Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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dCamera_c::BspTransData Struct Reference

#include <d_camera.h>

+ Collaboration diagram for dCamera_c::BspTransData:

Public Attributes

int mTimer
 
f32mBase
 
f32mSet1
 
d2DBSplinePath mSplinePath1
 
f32mSet2
 
d2DBSplinePath mSplinePath2
 
cXyz field_0x78
 
cXyz field_0x84
 
f32 field_0x90
 
cXyz field_0x94
 
cXyz field_0xa0
 
f32 field_0xac
 
fopAc_ac_cmRelActor
 
fpc_ProcID mRelActorID
 
char mRelUseMask
 
char field_0xb9
 
f32 mCushion
 
u32 field_0xc0 [6]
 

Member Data Documentation

◆ field_0x78

cXyz dCamera_c::BspTransData::field_0x78

◆ field_0x84

cXyz dCamera_c::BspTransData::field_0x84

◆ field_0x90

f32 dCamera_c::BspTransData::field_0x90

◆ field_0x94

cXyz dCamera_c::BspTransData::field_0x94

◆ field_0xa0

cXyz dCamera_c::BspTransData::field_0xa0

◆ field_0xac

f32 dCamera_c::BspTransData::field_0xac

◆ field_0xb9

char dCamera_c::BspTransData::field_0xb9

◆ field_0xc0

u32 dCamera_c::BspTransData::field_0xc0[6]

◆ mBase

f32* dCamera_c::BspTransData::mBase

◆ mCushion

f32 dCamera_c::BspTransData::mCushion

◆ mRelActor

fopAc_ac_c* dCamera_c::BspTransData::mRelActor

◆ mRelActorID

fpc_ProcID dCamera_c::BspTransData::mRelActorID

◆ mRelUseMask

char dCamera_c::BspTransData::mRelUseMask

◆ mSet1

f32* dCamera_c::BspTransData::mSet1

◆ mSet2

f32* dCamera_c::BspTransData::mSet2

◆ mSplinePath1

d2DBSplinePath dCamera_c::BspTransData::mSplinePath1

◆ mSplinePath2

d2DBSplinePath dCamera_c::BspTransData::mSplinePath2

◆ mTimer

int dCamera_c::BspTransData::mTimer

The documentation for this struct was generated from the following file: