw |
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◆ execute()
int daObjFchain_c::execute |
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◆ getAngle()
csXyz * daObjFchain_c::getAngle |
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inline |
◆ getModelData()
◆ getPos()
cXyz * daObjFchain_c::getPos |
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inline |
◆ setGroundVec()
void daObjFchain_c::setGroundVec |
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cXyz * |
param_1, |
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f32 |
param_2 |
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◆ field_0x584
s16 daObjFchain_c::field_0x584 |
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private |
◆ field_0x586
u16 daObjFchain_c::field_0x586 |
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private |
◆ field_0x588
s16 daObjFchain_c::field_0x588 |
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private |
◆ field_0x58c
cXyz daObjFchain_c::field_0x58c[22] |
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private |
◆ field_0x694
cXyz daObjFchain_c::field_0x694[22] |
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private |
◆ field_0x79c
cXyz daObjFchain_c::field_0x79c[22] |
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private |
◆ field_0x8a4
csXyz daObjFchain_c::field_0x8a4[22] |
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private |
◆ mModelData
◆ mPhase
◆ mShape
The documentation for this class was generated from the following files: