Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <J3DCluster.h>
Public Member Functions | |
void | operator= (const J3DCluster &other) |
J3DDeformer * | getDeformer () |
void | setDeformer (J3DDeformer *deformer) |
Public Attributes | |
f32 | mMaxAngle |
f32 | mMinAngle |
J3DClusterKey * | mClusterKey |
u8 | mFlags |
u8 | field_0xe [0x10 - 0xD] |
u16 | mKeyNum |
u16 | mPosNum |
u16 | field_0x14 |
u16 | field_0x16 |
u16 * | field_0x18 |
J3DClusterVertex * | mClusterVertex |
J3DDeformer * | mDeformer |
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inline |
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inline |
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inline |
u16 J3DCluster::field_0x14 |
u16 J3DCluster::field_0x16 |
u16* J3DCluster::field_0x18 |
u8 J3DCluster::field_0xe[0x10 - 0xD] |
J3DClusterKey* J3DCluster::mClusterKey |
J3DClusterVertex* J3DCluster::mClusterVertex |
J3DDeformer* J3DCluster::mDeformer |
u8 J3DCluster::mFlags |
u16 J3DCluster::mKeyNum |
f32 J3DCluster::mMaxAngle |
f32 J3DCluster::mMinAngle |
u16 J3DCluster::mPosNum |