Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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daObj_GrA_c Class Reference

Goron A. More...

#include <d_a_obj_gra2.h>

+ Inheritance diagram for daObj_GrA_c:
+ Collaboration diagram for daObj_GrA_c:

Classes

class  daObj_GrA_prtclMngr_c
 

Public Member Functions

void rideCallBack (dBgW *, fopAc_ac_c *, fopAc_ac_c *)
 
 daObj_GrA_c ()
 
 ~daObj_GrA_c ()
 
void create ()
 
void CreateHeap ()
 
void Delete ()
 
void Execute (f32(**)[3][4])
 
void Draw ()
 
void jointCtrl (J3DJoint *, J3DModel *)
 
void getResName ()
 
void getMode ()
 
void getPathNo ()
 
void getTagNo ()
 
void getJumpType ()
 
void isDelete ()
 
void restart ()
 
void init ()
 
void setBaseAnm (int, f32)
 
void setFaceAnm (int, bool, f32)
 
void setFaceBtp (int)
 
void setBaseMotion (int, f32)
 
void setFaceMotion (int, f32)
 
void calcMotion ()
 
void checkProcess (int(daObj_GrA_c::*)(void *))
 
void setProcess (int(daObj_GrA_c::*)(void *))
 
void setParam ()
 
void checkEvent ()
 
void mainProc ()
 
void adjustShapeAngle ()
 
void setMtx (int)
 
void setCollisions ()
 
void setAttnPos ()
 
void drawOtherMdls ()
 
bool dbgDraw ()
 
void ppMoveInit ()
 
void setLookMode (int)
 
void lookat ()
 
void hitChk ()
 
void wait (void *)
 
void talk (void *)
 
void ctrlMsgAnm (int &, int &, fopAc_ac_c *)
 
void checkTagGraSub (fopAc_ac_c *)
 
void fallAbyssCheck ()
 
void setPrtcl ()
 
void base000 (int)
 
void base001 (int)
 
void base003 (int)
 
void base004 (int)
 
void base005 (int)
 
void base006 (int)
 
void base007 (int)
 
void base008 (int)
 
void base009 (int)
 
void base010 (int)
 
void base013 (int)
 
void base016 (int)
 
void base017 (int)
 
void base018 (int)
 
void base019 (int)
 
void base020 (int)
 
void base021 (int)
 
void base022 (int)
 
void base023 (int)
 
void base024 (int)
 
void base025 (int)
 
void base026 (int)
 
void face000 (int)
 
void face003 (int)
 
void face004 (int)
 
void face005 (int)
 
void face006 (int)
 
void face007 (int)
 
void face008 (int)
 
void face009 (int)
 
void face010 (int)
 
void face011 (int)
 
void face012 (int)
 
void face016 (int)
 
void face017 (int)
 
void face999 (int)
 
void evtcutTalk (int, int)
 
void setFaceTalkAfter ()
 
void getSrchCircleR ()
 
void standWait (void *)
 
void walk (void *)
 
void defence (void *)
 
void toStone (void *)
 
void step (void *)
 
void rollReturn (void *)
 
void soldierDemoSkip ()
 
void soldierDemo (void *)
 
void getSrchLinkR ()
 
void getSrchGraR ()
 
void getSpeed ()
 
void standRoll (void *)
 
void rollDemo (void *)
 
void rollAttack (void *)
 
void rollAttacked (void *)
 
void rollEscape (void *)
 
void rollLanding ()
 
void thrown (void *)
 
void demo_camera ()
 
void rollAttackedDemo ()
 
void graThrowDemo ()
 
void setCarryStatus ()
 
void checkThrow ()
 
void calcCatchPos (f32, int)
 
void initCrazyBeforeCatch (int)
 
void executeCrazyBeforeCatch ()
 
void initCrazyCatch (int)
 
void executeCrazyCatch ()
 
void initCrazyThrow (int)
 
void executeCrazyThrow ()
 
void initCrazyAttack ()
 
void executeCrazyJumping ()
 
void modeChangeCheck ()
 
void checkGraSub (fopAc_ac_c *)
 
void waitDemo (void *)
 
void skipDemoGra ()
 
void startDemo (void *)
 
void turn (s16, f32, int)
 
void turn_step (s16, int, int, int)
 
void chkFindPlayer2 (int, s16)
 
void chkPointInArea (cXyz, cXyz, cXyz, s16)
 
void chkPointInArea (cXyz, cXyz, f32, f32, f32, s16)
 
void chkActorInSight2 (fopAc_ac_c *, f32, s16)
 
void getAttentionPos (fopAc_ac_c *)
 
void standWaitJump (void *)
 
bool checkNpcObjGra ()
 
void setCrazyDash ()
 
void setCrazyCatch ()
 
void setCrazyThrowLeft ()
 
void setCrazyThrowRight ()
 
- Public Member Functions inherited from fopAc_ac_c
 fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 
 fopAc_ac_c ()
 
 ~fopAc_ac_c ()
 

Static Public Attributes

static u8 mBaseMotionList [264]
 
static u8 mFaceMotionList [168]
 
- Static Public Attributes inherited from fopAc_ac_c
static u32 stopStatus
 

Private Attributes

u8 field_0x568 [0xA48 - 0x568]
 
u16 field_0xa48
 
u8 field_0xa4a [0xA7E - 0xA4A]
 
u8 field_0xa7e
 
u8 field_0xa7f [0x20a4 - 0xA7F]
 

Additional Inherited Members

- Static Public Member Functions inherited from fopAc_ac_c
static void setStopStatus (u32 status)
 
- Public Attributes inherited from fopAc_ac_c
int actor_type
 
create_tag_class actor_tag
 
create_tag_class draw_tag
 
profile_method_classsub_method
 
JKRSolidHeapheap
 
dEvt_info_c eventInfo
 
dKy_tevstr_c tevStr
 
u16 setID
 
u8 group
 
u8 cullType
 
u8 demoActorID
 
s8 subtype
 
u8 carryType
 
u32 actor_status
 
u32 actor_condition
 
fpc_ProcID parentActorID
 
actor_place home
 
actor_place old
 
actor_place current
 
csXyz shape_angle
 
cXyz scale
 
cXyz speed
 
MtxP cullMtx
 
union { 
 
   cull_box   box 
 
   cull_sphere   sphere 
 
cull 
 
f32 cullSizeFar
 
J3DModelmodel
 
dJntCol_cjntCol
 
f32 speedF
 
f32 gravity
 
f32 maxFallSpeed
 
cXyz eyePos
 
actor_attention_types attention_info
 
s16 field_0x560
 
s16 health
 
u8 field_0x564
 
u8 field_0x565
 
u8 field_0x566
 
s8 field_0x567
 
- Public Attributes inherited from leafdraw_class
base_process_class mBase
 
leafdraw_method_classmpDrawMtd
 
s8 mbUnk0
 
u8 mbUnk1
 
draw_priority_class mDwPi
 

Detailed Description

Goron A.

Constructor & Destructor Documentation

◆ daObj_GrA_c()

daObj_GrA_c::daObj_GrA_c ( )

◆ ~daObj_GrA_c()

daObj_GrA_c::~daObj_GrA_c ( )

Member Function Documentation

◆ adjustShapeAngle()

void daObj_GrA_c::adjustShapeAngle ( )

◆ base000()

void daObj_GrA_c::base000 ( int  param_0)

◆ base001()

void daObj_GrA_c::base001 ( int  param_0)

◆ base003()

void daObj_GrA_c::base003 ( int  param_0)

◆ base004()

void daObj_GrA_c::base004 ( int  param_0)

◆ base005()

void daObj_GrA_c::base005 ( int  param_0)

◆ base006()

void daObj_GrA_c::base006 ( int  param_0)

◆ base007()

void daObj_GrA_c::base007 ( int  param_0)

◆ base008()

void daObj_GrA_c::base008 ( int  param_0)

◆ base009()

void daObj_GrA_c::base009 ( int  param_0)

◆ base010()

void daObj_GrA_c::base010 ( int  param_0)

◆ base013()

void daObj_GrA_c::base013 ( int  param_0)

◆ base016()

void daObj_GrA_c::base016 ( int  param_0)

◆ base017()

void daObj_GrA_c::base017 ( int  param_0)

◆ base018()

void daObj_GrA_c::base018 ( int  param_0)

◆ base019()

void daObj_GrA_c::base019 ( int  param_0)

◆ base020()

void daObj_GrA_c::base020 ( int  param_0)

◆ base021()

void daObj_GrA_c::base021 ( int  param_0)

◆ base022()

void daObj_GrA_c::base022 ( int  param_0)

◆ base023()

void daObj_GrA_c::base023 ( int  param_0)

◆ base024()

void daObj_GrA_c::base024 ( int  param_0)

◆ base025()

void daObj_GrA_c::base025 ( int  param_0)

◆ base026()

void daObj_GrA_c::base026 ( int  param_0)

◆ calcCatchPos()

void daObj_GrA_c::calcCatchPos ( f32  param_0,
int  param_1 
)

◆ calcMotion()

void daObj_GrA_c::calcMotion ( )

◆ checkEvent()

void daObj_GrA_c::checkEvent ( )

◆ checkGraSub()

void daObj_GrA_c::checkGraSub ( fopAc_ac_c param_0)

◆ checkNpcObjGra()

bool daObj_GrA_c::checkNpcObjGra ( )
inline

◆ checkProcess()

void daObj_GrA_c::checkProcess ( int(daObj_GrA_c::*)(void *)  param_0)

◆ checkTagGraSub()

void daObj_GrA_c::checkTagGraSub ( fopAc_ac_c param_0)

◆ checkThrow()

void daObj_GrA_c::checkThrow ( )

◆ chkActorInSight2()

void daObj_GrA_c::chkActorInSight2 ( fopAc_ac_c param_0,
f32  param_1,
s16  param_2 
)

◆ chkFindPlayer2()

void daObj_GrA_c::chkFindPlayer2 ( int  param_0,
s16  param_1 
)

◆ chkPointInArea() [1/2]

void daObj_GrA_c::chkPointInArea ( cXyz  param_0,
cXyz  param_1,
cXyz  param_2,
s16  param_3 
)

◆ chkPointInArea() [2/2]

void daObj_GrA_c::chkPointInArea ( cXyz  param_0,
cXyz  param_1,
f32  param_2,
f32  param_3,
f32  param_4,
s16  param_5 
)

◆ create()

void daObj_GrA_c::create ( )

◆ CreateHeap()

void daObj_GrA_c::CreateHeap ( )

◆ ctrlMsgAnm()

void daObj_GrA_c::ctrlMsgAnm ( int param_0,
int param_1,
fopAc_ac_c param_2 
)

◆ dbgDraw()

bool daObj_GrA_c::dbgDraw ( )

◆ defence()

void daObj_GrA_c::defence ( void param_0)

◆ Delete()

void daObj_GrA_c::Delete ( )

◆ demo_camera()

void daObj_GrA_c::demo_camera ( )

◆ Draw()

void daObj_GrA_c::Draw ( )

◆ drawOtherMdls()

void daObj_GrA_c::drawOtherMdls ( )

◆ evtcutTalk()

void daObj_GrA_c::evtcutTalk ( int  param_0,
int  param_1 
)

◆ Execute()

void daObj_GrA_c::Execute ( f32(**)  param_0[3][4])

◆ executeCrazyBeforeCatch()

void daObj_GrA_c::executeCrazyBeforeCatch ( )

◆ executeCrazyCatch()

void daObj_GrA_c::executeCrazyCatch ( )

◆ executeCrazyJumping()

void daObj_GrA_c::executeCrazyJumping ( )

◆ executeCrazyThrow()

void daObj_GrA_c::executeCrazyThrow ( )

◆ face000()

void daObj_GrA_c::face000 ( int  param_0)

◆ face003()

void daObj_GrA_c::face003 ( int  param_0)

◆ face004()

void daObj_GrA_c::face004 ( int  param_0)

◆ face005()

void daObj_GrA_c::face005 ( int  param_0)

◆ face006()

void daObj_GrA_c::face006 ( int  param_0)

◆ face007()

void daObj_GrA_c::face007 ( int  param_0)

◆ face008()

void daObj_GrA_c::face008 ( int  param_0)

◆ face009()

void daObj_GrA_c::face009 ( int  param_0)

◆ face010()

void daObj_GrA_c::face010 ( int  param_0)

◆ face011()

void daObj_GrA_c::face011 ( int  param_0)

◆ face012()

void daObj_GrA_c::face012 ( int  param_0)

◆ face016()

void daObj_GrA_c::face016 ( int  param_0)

◆ face017()

void daObj_GrA_c::face017 ( int  param_0)

◆ face999()

void daObj_GrA_c::face999 ( int  param_0)

◆ fallAbyssCheck()

void daObj_GrA_c::fallAbyssCheck ( )

◆ getAttentionPos()

void daObj_GrA_c::getAttentionPos ( fopAc_ac_c param_0)

◆ getJumpType()

void daObj_GrA_c::getJumpType ( )

◆ getMode()

void daObj_GrA_c::getMode ( )

◆ getPathNo()

void daObj_GrA_c::getPathNo ( )

◆ getResName()

void daObj_GrA_c::getResName ( )

◆ getSpeed()

void daObj_GrA_c::getSpeed ( )

◆ getSrchCircleR()

void daObj_GrA_c::getSrchCircleR ( )

◆ getSrchGraR()

void daObj_GrA_c::getSrchGraR ( )

◆ getSrchLinkR()

void daObj_GrA_c::getSrchLinkR ( )

◆ getTagNo()

void daObj_GrA_c::getTagNo ( )

◆ graThrowDemo()

void daObj_GrA_c::graThrowDemo ( )

◆ hitChk()

void daObj_GrA_c::hitChk ( )

◆ init()

void daObj_GrA_c::init ( )

◆ initCrazyAttack()

void daObj_GrA_c::initCrazyAttack ( )

◆ initCrazyBeforeCatch()

void daObj_GrA_c::initCrazyBeforeCatch ( int  param_0)

◆ initCrazyCatch()

void daObj_GrA_c::initCrazyCatch ( int  param_0)

◆ initCrazyThrow()

void daObj_GrA_c::initCrazyThrow ( int  param_0)

◆ isDelete()

void daObj_GrA_c::isDelete ( )

◆ jointCtrl()

void daObj_GrA_c::jointCtrl ( J3DJoint param_0,
J3DModel param_1 
)

◆ lookat()

void daObj_GrA_c::lookat ( )

◆ mainProc()

void daObj_GrA_c::mainProc ( )

◆ modeChangeCheck()

void daObj_GrA_c::modeChangeCheck ( )

◆ ppMoveInit()

void daObj_GrA_c::ppMoveInit ( )

◆ restart()

void daObj_GrA_c::restart ( )

◆ rideCallBack()

void daObj_GrA_c::rideCallBack ( dBgW param_0,
fopAc_ac_c param_1,
fopAc_ac_c param_2 
)

◆ rollAttack()

void daObj_GrA_c::rollAttack ( void param_0)

◆ rollAttacked()

void daObj_GrA_c::rollAttacked ( void param_0)

◆ rollAttackedDemo()

void daObj_GrA_c::rollAttackedDemo ( )

◆ rollDemo()

void daObj_GrA_c::rollDemo ( void param_0)

◆ rollEscape()

void daObj_GrA_c::rollEscape ( void param_0)

◆ rollLanding()

void daObj_GrA_c::rollLanding ( )

◆ rollReturn()

void daObj_GrA_c::rollReturn ( void param_0)

◆ setAttnPos()

void daObj_GrA_c::setAttnPos ( )

◆ setBaseAnm()

void daObj_GrA_c::setBaseAnm ( int  param_0,
f32  param_1 
)

◆ setBaseMotion()

void daObj_GrA_c::setBaseMotion ( int  param_0,
f32  param_1 
)

◆ setCarryStatus()

void daObj_GrA_c::setCarryStatus ( )

◆ setCollisions()

void daObj_GrA_c::setCollisions ( )

◆ setCrazyCatch()

void daObj_GrA_c::setCrazyCatch ( )
inline

◆ setCrazyDash()

void daObj_GrA_c::setCrazyDash ( )
inline

◆ setCrazyThrowLeft()

void daObj_GrA_c::setCrazyThrowLeft ( )
inline

◆ setCrazyThrowRight()

void daObj_GrA_c::setCrazyThrowRight ( )
inline

◆ setFaceAnm()

void daObj_GrA_c::setFaceAnm ( int  param_0,
bool  param_1,
f32  param_2 
)

◆ setFaceBtp()

void daObj_GrA_c::setFaceBtp ( int  param_0)

◆ setFaceMotion()

void daObj_GrA_c::setFaceMotion ( int  param_0,
f32  param_1 
)

◆ setFaceTalkAfter()

void daObj_GrA_c::setFaceTalkAfter ( )

◆ setLookMode()

void daObj_GrA_c::setLookMode ( int  param_0)

◆ setMtx()

void daObj_GrA_c::setMtx ( int  param_0)

◆ setParam()

void daObj_GrA_c::setParam ( )

◆ setProcess()

void daObj_GrA_c::setProcess ( int(daObj_GrA_c::*)(void *)  param_0)

◆ setPrtcl()

void daObj_GrA_c::setPrtcl ( )

◆ skipDemoGra()

void daObj_GrA_c::skipDemoGra ( )

◆ soldierDemo()

void daObj_GrA_c::soldierDemo ( void param_0)

◆ soldierDemoSkip()

void daObj_GrA_c::soldierDemoSkip ( )

◆ standRoll()

void daObj_GrA_c::standRoll ( void param_0)

◆ standWait()

void daObj_GrA_c::standWait ( void param_0)

◆ standWaitJump()

void daObj_GrA_c::standWaitJump ( void param_0)

◆ startDemo()

void daObj_GrA_c::startDemo ( void param_0)

◆ step()

void daObj_GrA_c::step ( void param_0)

◆ talk()

void daObj_GrA_c::talk ( void param_0)

◆ thrown()

void daObj_GrA_c::thrown ( void param_0)

◆ toStone()

void daObj_GrA_c::toStone ( void param_0)

◆ turn()

void daObj_GrA_c::turn ( s16  param_0,
f32  param_1,
int  param_2 
)

◆ turn_step()

void daObj_GrA_c::turn_step ( s16  param_0,
int  param_1,
int  param_2,
int  param_3 
)

◆ wait()

void daObj_GrA_c::wait ( void param_0)

◆ waitDemo()

void daObj_GrA_c::waitDemo ( void param_0)

◆ walk()

void daObj_GrA_c::walk ( void param_0)

Member Data Documentation

◆ field_0x568

u8 daObj_GrA_c::field_0x568[0xA48 - 0x568]
private

◆ field_0xa48

u16 daObj_GrA_c::field_0xa48
private

◆ field_0xa4a

u8 daObj_GrA_c::field_0xa4a[0xA7E - 0xA4A]
private

◆ field_0xa7e

u8 daObj_GrA_c::field_0xa7e
private

◆ field_0xa7f

u8 daObj_GrA_c::field_0xa7f[0x20a4 - 0xA7F]
private

◆ mBaseMotionList

SECTION_DATA u8 daObj_GrA_c::mBaseMotionList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
}

◆ mFaceMotionList

SECTION_DATA u8 daObj_GrA_c::mFaceMotionList
static
Initial value:
= {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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}

The documentation for this class was generated from the following files: