Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::snd::SeqSoundHandle Class Reference

#include <SeqSoundHandle.h>

+ Inheritance diagram for nw4hbm::snd::SeqSoundHandle:
+ Collaboration diagram for nw4hbm::snd::SeqSoundHandle:

Public Member Functions

 ~SeqSoundHandle ()
 
void DetachSound ()
 
bool IsAttachedSound () const
 

Private Attributes

detail::SeqSoundmSound
 

Additional Inherited Members

- Private Member Functions inherited from nw4hbm::ut::NonCopyable
 NonCopyable ()
 
 ~NonCopyable ()
 

Constructor & Destructor Documentation

◆ ~SeqSoundHandle()

nw4hbm::snd::SeqSoundHandle::~SeqSoundHandle ( )
inline

Member Function Documentation

◆ DetachSound()

void nw4hbm::snd::SeqSoundHandle::DetachSound ( )

◆ IsAttachedSound()

bool nw4hbm::snd::SeqSoundHandle::IsAttachedSound ( ) const
inline

Member Data Documentation

◆ mSound

detail::SeqSound* nw4hbm::snd::SeqSoundHandle::mSound
private

The documentation for this class was generated from the following file: