Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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nw4hbm::lyt::detail::BitGXNums Struct Reference

#include <material.h>

Public Attributes

u32 texMap: 4
 
u32 texSRT: 4
 
u32 texCoordGen: 4
 
u32 indSRT: 2
 
u32 indStage: 3
 
u32 tevSwap: 1
 
u32 tevStage: 5
 
u32 chanCtrl: 1
 
u32 matCol: 1
 
u32 alpComp: 1
 
u32 blendMode: 1
 

Member Data Documentation

◆ alpComp

u32 nw4hbm::lyt::detail::BitGXNums::alpComp

◆ blendMode

u32 nw4hbm::lyt::detail::BitGXNums::blendMode

◆ chanCtrl

u32 nw4hbm::lyt::detail::BitGXNums::chanCtrl

◆ indSRT

u32 nw4hbm::lyt::detail::BitGXNums::indSRT

◆ indStage

u32 nw4hbm::lyt::detail::BitGXNums::indStage

◆ matCol

u32 nw4hbm::lyt::detail::BitGXNums::matCol

◆ tevStage

u32 nw4hbm::lyt::detail::BitGXNums::tevStage

◆ tevSwap

u32 nw4hbm::lyt::detail::BitGXNums::tevSwap

◆ texCoordGen

u32 nw4hbm::lyt::detail::BitGXNums::texCoordGen

◆ texMap

u32 nw4hbm::lyt::detail::BitGXNums::texMap

◆ texSRT

u32 nw4hbm::lyt::detail::BitGXNums::texSRT

The documentation for this struct was generated from the following file: