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Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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#include <d_map_path.h>
Public Member Functions | |
virtual | ~dDrawPathWithNormalPattern_c () |
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bool | isDrawType (int) |
void | getLineColor (int, int) |
void | rendering (dDrawPath_c::poly_class const *) |
void | rendering (dDrawPath_c::room_class const *) |
void | rendering (dDrawPath_c::line_class const *) |
void | drawPath () |
void | rendering (dDrawPath_c::group_class const *) |
void | rendering (dDrawPath_c::floor_class const *) |
virtual | ~dDrawPath_c () |
virtual bool | isDrawType (int) |
virtual const GXColor * | getColor (int)=0 |
virtual const GXColor * | getLineColor (int param_0, int) |
virtual int | getLineWidth (int)=0 |
virtual bool | isSwitch (dDrawPath_c::group_class const *)=0 |
virtual bool | isRenderingFloor (int)=0 |
virtual room_class * | getFirstRoomPointer ()=0 |
virtual room_class * | getNextRoomPointer ()=0 |
virtual void | drawPath () |
virtual void | rendering (dDrawPath_c::line_class const *) |
virtual void | rendering (dDrawPath_c::poly_class const *) |
virtual void | rendering (dDrawPath_c::room_class const *) |
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dDlst_base_c () | |
virtual void | draw () |
virtual void | draw () |
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inlinevirtual |